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View Poll Results: How would you rate this map
Poor 3 6.98%
OK 3 6.98%
Average 2 4.65%
Good 11 25.58%
Great 24 55.81%
Voters: 43. You may not vote on this poll

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Old 10-26-2008   #1 (permalink)
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Constrictor
Created By: Creep1ng De4th

Gametypes Supported: Multi-Flag, King of The Hill, FFA, Team Slayer, Assault, Territories

Recommended Players: 6-12

There are few maps that can execute vehicle based combat in an urban setting on Foundry well. Gridlocked did so excellently but only a handful of maps have been close to recapturing the same exciting gameplay till now. Constrictor is a symmetrical map at heart, with it's two identical bases, but it's in the asymmetric battle fronts that the action really heats up.

Since the map’s design is symmetrical the player is never lost and with varying areas of battle the gameplay doesn’t get stale. Constrictor's more prominent landmarks are Creep1ng De4th’s trademark equipment fountain and the intriguing use of shield doors to isolate the flag from contact. Overall the map is forged very well with some beautiful design elements but what keeps you coming back is the great gameplay that makes this map a cut above the competition.

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Old 10-26-2008   #2 (permalink)
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W00t First Post!

Congratz on the feature Creeping Death!

I remember you posting this and never got the chance to download it because of the stupid 100 limit.

But I love the gameplay (can tell from pictures), interlocking, geomerging and everything else you did. Great job mate!



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Old 10-26-2008   #3 (permalink)
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Let me be the first (er.. second) to say congrats Creep! Well-deserved feature, sir. Gameplay is phenomenal on this map, and you've still maintained a high level of aesthetics.

Take notes, kiddies, this is how to forge.

Welcome to the Premium club as well Creep, youd look good in poop maroon if you werent already sportin the dark purple

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Old 10-26-2008   #4 (permalink)
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This looks really hecktic, and yet really fun. i like how they used the shield doors and the fence walls. i think this was really well made but one thing i dont like about the map is the worthag. oh on thing i really like is the sheild door how it is just a little bit off the ground so you can throw nads though it.

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Old 10-26-2008   #5 (permalink)
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congrats on the creep. i like the map and from the feature thread i cant see very much but after i post this ill check the original.
it seems there is 2 sides with a center wall and it looks good for objective games, correct me if im wrong but this looks like an overdone layout. still congrats on the feature
*edit*
i took a look at the original thread and seen some more useful things there then here.
1) there are more pics but i guess you couldnt get all of em in the feature thread.
2) it was nice to see the changes from v1
3)the original had a very nice post but it had way to many words for me to read.


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Old 10-26-2008   #6 (permalink)
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this shows that interlocking doesn't matter that much, but great gameplay is what makes a map featured. Congrats on this wonderful feature.


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Old 10-26-2008   #7 (permalink)
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I knew that this map would get featured the first time I played it.
The aesthetics are great.
Having shield doors surrounding the flags is a great idea.
This is one of the only competitive maps I have seen that incorporates vehicles so well into the smooth gameplay.
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Old 10-26-2008   #8 (permalink)
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when i played this map, i didn't think it was anything special. during the time of my play, i didn't have that much fun on this map. it didn't seem exceptional or anything. Also, having shield doors around the flag was just annoying because people camped in it.

The map isn't bad or anything, it's just not super fun or anything.

sorry, for this but i rather give my true opinion. of course, you're gonna get a lot of complements and they will completely overwhelm this single post.

anyways, congrats on the feature.
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Old 10-26-2008   #9 (permalink)
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This map actually looks like a map; let me explain.
A lot of the great maps here are great because of aesthenics, but this is differant. I think this map is amazing in every aspect. This looks like in my opinion what defeault Foundry should be. Everything is geoerged and it runs fluently. It's awesome the way everything flows in this map. I can't emphisize enough how much I love this map. A well deserved feature.


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Old 10-26-2008   #10 (permalink)
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Submit it to ATLAS if it doesn't have the budget glitch.
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