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		<title>Forge Hub - Casual Maps</title>
		<link>http://www.forgehub.com/forum/</link>
		<description><![CDATA[Browse and share casual maps. Submissions include maps that mainly focus on relaxing and having fun, and may require honor rules.Typical gametypes: Tremors, Cat N' Mouse, Infection.]]></description>
		<language>en</language>
		<lastBuildDate>Fri, 20 Nov 2009 22:15:17 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.forgehub.com/forum/images/styles/fhdark/misc/rss.jpg</url>
			<title>Forge Hub - Casual Maps</title>
			<link>http://www.forgehub.com/forum/</link>
		</image>
		<item>
			<title>Sandbox Its Football on A Footy Pitch!</title>
			<link>http://www.forgehub.com/forum/casual-maps/91962-its-football-footy-pitch.html</link>
			<pubDate>Fri, 20 Nov 2009 14:54:44 GMT</pubDate>
			<description>_Its Football on A Footy Pitch!_ 
  
Hello and welcome to my first ever map on ForgeHub. Its a football game, as you can guess by the name, and you...</description>
			<content:encoded><![CDATA[<div><font size="5"><u>Its Football on A Footy Pitch!</u></font><br />
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Hello and welcome to my first ever map on ForgeHub. Its a football game, as you can guess by the name, and you are on Mongooses (I think thats how its said!). The object is simple, get the golf ball into the opposing teams goal. Then, suicide, grab the Oddball, and win! Best of 5 Rounds, max. players 10, 5 a team (Red Vs Blue).<br />
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<img src="http://i1007.photobucket.com/albums/af191/KillerOllie96/101170231-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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This is the Reds Goal. Sometimes, Blue will spawn at this goal and will have to defend this goal instead of the blue goal. Also, the blue goal is the same, but the red lights are replaces with blue lights! Thats the only difference!<br />
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<img src="http://i1007.photobucket.com/albums/af191/KillerOllie96/101170154-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAL!!!<br />
Now, suicide!<br />
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<img src="http://i1007.photobucket.com/albums/af191/KillerOllie96/101170153-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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When you suicide, you spawn here. One teams spawn is a one side, and the other team spawns the other side. The only way of getting to the Oddball is by scoring! Once you grab the Oddball, you go Gold and get one point for your team. Best of 5 rounds.<br />
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Made by:<br />
<img src="http://i1007.photobucket.com/albums/af191/KillerOllie96/101170244-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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KillerOllie96!:<br />
<img src="http://i1007.photobucket.com/albums/af191/KillerOllie96/101170149-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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And tested by:<br />
<img src="http://i1007.photobucket.com/albums/af191/KillerOllie96/101170242-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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xAx HUNTER xAx:<br />
<img src="http://i1007.photobucket.com/albums/af191/KillerOllie96/101170143-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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P.S. These two names are on the map!<br />
Thats it! Hope you love it! Heres the links:<br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101170458" target="_blank">Its Football</a> on <a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101170490" target="_blank">A Footy Pitch!</a><br />
 <br />
And thanks again to xAx HUNTER xAx!</div>

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			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>KillerOllie96</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91962-its-football-footy-pitch.html</guid>
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			<title>Infection Deserted</title>
			<link>http://www.forgehub.com/forum/casual-maps/91913-deserted.html</link>
			<pubDate>Thu, 19 Nov 2009 18:18:23 GMT</pubDate>
			<description>*_Deserted_* 
  
This is a map that is on Sandbox and should be used for Infection gametypes. 
  
*_Description_* 
  
 
---Quote--- 
This is a map...</description>
			<content:encoded><![CDATA[<div><font size="5"><font color="black"><b><u>Deserted</u></b></font></font><br />
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<font size="3">This is a map that is on Sandbox and should be used for Infection gametypes.</font><br />
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<font size="3"><font color="black"><b><u>Description</u></b></font></font><br />
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<div style="margin:20px; margin-top:5px; ">
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				<font size="3">This is a map that is in the theme of an desterted ghost town far in the desert. The town has been long abandonted becuase of the <i>Zombie's!</i></font>
			
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</div><font size="3">When you play this map, you start out in the middle of the town, chosing your spot to hide from the infection of the humans. When building this map, I mostly used alot of Ghost merging becuase otherwise, this could have taken many long weeks.</font><br />
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<font size="3"><font color="black"><b><u>Weapons</u></b></font></font><br />
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<div style="margin:20px; margin-top:5px; ">
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				<font size="3">One machine Gun Turret</font><br />
<font size="1">Respwan time never</font>
			
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</div> <br />
<font size="3"><font color="black"><b><u>Screenshots</u></b></font></font><br />
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<div style="margin:20px; margin-top:5px; ">
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				 <br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100841509" target="_blank"><font size="3"><font color="deepskyblue"><b>OverView</b></font></font></a><br />
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<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100841443" target="_blank"><font size="3"><font color="deepskyblue"><b>Zombie Spawn</b></font></font></a><br />
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<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100841465" target="_blank"><font size="3"><font color="deepskyblue"><b>Zombie Teleporters</b></font></font></a><br />
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<font size="3">And here is a Rendered Video Tour of the map so you may all understand many Unique qualities of this map.</font><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100842441" target="_blank"><font size="3"><font color="deepskyblue"><b>Video Tour</b></font></font></a>
			
