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View Poll Results: How would you rate this map?
Poor 3 2.56%
Okay 1 0.85%
Average 1 0.85%
Good 19 16.24%
Great 93 79.49%
Voters: 117. You may not vote on this poll

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Old 08-12-2008   #41 (permalink)
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I havn't seen this on the forums very much. I am surprised this was featured.

I DL and played it though. It was very good. Congrats on premium BTW


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Old 08-12-2008   #42 (permalink)
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i want to make love to this map.... i cant really think of anything else...

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Old 08-12-2008   #43 (permalink)
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Is that a window panel the flag is on? It looks really nice. Definitely worthy of the feature.


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Old 08-12-2008   #44 (permalink)
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this looks amazing, i like how the fence walls were used as "cover" (kinda) the overall shape and arcitecture of the map is very amazing.


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Old 08-12-2008   #45 (permalink)
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that map is awsome i remeber playing with TD it was great





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Old 08-12-2008   #46 (permalink)
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I really thought this would be featured because of the amazing aesthetics and interlocking/merging. This plays great on 2v2. The only thing I would change is the size. I would have made it a little wider but then again the narrowness of the map makes it what it is.
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Old 08-12-2008   #47 (permalink)
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'Grats dude, I'm glad this finally maked front page! Oh, and Loyal > Premium, so yeah.
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Pretty glad you fixed that box now, huh? :P


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Old 08-12-2008   #48 (permalink)
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TD, i was playing with teams... i tested the map with 2v2 on both gametypes.... and played 1v1 slayer.. i believe you are correct, the spawn points are placed in the best possible spot, and the only answers to solve the spawn trap is to add a shield door/alternate cover for spawns (which i do not recommend, may affect aesthetics)... the last solution would be based on the players skill level, it would be up to them to adjust to the map setup and figure out the opponents tacits. again, GREAT JOB!


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Old 08-12-2008   #49 (permalink)
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Originally Posted by TyRant Hacker View Post
i believe you are correct, the spawn points are placed in the best possible spot, and the only answers to solve the spawn trap is to add a shield door/alternate cover for spawns (which i do not recommend, may affect aesthics)
Get this straight. Gameplay > aesthetics in competitive maps, always.

Great to see another doubles map on the feature board, I've been looking for a quality one, and I didn't see this in the forums. This has my download for sure, and I'll see about the spawns when I play it.


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Old 08-12-2008   #50 (permalink)
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finally. i was one of the first to dl and play on this and i knew it was gonna get featured the second i saw it. took awhile though.



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