The Ire of Fire
Created by Felipe dos and Debo37

Gametypes Supported:
Free-For-All slayer
Team Slayer
One Flag
One Bomb
Territories
Evenball
Juggernaut
Recommended Players: 4 - 12
The Ire of Fire is an aesthetic map at heart, seeing as its main feature is an enormous dragon that looms over the open area of foundry. Despite this major aesthetic creation, The Ire of Fire is amazingly playable and excels at one-sided gametypes, despite being set-up for all default gametypes, as well as the custom
Evenball gametype.
The body of the dragon is entirely explorable - you are able to climb up through either its hand, or enter at its neck and make your way up (via a grav-lift) to the mouth of the beast. This is the location for the Score/Capture point in most one-sided games, and also acts as a great vantage point in slayer games.
Opposite the dragon is a large wall that acts as the dividing line between the attackers and the defenders bases. On one side is the dragon. On the other side, in the back area of foundry, is a pair of small bases that contain attacker spawns and also some basic weapon spawns.
This map is quite an amazing piece of forge. Creating a map that is primarily aesthetic but still entirely playable is an unbelievably tough undertaking, and to have succeeded like the Ire of Fire has done is a great achievement for Felipe dos and Debo37.