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View Poll Results: How would you rate this map?
Poor 11 8.94%
Okay 9 7.32%
Average 15 12.20%
Good 23 18.70%
Great 65 52.85%
Voters: 123. You may not vote on this poll

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Old 06-28-2008   #21 (permalink)
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Quote:
Originally Posted by HumBoys View Post
Very smart idea with the fountain, I am guessing it is deep enough for you to be completely covered. 5/5.
Yeh the fountain is deep enough to cover you if you crouch. But if you do then the surface is at about the height of your gun so firing whilst in there is difficult, melee is your best bet. Its the reason why there is no sword on this map

I would like to thank everyone who commented, even if they disliked the map, as bad feedback allows me to improve my design skills. But what I want to say with regard to gameplay is this. Please don't judge this maps gameplay solely on the pictures. They attempt to show as much of the map as possible and communicate scale, but the view you get from much of the map is very different, especially the floor. The pillars may look a bit haphazard to you, but each one is placed to change or obscure certain lines of sight from certain angles, I'd actually say the ground level is the most interesting one on which to fight in this map.
Whilst impressions are important, the only way to really test gameplay is to play the map. The review that was posted in the review hub, also available on the original thread, saw this maps strengths in gameplay. The only real complaint they had was that this map was a base / base map, which is very common, but still made a good name for itself.
Please try games other than slayer on this map before judging gameplay. it wasn't originally built for, but really excels in, objective and control games. Try 1 bomb, 1 flag and territories games and I think you'll see what I mean. Infection is also fun, but I'm not gonna push that point as it'll have people groaning "not another infection map", its just an idea, try it.
The spawns were something I worked on really carefully as well, it took a while to get right.

If you have played this map and don't like the gameplay then that's fair enough, to each his own. But please don't judge gameplay based on pictures and try objective games, they really shine.

Sorry to postscript my description like this. Oh and its nice to have some respected members sticking up for my map, thanks Matty, Dom and Lights (hope i didn't forget anyone).


AstroTurf Tactical 1v1/2v2 map
Clive Asymmetric Avalanche map, One-Flag Heaven
Temple Nights Large asymmetrical map, great for infection and one sided objective.
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Old 06-28-2008   #22 (permalink)
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saw this in the forums and i knew it was good but didn't know it was front page good. great job now that i look at it. bravo please encore, encore

Edit: who'd positive now kronos, lol
Edit: suggestion for next feature, Acropolis



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Old 06-28-2008   #23 (permalink)
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This map looks sweet man. I love how each base looks to. Good pond to.
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Old 06-28-2008   #24 (permalink)
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I am sorry but this should not have been featured the last two featured maps shouldnt have been they are not that good you can do better so ya nice job


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Old 06-28-2008   #25 (permalink)
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whoa, i have never even seen this map on the forums. it doesnt look bad, but not the best feature either. some parts look a little open, but actually most of the map looks pretty good! those buildings remind me of Acropolis too... anyway, congrats Pegasi!




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Old 06-28-2008   #26 (permalink)
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great map one of the only i can beat my friend on



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Old 06-28-2008   #27 (permalink)
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this map is amazing the gameplay is great and i love the aesthetics 5/5



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Old 06-28-2008   #28 (permalink)
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I love the temple-thing in the second screenshot. I wouldn't play on it though.


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Old 06-28-2008   #29 (permalink)
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Congratulations on the feature PegasiDelta! When I first saw you join I knew you had the skills to get a map here. This is a very well deserved feature, and I'm sure we'll see more work of yours here in the future. For all of those who haven't played the map yet, I suggest you do. It combines many successful elements from other maps into a unique playing space of its own.

You'll also notice Pegasi's willingness to accept critisism and make changes accordingly. That is the attitude it takes to get a map featured.

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Old 06-28-2008   #30 (permalink)
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OK i want to know how much time you have cause every time i come on forgehub you are always FEATURED and also i find that some of the game play was ok



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