The map that started it all. Nothing beats a classic, and I mean nothing. A series of containers are floating in the sky on the beach above Last Resort. Players must jump between containers in order to get to the other team's base. A pair of teleporters are strategicly placed in closer to the center of the map in for players to get back to the top if they were to fall. The map is designed for Slayer, Team Slayer, and Multiflag CTF. Be sure that battle rifle spawn is on and starting grenades are off. Also remember that the key to winning on a CTF game is control of the snipers.
Aw poop. I made a map on Narrows that I was planning to post for my Guilder Application with the same exact name. It'll be an easy fix though. I gave the game-type that goes along with it a pretty cool name too, so I'll just use that as the map name instead. In my opinion "Vertigo" just sounds cool (even if your not constantly falling!)
This is great fun, and one of the first maps I played on Halo 3. I still play it every once in a while, but I always get knocked off the boxes in midair. If it got remade on foundry or standoff, you could add man cannons and that could probably get pretty crazy
(98% of people think swords in lone wolves is stupid. If you're one of the other 2%, go kill yourself. With a sword.)
This was the first documented map with floating platforms that started what we now know as Forge Hub. Of course the map is nothing special today, but it can be considered a Forging artifact.
Not really. It was just the first Forge Hub map ever and the first map with floating platforms. The map really does suck, but it is a Forging artifact.