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View Poll Results: How would you rate this map?
Poor 15 15.31%
Okay 10 10.20%
Average 12 12.24%
Good 18 18.37%
Great 43 43.88%
Voters: 98. You may not vote on this poll

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Old 06-22-2008   #1 (permalink)
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Hangar 02


Hangar 02
Created By Insane54

Hangar 02 V2 is a perfectly symmetrical (two team) map that incorporates many strategies not found in the average map, making this one of the best Rat's Nest variants in existence. Whilst looking plain to the unwary eye, Hangar features tactics that once accustomed to the minor nuances of the map, gives many possibilities to the player, letting them make quick decisions to alter the course of battle. One action can destroy a team, change the game flow, make a rescue, or bring down your team and obliterate all hopes of making it through the battle victorious.

One of many tactics involve using the series of pipes above the level, and pounce like a 'neenja' and grab the flag, or launch a surprise attack on the enemy. While gaining access to these pipes is no easy feat, you can circumvent the entire battle by using the grav lift underneath your flag spawn. Be careful, the enemy can use the same tactic. A shotgun can be very useful in 1v1 fights on the pipes.

Highly recommended is an optional gametype, Hangar 02 CTF. This gametype includes many small (but important) fixes to normal gameplay. Even without it, this map will play great on all gametypes short of infection.

With great spawns, supreme tactics, perfect weapon choice AND placement, this map will have you begging for more.





Last edited by Pegasi Delta; 10-14-2008 at 11:43 PM.
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Old 06-22-2008   #2 (permalink)
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No interlocking, for shame! JK (Jusk Joking) looks pretty cool.


Last edited by Verno; 06-22-2008 at 04:21 PM.
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Old 06-22-2008   #3 (permalink)
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Glad to see this finaly got featured. Realy good for a map that has no interlocking 10/10.
good job insane.

beastly hot wings man!!!
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Old 06-22-2008   #4 (permalink)
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this map looks like rats nest just with so stuff thrown around but i guess i cant say that until i try it 4/5 so far
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Old 06-22-2008   #5 (permalink)
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I've seen this map sooo many times
and it looked good and all, but i dont get whats soecial about it,
theres boxes and mancannons in the roads to block the view and theres ways to run around but i dont get whats really special.
it says being tactical is a must, but have you ever really gotten on a team that lsitens to eachother lol, theres always gotta be one @ss that runs the other direction.
Good map, but featurable? idk
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Old 06-22-2008   #6 (permalink)
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There is interlocking. The middle Double Box is interlocked into the ground, and the DB's blocking off each base are interlocked into each other. Theres no real need for it, thus there not being much.

Look at the original thread to see how its different than just thrown together objects.

Last edited by Insane54; 06-22-2008 at 03:28 PM.
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Old 06-22-2008   #7 (permalink)
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I've always liked the first version for gameplay - but when this version came out its much more aesthetically pleasing and is fun to play with friends even if you know deep down you want to beat them because of that annoying rocket launcher in the map before. :)

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Old 06-22-2008   #8 (permalink)
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Lol, I love the 'Ducks' strategy. I saw this map a while back and I have to say I wasn't really impressed, but obviously I need to play a game on it because there must be great gameplay for this to be feature worthy.

Nice work on the feature Insane. Btw I love your sig, Jimmy Page is the awesomeness.

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Old 06-22-2008   #9 (permalink)
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what i like about this map is that it doesnt use interlocking and geomerging everywhere, and it didnt use a lot of the forging techniques, bet yet its still a lot of fun to play on and requiress good tactics and a plan. good work insane!

?
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Old 06-22-2008   #10 (permalink)
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yay, my description looks sexy. hey insane, can you talk to matty so i can get mentioned for writing the description?

My signiture was too big, therefor it was deleted by Running Chron. Next time I will get an infraction.
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