Quote:
Originally Posted by Gradex
I remember playing this map, it was pretty cool. The subway system is just Genius!
But the idea of having 2 warthogs beside each other isn't that smart...........
Great job, and gratz on the feature!
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With the Boarding Pass gametype variant, you cannot enter any part of the warthog. In Team Slayer You can operate the Warthogs, which can be very strategic depending on where you put it, but you can't really camp the turret. No, you cannot drive the warthogs in the subway system, we've already tried, there is a little
hand rail preventing that.
Quote:
Originally Posted by I BlacKOu7 I
Sweet, this got featured. At 1st I wasnt quite sure if I would download this because....I don't know, I just cant see much of the map. But now, since its featured, I'll be sure to give it a shot. Nice interlocking on the map and congrats on the feature man!
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Thats kind of you stereotyping other people's maps. Sometimes the staff looks over or cannot download some of the maps. A map is only great to what extent you think it is. Halo 3 is customizable to fit your needs. Who's to say that a non-interlocked map can't be fun? A feature does not depict a map's gameplay, Personal experience with a map depicts it. Looks
can be decieving.
Quote:
Originally Posted by LIGHTSOUT225
If I remember correctly, the Warthogs never respawn. So once they are gone, they are gone. Not a balance issue what-so-ever.
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Correct. Anyways, it is a small map, suitable for small teams. There is more than enough in the weapn set given to take out the warthogs. There's a power drain, a regenerator, snipers, a shotgun, maulers and everything else that balances the map. For some odd reason, because of the geometry most-likely, it plays well with the symmetrically set up weapon set.
Not to mention you can actually melee people through the windows, not jump through them, but melee. Ask Pony, he has personal experience from that kind of situation.