Ribcage - Page 3 - Forge Hub Halo Forums
Register Forums
Home Forum Rules designer

Go Back   Forge Hub Halo Forums > Official Hub Activity > Featured Halo Maps


View Poll Results: How would you rate this map?
Poor 5 6.41%
Okay 4 5.13%
Average 8 10.26%
Good 11 14.10%
Great 50 64.10%
Voters: 78. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 09-08-2008   #21 (permalink)
Member
 
TheMisterHat's Avatar

TheMisterHat is a friend whore
 
Join Date: Jul 2008
Blog Entries: 4
Send a message via Yahoo to TheMisterHat
Default


How? How did i know this was going to get featured? I looked at this and said this is going to get featured. Anyways very nice map the aesthetics are perfect on this map and i love the ribcage affect, but what was the other map he made that got featured?


TheMisterHat is offline   Reply With Quote
Old 09-08-2008   #22 (permalink)
Heroic Member
 
Killnon2's Avatar

Killnon2 is shopping for Snuggies
 
Join Date: Mar 2008
Location: Milky Way Galaxy
Blog Entries: 3
Send a message via AIM to Killnon2
Default

I somehow knew that if you made a V3 that it would get featured. The others had bad gameplay and good interlocking, but this one is perfect on everything!!!!!



Go yellow guy...
Killnon2 is offline   Reply With Quote
Old 09-08-2008   #23 (permalink)
Great Old One
 
squidhands's Avatar

squidhands is achieving mediocrity
 
Join Date: Dec 2007
Location: respawning in 5...
Blog Entries: 10
Default

This is great, Yellow. I loved what I saw in the forgethrough I did this morning. I'm glad you decided to overhaul this thing and it obviously plays the better for it.

I doubt you'll do another update, but one cool thing I thought of when I was traversing the tunnels was to open this fence wall up for asymmetric games

and simultaneously close off the tunnel next to it. It would allow for another easier, but potentially deadlier way back with the flag. Could be something you could incorporate into your next map, since it's really nothing that warrants an update. I'm a sucker for maps that change up a little depending on the game. Congratulations on the feature, sir.



l Radius (featured) l Concussion l
squidhands is offline   Reply With Quote
Old 09-08-2008   #24 (permalink)
Senior Member
 
Hazza's Avatar

Hazza is a smiley
 
Join Date: May 2008
Location: England
Send a message via MSN to Hazza
Default

I remember Yellow posting this V3 only a few days ago. This was a quick feature... I'm glad he considered other peoples ideas when releasing newer maps this time. It really paid off! Well I've already written a lengthy-ish comment on this maps original post so there's not much else to say. 5/5


________________________________________________

Having trouble with time zones?

Visit the Time Zone Collaboration thread

Hazza is offline   Reply With Quote
Old 09-08-2008   #25 (permalink)
Member
 
XED360X's Avatar

XED360X is owning you...
 
Join Date: Aug 2008
Default

This is a great looking map 9/10 i would download it but i dont have enough room

its a big map that looks amazing!!!

Goodluck with next map
XED360X is offline   Reply With Quote
Old 09-08-2008   #26 (permalink)
Heroic Member
 
Bloumbas's Avatar

Bloumbas is Stephen Curry
 
Join Date: May 2008
Location: Where you least expect
Default

i love it and it was one of the best maps, and you clearly put so much work into it with all your versions. either way, this deserves a feature, and congratulations yellow.


Comely-proper; seemly; becoming: comely behavior. ADJ
Synonyms- stunning, attractive, becoming

Coming soon


Spoiler:
Bloumbas is offline   Reply With Quote
Old 09-08-2008   #27 (permalink)
Member
 
TheDarkKnight05's Avatar

TheDarkKnight05 is lolololololololol.
 
Join Date: Aug 2008
Blog Entries: 1
Thumbs up

Review for Ribcage by The Yellow

Ribcage is a asymmetrical base map with some very interesting aesthetics and some very fun and exciting gameplay. The spawn system is set up very well for balanced gameplay. The map consists of power weapons such as the fuel rod gun and the beam rifle. Ribcage also adds some more great gameplay with adding the ghost in to the map for some different style of play.

