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View Poll Results: How would you rate this map?
Poor 4 5.41%
OK 1 1.35%
Average 8 10.81%
Good 23 31.08%
Great 38 51.35%
Voters: 74. You may not vote on this poll

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Old 09-26-2008   #21 (permalink)
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This map is great. Out of all the featured 2v2 faceoff maps so far, this one is the best. In a way, it looks like that it gives you this "cottage in a forest" thing, I dont know, just my opinion. Great job on the map guys.

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Old 09-26-2008   #22 (permalink)
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I just did a forge through and this is a solid map, however one thing that kept drawing my attention was how easy this map looked to get out of so eventually I could not help myself anymore and got out of the map fairly easy

other than that one problem, this is an amazing map

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Old 09-26-2008   #23 (permalink)
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In my opinion, from the pics It doesent look like i should of been featured, but ill still give it a try.


I Am currently working on 11 Maps,just need to
perfect them. So much ideas just to lazy to do
perfectly, I will finish them sometime though
In the mean time....Find the walrus!

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Old 09-26-2008   #24 (permalink)
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Quote:
Originally Posted by dented_drum View Post
Two Final Notes to the Staff/Creators::::

+++
We've compiled a list (a small list) of spots in the map. Only one or two are good enough for actual use in-game, but I'd like to know who I can PM screenshots of the spots to in order to find out if they're legal or not. I prefer PM because I'd rather my opposition not be privy to them. So, who'd be the person to send 'em to?

+++ A form of Flag would've been mass rape-age on this map. I came home from work, and my partner was waiting with the map. I saw the map before the list of gametypes to be player, and I automatically assumed that we'd be playing some kind of CTF here. Sadly, I was wrong. The surprisingly fun KOTH Variant is a semi-sufficient replacement, though. Oddball is just as fun as CTF. So, a superb job on a mind-blowing map goes to the creators-
++d_d++
Feel free to PM me the screens, as I did the majority of geometry.

As for your comment on CTF, we have infact set up one flag, but with the face-off game-type (which was designed with mainly Yukon Canyon in mind) it was a bit ridiculous. If you were attackers and you managed to kill both defenders you'd almost definitely have a flag cap (due to long respawn times). If you turn down respawns to around 5 seconds it can play quite well, but as I found it to be pointless to do, the flag spawn set up is... well... there are no spawn areas...

Otherwise, thanks for the feedback.

Quote:
Originally Posted by xSharpshooter94 View Post
hey guys i actually got a leaked version of this map and needless to say it was awesome but the map seemed a little too centered on highground. basically what im saying is that i dont like that when your on the ground...your fucked.
Well there has been some major changes since when you have claimed to have seen iit which allow you to attack the high ground easier.

Quote:
Originally Posted by goatnuts420 View Post
I just did a forge through and this is a solid map, however one thing that kept drawing my attention was how easy this map looked to get out of so eventually I could not help myself anymore and got out of the map fairly easy

other than that one problem, this is an amazing map
Well, I attempted to make the map as unbreakable as possible, but due to the lack of a money glitch and the fact that if you DO escape it you will be disqualified, I decided to leave it as is.

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Old 09-26-2008   #25 (permalink)
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This is by far my favorite 2v2 map



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Old 09-27-2008   #26 (permalink)
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Wow!, looks ace! Interlocking makes it look awsome


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Old 09-27-2008   #27 (permalink)
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to be honest..

this looks alot like -blank- (unreleased) and a crappy version of bayonetwork..
then again i loved both those maps so hopefully this pulls them together in an alright manner

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Old 09-27-2008   #28 (permalink)
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nice map i like it and am downloading it now
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Old 09-27-2008   #29 (permalink)
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I felt the need to warn whomever it may concern of the following:
This map, Eclipse, is breakable. A simple grenade jump placed on one of A base's low walls near the ramp leading underground (the left one) can propell players onto the right side A sign. It would be easy enough to fix by simply placing the sign further back into the room. I just don't want this to be exploited and ruin the tournament.

:D



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Old 09-27-2008   #30 (permalink)
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Yet again, people who escape the map during tournament play will be disqualified

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