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Old 11-17-2008   #1 (permalink)
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Default City Limits


To find on Far Cry 2;
Title: City Limits
Author: ShreddedDreamz

The map itself is rather large sized, but feels even more expansive with all of the different places to go.

I wanted to make a big parking garage. once I did, I decided to create a town around it.

The Parking Garage: The parking garage is the center of the map. There are checkpoint bars and those booths at the entrances and it is 3 stories, 1 of which being underground. On the top of the garage, there is a ramp that your vehicle will begin to smoke after landing, but it is always fun. There are countless cars in the garage throughout the levels, and 2 drivable Jeeps. I had to build the garage myself, out of colonial fence #4.

The Building to the side: There is a small 2-story storage type warehouse to the side of the parking garage, an equal distance from both bases. i had to build this myself too, using the same method. In order to bring some light to the bottom floor of this building, in the roof, there are two holes while let sunlight through, and the light can pass through the 2 glass panels on the floor of the second level. There are two angled entrance doorways on either side, but also an underground tunnel going underneath the road, connecting the garage and this building. Behind this building, there is an industrial yard. There are broken vehicles, dirt, random trash, and a crane that is repairing some pipes in the ground.

The Rest of the town: There are two bases (1 for each team), a church, gas station, another warehouse, a park, and two houses. All of the buildings are furnished. One of the houses is no longer resided in, with many crates, trash, and other stuff thrown about. The streets have lightposts, garbage cans, signs, and parked cars spread out. The bases overall buildings and walls are the same, the only difference being the graffitti, furniture, and the detail stuff. There are man-hole covers that I made basically at each intersection, but since its just a barrel pushed into the ground, if you shoot it, it will fall through. However, it adds more detail and is a nice touch.


^ Base only one, but the other looks similar from the outside.


^ The storage building overview


^ Church and houses block (the park is in the top left corner from this view, and the houses would be out of frame to the right)


^ The parking garage top level view.

Other stuff: The barriers are basically the fences. There are fences around or near almost everything, so it won't be too hard to figure out. All of the Uprising control points are and equal distance from each base, and the diamond boxes are in each base on the ground floor. Outside of the barriers is detailed with other buildings and stuff that seems to fit in well to avoid that feeling of barrenness. Please note all the subtle differences and transitions I have made with the paint tool to slightly darken/ lighten the ground at parts to make it feel more realistic, since this part was very tedious and one that I am most proud of.

Special thanks to maddflash for taking the time to use his capture card and take screenshots of my maps.


R.I.P. Brad, you are forever missed.
*Bradley James Nowell*
(February 22, 1968 - May 25, 1996)
*Louie Dog*
(1989 - September 17, 2001)
SUBLIME, the music that lives FOREVER!



MY POSTED HALO MAPS:
Voltage v1 and v2

MY POSTED FC2 MAPS:
City Limits and Fort Shazer

Last edited by ShreddedDreamz; 12-03-2008 at 03:31 PM.. Reason: added the good pics thanks to maddflash
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Old 11-17-2008   #2 (permalink)
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Wow You have a sucky camera. Well from what I can see you made a city. you need to make some Mountainsto block the city.and personally I think it needs a river and some boats.


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Old 11-17-2008   #3 (permalink)
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Quote:
Originally Posted by deathshadow41 View Post
Wow You have a sucky camera. Well from what I can see you made a city. you need to make some Mountainsto block the city.and personally I think it needs a river and some boats.
the city itself basically is located on a peninsula. On one side, there is water surrounding up until the other end. there are various ports, docks and barges (all inaccessible) and the other side has a jungle/ mountains to give the effect that there is land going that way. and as for the river and boats, going through this city wouldnt look too well, and would seem out of place


R.I.P. Brad, you are forever missed.
*Bradley James Nowell*
(February 22, 1968 - May 25, 1996)
*Louie Dog*
(1989 - September 17, 2001)
SUBLIME, the music that lives FOREVER!



MY POSTED HALO MAPS:
Voltage v1 and v2

MY POSTED FC2 MAPS:
City Limits and Fort Shazer
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Old 11-19-2008   #4 (permalink)
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map looks great but bad camra made it look like sadellite pics from hell


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Old 11-19-2008   #5 (permalink)
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Quote:
Originally Posted by ShreddedDreamz View Post
the city itself basically is located on a peninsula. On one side, there is water surrounding up until the other end. there are various ports, docks and barges (all inaccessible) and the other side has a jungle/ mountains to give the effect that there is land going that way. and as for the river and boats, going through this city wouldnt look too well, and would seem out of place
The pictures don't indicate any mountains or water... If it's there, you should put it into the post. Right now it just looks super simple.. Just a bunch of castle stuff to make a huge castle. I see a major problem,
Can't you easily camp over the other team and just unload and spawn kill?



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Old 11-19-2008   #6 (permalink)
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Quote:
Originally Posted by DieHardAssassin View Post
The pictures don't indicate any mountains or water... If it's there, you should put it into the post. Right now it just looks super simple.. Just a bunch of castle stuff to make a huge castle. I see a major problem,
Can't you easily camp over the other team and just unload and spawn kill?
You are free to camp at the other base, i dont see how that would be a spawn kill though because theres i think 60 spawn points around so the chances of them spawning right there at that time, would be comparable to a forged maps spawns. (given that the spawn weighting systems in halo and farcry operate the same)


R.I.P. Brad, you are forever missed.
*Bradley James Nowell*
(February 22, 1968 - May 25, 1996)
*Louie Dog*
(1989 - September 17, 2001)
SUBLIME, the music that lives FOREVER!



MY POSTED HALO MAPS:
Voltage v1 and v2

MY POSTED FC2 MAPS:
City Limits and Fort Shazer
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Old 11-19-2008   #7 (permalink)
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Nice map i like it alot and love the dissign
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Old 11-30-2008   #8 (permalink)
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I'm going to be honest here. A decent-sized group of us played this on friday night and it didn't play too well at all.

The parking garage is REALLY well made. It looks fantastic both inside and out; but you can tell that you made that first and just tagged the rest of the map on afterwards.

You would have been much better advised had you not allowed access outside of the garage, and instead concentrated on making the interior a bit more interesting. This would have suited the nature of combat in Far Cry much better.

Hope that helps.



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Old 11-30-2008   #9 (permalink)
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Hey i gave you some pictures, Why haven't you used them?
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Old 12-03-2008   #10 (permalink)
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Quote:
Originally Posted by maddflash View Post
Hey i gave you some pictures, Why haven't you used them?
wait i have to convert the pics you gave me to another file type so i can upload them to photobucket


R.I.P. Brad, you are forever missed.
*Bradley James Nowell*
(February 22, 1968 - May 25, 1996)
*Louie Dog*
(1989 - September 17, 2001)
SUBLIME, the music that lives FOREVER!



MY POSTED HALO MAPS:
Voltage v1 and v2

MY POSTED FC2 MAPS:
City Limits and Fort Shazer
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