Aesthetics 5/5
Ribcage has some very impressive aesthetics. From its curved double box middle that looks like ribs (hence the name) to the different style bases. The map had some interesting and very impressive aesthetics that could even make bungie say wow. One of my favorite things about the aesthetics were the tunnel systems. These added some very cool features for the aesthetics as also as the gameplay. The different style bases really aided the aesthetics like i said early. Because this gave you that asymmetrical enviorment and also a different change of scenery. Another feature that really stood out to me was the fact that you could go from the middle of the map right to the tunnel system with the "ribs" being just far a part. Also at the base that has the plasma turret, this had some very interesting aesthetics with the doors being geomerged so beautifly with the wall to be made for steps. Even though this has been used a lot with other maps and was not that big of a aesthetic feature. Sometimes even the little things can stand out as a very clean and well forged part of the map. So for the aesthetics, it was a no-brainer. 5/5

Map Quality 4.98/5
Through out the map, all i saw was beautiful interlocking as well as some very impressive geomerging. Take the "ribcage" for example. very well interlocked and people just stop right there and admired the spectaular cleanness and interlocking right before them. The only problem i had with the map quality was the interlocked window panel going to the tunnel at the plasma turret base. I know your probably saying everybody is a critic but i do want to point this one out to you. The window panel at this base is a little higher that the one at the other base. This allow the other base to have a better access at the tunnel and a easier time. Other than that pretty good. 4.98/5

Weapon Layout 5/5
The weapon layout is pretty good. I like how you used more less used weapons than most people would. You used the beam rifle, the fuel rod gun, and the hammer as the power weapons as most people would use the sniper, the rocket launcher, and the shotgun instead of that. I like this because it adds some verity in the weapon choice. Very good job on this section. 5/5

Gameplay 5/5
Very balanced and fun is all i can say. The tunnels on both sides of the map really made team work together and tactical. The only thing i do not agree with is the ghost. I really dont think that was a good choice. The ghost really did a good job balancing the map out. The other team had a plasma turret so adding a ghost really help the map. The cool things was you didn't really use all of foundry yet the map seemed like it was huge. I think one thing that made it that way was the ribs. Absoulutly great idea and that was the thing i think really made it stand out from other maps. Congrats 5/5

Overall 4.99/5
-Very impressive aesthetics
-Great weapon choice
-Perfect Interlocking and geomerging
-Very balanced and fun gameplay

Final Notes
This one is going in my top ten maps. Great job dude on the map and hope to see more impressive creations.

PS Congrats on the premium.

TheDarkKnight05 is offline   Reply With Quote
Old 09-08-2008   #28 (permalink)
Junior Member
 
Bass Forger's Avatar

Bass Forger is farming yams :(
 
Join Date: Aug 2008
Location: Wherever new maps are!
Default

OH YEAH!!! Who called it?!?! I was one of the 1st who said this was good enough to definatly get featured! Well anyway this is one of my favorite maps of all time. It's right up there with Pallet Parade. One of the most definat deserving maps of past week features. 5/5

Keep Forging!


[I am here to give you positive feedback on your maps! Therefor positive rep would be nice !

Maps:
Turmoil - Soon to post!
Dollar Shop - Soon to post!

Bass Forger is offline   Reply With Quote
Old 09-08-2008   #29 (permalink)
Senior Member
 
Warfang's Avatar

Warfang is ViralGFX staff
 
Join Date: Feb 2008
Location: Florida
Blog Entries: 1
Send a message via AIM to Warfang
Default

This map is awesome! There is perfect weapon balance, and even cover throughout the map. Everything is placed perfectly. There is one problem however. I broke the map. Yep. I broke it. All I had to do was take a fusion coil and jump it up on top of the two double boxes placed vertically on top of each other. Then, jump onto the ledge on the wall (map geometry). Walk, on the ledge, toward the wall with the dumpsters at the top, jump, and your out.

This map defiantly deserved to be featured. 5/5



Visit ViralGFX.com (formerly Legacy Designs), a community graphics forum offering CnC, tutorials, a gaming board, regular contests, and so much more!

ViralGFX Signature Shop (formerly Legacy Designs)
Warfang is offline   Reply With Quote
Old 09-08-2008   #30 (permalink)
Member
 
{N}Nivlac's Avatar

{N}Nivlac is going to edit his status
 
Join Date: Jan 2008
Location: That place over there
Default

Cool i just posted like a day ago "hope it gets featured" then, BAM! Featured lol good job Yellow

{N}Nivlac is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT -4. The time now is 12:45 AM.

Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0