Slayer on this map is intense. Action doesn't stop, struggle for weapons, no great one spot to hold because of the way it's designed. For grenades. But I think that's kind of a problem too. Small map, designed for grenades. It gets to be one giant explosion. Overall I like it, but it could use a little breathing room. Still fun though, my main complaint at the end was that it went too fast.
2-Flag. Uh.. I can't say I didn't enjoy playing it, but it got frustrating. The main problem with that was the long flag return time and fast respawn. Then the sniper spawn, where one team can end up staring at the other team's unsuspecting sides/backs. With the flag, it can lead to a lot of grenade spam, but when you get past that it's pretty good. The whole game ended up being one team gets the flag, the other spawns at sniper and stop the flag/grabs the other team's flag. Then its just an unbearably long tug-o-war that is determined more by who spawns at sniper spawn at the right time. I think it could have been fixed with a larger map or no middle point respawn for the map and shorter flag return or slightly longer spawns for the gametype.
I didn't get a chance to play KOTH yet, but I can really see it being a grenade fest. You have to be in one little area to get points, and grenades destroy on this map. I imagine it will be one team gets in the hill, gets grenade spammed and the other team takes it. Then the first team respawns and grenade spams. Repeat. Of course, this is just what I imagine. I think that it's a good guess, but there is a possibility that I could be wrong. But I doubt it.
I love what the map was going for. A good grenade map, but with the such a small size, it got to the point where grenades are just thrown in the other teams direction for easy kills and hoping that you survive when they do the same to you.
The sniper is a great weapon, and with the constant dying that happens on this map (hard to avoid with the constant grenades) it switches hands A LOT, so it's not dominating. Only serving for a few good kills at the most. The BRs are good for picking off the shieldless opponet after he is grenaded or your teammate loses a fight. Other than that they are always beaten by the more "up close and personal" weapons. Overall, the weapons all serve their purpose very well and none of them are dominating, even the mauler. That suprised me, seeing how the map is so small.
The Tripmine is hardly every used. It's hard to get, being at an easy spot to get grenades in and only one way in and out. The Regenerator is great at times, but with the majority of weapons used frequently on this map (grenades,
PR, SMG, mauler) killing people quickly, it doesn't save you for very long. If anything, it gives the other team an easy target to grenade, knowing someone will be cowering in it. The grav lift was a cool idea and it works well, and destroying it actually became useful a few times, even though the teams don't use it that much. It spits you out right in the middle of a harsh grenade spot, and is only a smart thing if your teammate needs help or there is an uncontested weapon up for grabs.
The map itself looks great (other than the center structure, but that has some fun moments nading and in one case sniping through the cracks), and it has a lot of small features that I love in maps. Mainly the ramps to the sniper and the ramps to the middle. The bottom center structure made of window panels is great. The sliding dumpster is hilarious, and it's a great little touch. The map is easy to get out of, but this map plays so fast-paced that you won't have time if you would decide to do that for any reason.
I like it much more than Yukon, and probably less than Urban. The Urban spawns raped, srsly. I liked the openess of Yukon, but I never got to have those good BR fights that should have happened. I'll probably play this one a little longer before replying again, but it's seeming to be just above "ok" in my opinion.
Sorry if you do not agree, but that's how I feel. If anyone responds to this, I will give further thoughts on KOTH and the map in general next time I find a chance to get on.