To find on Far Cry 2;
Title: City Limits
Author: ShreddedDreamz
The map itself is rather large sized, but feels even more expansive with all of the different places to go.
I wanted to make a big parking garage. once I did, I decided to create a town around it.
The Parking Garage: The parking garage is the center of the map. There are checkpoint bars and those booths at the entrances and it is 3 stories, 1 of which being underground. On the top of the garage, there is a ramp that your vehicle will begin to smoke after landing, but it is always fun. There are countless cars in the garage throughout the levels, and 2 drivable Jeeps. I had to build the garage myself, out of colonial fence #4.
The Building to the side: There is a small 2-story storage type warehouse to the side of the parking garage, an equal distance from both bases. i had to build this myself too, using the same method.
In order to bring some light to the bottom floor of this building, in the roof, there are two holes while let sunlight through, and the light can pass through the 2 glass panels on the floor of the second level. There are two angled entrance doorways on either side, but also an underground tunnel going underneath the road, connecting the garage and this building. Behind this building, there is an industrial yard. There are broken vehicles, dirt, random trash, and a crane that is repairing some pipes in the ground.
The Rest of the town: There are two bases (1 for each team), a church, gas station, another warehouse, a park, and two houses. All of the buildings are furnished. One of the houses is no longer resided in, with many crates, trash, and other stuff thrown about. The streets have lightposts, garbage cans, signs, and parked cars spread out. The bases overall buildings and walls are the same, the only difference being the graffitti, furniture, and the detail stuff. There are man-hole covers that I made basically at each intersection, but since its just a barrel pushed into the ground, if you shoot it, it will fall through. However, it adds more detail and is a nice touch.

^ Base only one, but the other looks similar from the outside.

^ The storage building overview

^ Church and houses block (the park is in the top left corner from this view, and the houses would be out of frame to the right)

^ The parking garage top level view.
Other stuff: The barriers are basically the fences. There are fences around or near almost everything, so it won't be too hard to figure out. All of the Uprising control points are and equal distance from each base, and the diamond boxes are in each base on the ground floor. Outside of the barriers is detailed with other buildings and stuff that seems to fit in well to avoid that feeling of barrenness. Please note all the subtle differences and transitions I have made with the paint tool to slightly darken/ lighten the ground at parts to make it feel more realistic, since this part was very tedious and one that I am most proud of.
Special thanks to maddflash for taking the time to use his capture card and take screenshots of my maps.