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View Poll Results: How would you rate this map?
Poor 10 8.62%
Okay 4 3.45%
Average 9 7.76%
Good 21 18.10%
Great 72 62.07%
Voters: 116. You may not vote on this poll

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Old 09-05-2008   #11 (permalink)
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way way way way better tan nything I could ever do 6/5 awesome downloading, good job getting featured.
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Old 09-05-2008   #12 (permalink)
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Quote:
Originally Posted by NinjaKiwi621 View Post
looks good but more pics would be cool
If you want more pics visit the original thread, it can be found out the bottom of this thread.
This map is awesome, the interlocking is great, and the aesthetics cant get better. Great Job on the feature

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Old 09-05-2008   #13 (permalink)
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I remember playing this map with you american, about a day before the release and I didn't even know it. Congrats on the feature though.


Infection maps:
Jurassic Park
Map 1 in progress
Map 2 in progress
Map 3 in progress

Mini Game's maps:
Idea 1 in progress
Idea 2 in progress

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Old 09-05-2008   #14 (permalink)
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i love the way this map was made and how one object is more then one use to make it seem like there are a crapload more walls.... but in a slayer game there are basically 2 areas to fight and a crapload of areas that bring u to a place u have to commit suicide(equals -1 point) so then if someone doesnt know the map then the person is screwed when they try to grab the BR or the Brute Shot in the tunnels...

but otherwise the forging is amazing... the gameplay, not so much.. awsome job 3/5!


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Old 09-06-2008   #15 (permalink)
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Wow nice pic mods! I saw this map before and was pretty damn impressed. I knew it was good and I thing it does deserve this feature. The second picture here looks really cool. Is it a waterfall or is it for detail? Either way it looks cool. Rated 5/5 for the original thread.





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Last edited by Gollygeeanelite; 09-06-2008 at 02:42 PM.. Reason: Damnstrom is cool like that.
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Old 09-06-2008   #16 (permalink)
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I saw this a while back and I thought it looked amazing and it still does. The interlocking and aesthetics are great and the map design is flawless. I'm glad this got featured, it is feature-worthy.


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Old 09-06-2008   #17 (permalink)
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American yo wut grave you dont post the vid i made for him???? sadface. great map yo and American and toppum's next map will give them both premium!!!

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Old 09-06-2008   #18 (permalink)
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Great. I was hoping and thinking this would get featured! Great 5/5 infection/slayer map. I DLed when it was first posted. It grew so fast :*). Good Jobzz.
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Old 09-06-2008   #19 (permalink)
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Linibix told methis map got featured about an hour ago. It was funny because we both said it was worthy at the exact same time. It was pretty cool.

The tunnels and competitiveness make this map outstanding and ever since I saw the origonal post, I knew that it was for the front page.

Congrats Guys!


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Old 09-06-2008   #20 (permalink)
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Default not sure just WHAT to think of this map

I saw this map quite a while back on it's original post. Needless to say, I was thoroughly impressed by the stunning screen shots in the post and immediately downloaded. Upon my first playthrough, however, I was thoroughly unimpressed, and immediately deleted to conserve hard drive space. Lo and behold, today I log onto ForgeHub to see this very same map, which I had so hastily deleted just days ago, gracing the top of the front page!

How can this be? - I thought - Surely there is something special that I missed the first time around! So I Que'd for Download once again, to re-inspect and seriously review this map that had previously dropped right off my radar. Here is what I've concluded.

I usually love these "Ancient Maps," for one because I love Tomb Raider (I love you Lara!), and two, because the architecture reverberates more of what the "true" forerunner feel is to me. (ex - Halo 2's Sanctuary.) However, this map felt more to me like a combination of two great things that, when combined, loose their best qualities.
1. Halo 2's Warlock - a great map with annoying symmetry.
2. The crawling tunnels in The Legend of Zelda, Windwaker - a great game with this annoying type of puzzle.

As a total noob myself, I naturally fell victim to the teleporter traps, wasted my grenades, and couldn't get out. For anyone playing it for the first time, especially against people who know exactly how it works, it will get really irritating really fast. It was not until I dissected the map in forge that I realized what a sickeningly triumphant piece of master-forging it really is. The precision, the geometry, the aesthetics - it's all so damned clever, but I just can't accept this map for anything more than that. Aesthetics. It is neither groundbreaking, nor flowing, nor even self-distinguishing.
What I want is a map that I can just look at the name and its base Foundry backdrop and instantly think "Hey, I remember this map! It's that ____ map! The one with the really cool _____!" Don't feel bad, though - I'm obviously asking far too much from any forger.

This map is a hands-down 10/10. Nevertheless, upon posting this review, I plan to re-erase Temple of Atlas (sorry), but now with a greater appreciation for what makes it feature-worthy material.


"We've found something so hot that they're scrambling over each other just to get their filthy claws on it -- but I don't care if it's God's own personal anti-son-of-a-bitch machine or just a damned hula hoop. If the Covenant want it, we ain't gonna let 'em have it. What we will let them have is a gut full of lead and a pool of their own blood to drown in!"

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