Martyrdom
Created by: BlazeIsGod
Martyrdom is a semi-symmetrical map that is based around a sewer system, or more precisely, the ruined pipe system of a sewer facility.
Utilizing the seldom used back area of foundry, Martyrdom takes up around half of the available space within foundry, and has a unique design about it. Blaze has configured boxes to look like they were large old sewer pipes, which now act as cover, and sometimes weapon holders during gameplay.
BlazeIsGod has also used the symmetrical/a-symmetrical option to allow for different styles of play when playing on different gametypes. These changes are mainly weapon changes, which allow for a different experience, whilst still keeping the fair gameplay that this map enjoys.
The Aesthetics play a huge part in Martyrdom, they keep the feeling of a derelict sewer alive whilst still somehow fitting in with the default foundry. The most obvious features are the large pipes, but there are many minute features that just add to the overall feeling of the map.
The product of all of this is a map with its own original style, and gameplay to match.