Agreed Rusty, and well said, apologies for my part. I'll move it to Off-topic (
Here) since anyone who wants to continue the discussion will know where the thread is anyway and it shouldn't clog up other forums.
As you said, back to the map. The ghost holders are damn cool, but the defining aspect for me is the beautiful use of angles. Aside from the aperture itself and the surrounding boxes, the stair/angled box combo in the 2nd pic is just beautiful IMO. I know this map is more about solid gameplay than aesthetics, but it still has a charm in my eyes.