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View Poll Results: How would you rate this map?
Poor 7 7.14%
Okay 9 9.18%
Average 15 15.31%
Good 24 24.49%
Great 43 43.88%
Voters: 98. You may not vote on this poll

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Old 08-16-2008   #81 (permalink)
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Not one of my favorits but it was still a nice map.


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Old 08-16-2008   #82 (permalink)
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Quote:
Originally Posted by Creep1ng De4th View Post
Thanks Morphine, I really appreciate the constructive criticism. I'll address all of your concerns.

2. The scoring system is a complicated thing, but it has a simple remedy built into the very point of the game. There is supposed to be a sense of urgency with the limited lives to NOT be killed. This requires communication and teamwork, which is the whole point of the game. So just like in any other gametype that has limited lives, just don't die. Keep under cover and communicate locations of opposing players and you will do fine. Also, having a good sniper is key to this game since he may be your only hope in stopping the other teams spy.

3. It might be just me, but I am not sure what you mean by "hero" spawn system. In my eyes there is only one safe place to respawn on the map, and it's right where I put it. Like I sad earlier, communication is the key to this game so whoever is the spy should immediately tell his teammates when the CPU runs out or if they died. That way you can get right on that spy power (respawns every 60 seconds) and go for the flag again. Besides, we're talking spies here, they can sneak in and steal whatever they want!
The thing about the scoring system is once you are leading all you have to do is kill yourself to end the round. Other than that I more fully understand where you are coming form with this. What I meant by a hero spawn system would be like 'the last level', where you can pick your class each time you spawn in a separate area of the map.


Last edited by Morphine; 08-16-2008 at 06:52 PM..
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Old 08-16-2008   #83 (permalink)
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I am still confused on how this got featured, but the map looks decent. I will try it out now and see if it is any good.


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Old 08-17-2008   #84 (permalink)
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to be honest i just dont get it. i can c that if you knew how to play it would be really fun but i dont get it. =/
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Old 08-17-2008   #85 (permalink)
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Quote:
Originally Posted by Morphine View Post
The thing about the scoring system is once you are leading all you have to do is kill yourself to end the round. Other than that I more fully understand where you are coming form with this. What I meant by a hero spawn system would be like 'the last level', where you can pick your class each time you spawn in a separate area of the map.
I can see what you are saying here. I am actually shocked that people use this as a strategy. In all the test games and matches I played nobody used that as a way to win. However, I will be updating the gametype to try and fix this. I was pretty sure I thought of this before and set the gametype to include no friendly fire, but apparently I didn't. Look for an update soon to help prevent this. I don't think many people have thought of this so I think the game could still survive without a fix, but just to be sure I will figure something out.

Quote:
Originally Posted by StreetSoccer12 View Post
I am still confused on how this got featured, but the map looks decent. I will try it out now and see if it is any good.
What's so confusing about it? Not every map has to be an interlocked and merged masterpiece to get featured. Sometimes it's about originality and gameplay. You'll learn young padawan.

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Originally Posted by stevobo852 View Post
to be honest i just dont get it. i can c that if you knew how to play it would be really fun but i dont get it. =/
Maybe it's just me since I invented it, but it doesn't strike me as a game that comes off as "confusing and hard to understand" as some people have said.

It's simple really, start the match, someone becomes the spy, the others are shooters and doctors, hop the fence in a manner that you are not seen, steal the flag, score the flag. Simple.

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Old 08-19-2008   #86 (permalink)
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nice map.i downloaded it
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Old 09-25-2008   #87 (permalink)
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Great game type idea, but the map is just lacking a little extra looks. It also helps to gemerge the double boxes so they don't trap grenades. ;) 4/5


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Old 09-26-2008   #88 (permalink)
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Originally Posted by God Of Forge View Post
Great game type idea, but the map is just lacking a little extra looks. It also helps to gemerge the double boxes so they don't trap grenades. ;) 4/5
Thanks God of Forge, I appreciate the fact that you took the time to check out my map. Oh wait, no you didn't. If you did you would realize that there are no grenades on this map, making your "gemerge" the boxes observation a moot point. And while I am throwing you under the bus here I mind as well mention that if you read the post and tried the game you would realize that the arena is merely for support of the gametype, not the other way around. It's supposed to be set up to resemble a gym of sorts where the real life game is played. It's not there to impress with "gemerging" or much interlocking. As a matter of fact I built this map in about 2 hours, proving that you can get a feature without a super special looking map. And trust me, you don't have to give me Forge advice.

Sorry to come off like a dick here, but too many people comment without actually trying the map, and for that I now dub you God of Fail.

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Old 09-26-2008   #89 (permalink)
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Quote:
Originally Posted by Creep1ng De4th View Post
I now dub you God of Fail.
That quote is just epicness! LOL God of Fail.. LOL




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