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Originally Posted by Morphine
The thing about the scoring system is once you are leading all you have to do is kill yourself to end the round. Other than that I more fully understand where you are coming form with this. What I meant by a hero spawn system would be like 'the last level', where you can pick your class each time you spawn in a separate area of the map.
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I can see what you are saying here. I am actually shocked that people use this as a strategy. In all the test games and matches I played nobody used that as a way to win. However, I will be updating the gametype to try and fix this. I was pretty sure I thought of this before and set the gametype to include no friendly fire, but apparently I didn't. Look for an update soon to help prevent this. I don't think many people have thought of this so I think the game could still survive without a fix, but just to be sure I will figure something out.
Quote:
Originally Posted by StreetSoccer12
I am still confused on how this got featured, but the map looks decent. I will try it out now and see if it is any good.
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What's so confusing about it? Not every map has to be an interlocked and merged masterpiece to get featured. Sometimes it's about originality and gameplay. You'll learn young padawan.
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Originally Posted by stevobo852
to be honest i just dont get it. i can c that if you knew how to play it would be really fun but i dont get it. =/
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Maybe it's just me since I invented it, but it doesn't strike me as a game that comes off as "confusing and hard to understand" as some people have said.
It's simple really, start the match, someone becomes the spy, the others are shooters and doctors, hop the fence in a manner that you are not seen, steal the flag, score the flag. Simple.