Quote:
Originally Posted by PJFan83
This map looks very well put together...
The area that has the geomerged bridges as a ramp, looks strange, since they stick out, but otherwise this looks very cool...
Im DLing the map soon, so I can see what the back area of it looks like...
right now my slots are full, so i'll have to wait till i can pick something to delete.
so one prob im seeing is that theres almost no cover inbetween bases/structures,
and that can cause for bad gameplay, or good, it goes either way....
I really think you should give weapon status, because if it has bad weaps like a laser, or a fuelrod cannon, then I really would be turned off...
Nice intro Deltaa
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The weapons status was mentioned, admittedly only to say that the use is "inventive yet concise", but focus was given to the use of the symmetry option with regard to the Sniper Rifles and some equipment. Rest assured though, there are no weapons present on this map that could be regarded as detrimental to gameplay, no lasers, sentinel beams or fuel rods here.
Still, good to see a post which considers such things in detail, and you could be forgiven from thinking that some areas are a little sparse in gameplay terms. In practical fact though, this is largely down to the grand scale of the structural work making some areas seem a little open in comparison, when actually they would appear fine in a less imposing map. From personal experience at least, this map has no areas that are walking death, or anything even close, its balance and flow is one of its strongest points.