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View Poll Results: How would you rate this map?
Poor 6 11.76%
Okay 2 3.92%
Average 5 9.80%
Good 6 11.76%
Great 32 62.75%
Voters: 51. You may not vote on this poll

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Old 11-11-2008   #11 (permalink)
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kool i cant wait to DL it looks awsome from the screenies this looks very cool. what cani i say another bada$$ map from textured sun

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Old 11-11-2008   #12 (permalink)
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wow, very cool map.
I loved the structure on the middle.
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Old 11-11-2008   #13 (permalink)
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Quote:
Originally Posted by AmercanPsycho View Post
How often is the warthog actually used in a 2v2?
Its used a little here and there, mostly to stear players in another direction of the map. It depends on the type of player using the map....but I would expect it to not be used too much during the tournament. Of course I could be wrong.

This is a very fun map, I've played this thing so many times I've lost count. Every game has been a ton of fun, hopefully everyone will agree with me.
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Old 11-11-2008   #14 (permalink)
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I found 2 boxes that weren't straight and I also found that a simple BR shot can get you out of the map. All you need to do is shoot the fusion coils.

Me and Drakulich played 1 vs 1 on this map and the gameplaywas good but it has room for improvement.
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Old 11-11-2008   #15 (permalink)
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Quote:
Originally Posted by bigbucketsbilbo View Post
wow...uh no offense but in my opinion this doesnt look great. I mean some of the features lately are only for the important people of forghub. There has been maps that a lot better than this that arent featured because the creator isnt in high respect. Seriously forgehub come on.
And what is that based upon? The images?

This is a tournament map. Visuals can go out the window for all i care. It's about enjoyment and durability, which this map brings by the bucket-load.

I would like to see people actually play the map as intended before i see any more 'blind' comments.
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Old 11-11-2008   #16 (permalink)
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I thought the teleporters were kind of pointless. Also, the warthog may spice up gameplay, but I don't think it would spice it up that long/often... but then again I've yet to play this in actaul gameplay so I can't say for sure how much I (dis)like this map.
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Old 11-11-2008   #17 (permalink)
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Quote:
Originally Posted by Vorpal Saint View Post
I thought the Teleporters were kind of pointless.
I take the responsibility for those. It was my idea to insert them into the map, and i think it is a great addition. That section of the map is quite easily the most used area, providing the most agile route while also offering accessibility to most of the locations. Using it provides instantaneous line of sight across their base. It can also be used as an escape route, although the other team can use it strategically by placing a grenade in the other Teleporter room.

With a map like this, it can become easy for a team to escape fights. This can become frustrating if the scores are close. Routes like these are added to allow a more aware team to use them to their advantage, rapidly changing line of sight and possibly turning the battle around.
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Old 11-11-2008   #18 (permalink)
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Eh, I just thought they were a tad close together. But I guess in a 2v2 face off it would be alright. I found it funny running in a never-ending circle through them.
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Old 11-11-2008   #19 (permalink)
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Wow, for a map that is symmetrical I love this! (it is very hard to please me with a symmetrical map) So this means you did a great job Textured cuz that seriously is really hard. 5/5
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Old 11-11-2008   #20 (permalink)
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This map is sweet and I like the warthog a lot!!! I would DL but xbox is broke. 5/5
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