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</div><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100842428" target="_blank"><font size="5"><font color="red">Download Here</font></font></a></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>JPeloquin218</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91913-deserted.html</guid>
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		<item>
			<title>Infection Zombie Survival</title>
			<link>http://www.forgehub.com/forum/casual-maps/91885-zombie-survival.html</link>
			<pubDate>Thu, 19 Nov 2009 01:20:46 GMT</pubDate>
			<description>I have created the ultimate infection map, it is called Zombie Survival. This map is the perfect map for 16 player infection. While I, kevin1gamer,...</description>
			<content:encoded><![CDATA[<div>I have created the ultimate infection map, it is called Zombie Survival. This map is the perfect map for 16 player infection. While I, kevin1gamer, created this for the Infection game mode, it is possible to play it on different game modes, if you wish it so. This is my very first map, and I know it has some bugs (i.e. one of the teleporters is blocked, one or two zombie spawn points are in the human base, and the spawn points don't appear to be random on your first spawn). It should be noted that this map requires that you have Halo 3 (and if you want to download it, you have to have a hard drive for your Xbox 360). It should also be noted that you can play this map if your the party leader, even if they don't have the map (even if they don't have a hard drive for the Xbox 360). If you have any questions, suggestions, feedback, reviews, bug reports, or commentary, then please, post it in the official forums ( <a href="http://s1.zetaboards.com/Ezri/forum/1158056/" target="_blank">Zombie Survival</a> ).  Thank you for downloading my map, I hope you enjoy it and have a wonderful life.  You can download my map here: <a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101108653" target="_blank">Bungie.net : Halo 3 File Details</a></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>kevin1gamer</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91885-zombie-survival.html</guid>
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			<title>Sandbox Lazarus</title>
			<link>http://www.forgehub.com/forum/casual-maps/91869-lazarus.html</link>
			<pubDate>Wed, 18 Nov 2009 17:46:01 GMT</pubDate>
			<description>Image: http://i959.photobucket.com/albums/ae76/dieabolicald/100067301-Full2.gif?t=1257299769  
 
 
Image:...</description>
			<content:encoded><![CDATA[<div><img src="http://i959.photobucket.com/albums/ae76/dieabolicald/100067301-Full2.gif?t=1257299769" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<img src="http://i959.photobucket.com/albums/ae76/dieabolicald/100066737-Full.jpg?t=1257300600" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<img src="http://i959.photobucket.com/albums/ae76/dieabolicald/100067057-Full.jpg?t=1257300660" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<img src="http://i959.photobucket.com/albums/ae76/dieabolicald/100067061-Full.jpg?t=1257300685" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<img src="http://i959.photobucket.com/albums/ae76/dieabolicald/100067566-Full.jpg?t=1257300716" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<img src="http://i959.photobucket.com/albums/ae76/dieabolicald/100067667-Full.jpg?t=1257300740" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<img src="http://i959.photobucket.com/albums/ae76/dieabolicald/100067830-Full.jpg?t=1257300767" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<img src="http://i959.photobucket.com/albums/ae76/dieabolicald/100067910-Full.jpg?t=1257300790" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<img src="http://i959.photobucket.com/albums/ae76/dieabolicald/100067233-Full.jpg?t=1257300818" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<div align="left"><font color="Blue"><font size="6"><font face="Arial Black">A top secret project took place in this facility by the UNSC.Escape the mutant zombies created by the project or Go postal on everyone in the facility.Slayer,Infection,and jugg. gametypes supported.There are 3 hidden rocket launchers on this map, happy hunting.<br />
</font></font></font><font color="SeaGreen"><font size="6"><font face="Arial Black"><u><i><b><font color="Yellow">Weapons<br />
</font></b></i></u></font></font></font><ul><li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">BR x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Carbine x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Plasma rifle x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Sub MG x1<br />
</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Brute shot x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Needler x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Plasma pistol x1<br />
</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Shotgun x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Grav hammer x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Sword x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Sentinel Beam x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Sniper rifle x1<br />
</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Beam rifle x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Mauler x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">MG turrent x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Plasma cannon x1</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Flame thrower x1<br />
</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">Rocket launcher x3(all are hidden)<br />
</font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5">All grenades x2 of each</font></font></font></font></font></li>
</ul><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5"><u><i><b><font color="Lime"><font size="6">Equipment<br />
</font></font></b></i></u></font></font></font></font></font><ul><li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5"><font color="Lime"><font size="6"><font size="5">Deployable sheild x1</font></font></font></font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5"><font color="Lime"><font size="6"><font size="5">Trip mine x1</font></font></font></font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5"><font color="Lime"><font size="6"><font size="5">Flare x1</font></font></font></font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5"><font color="Lime"><font size="6"><font size="5">Radar jammer x1<br />
</font></font></font></font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5"><font color="Lime"><font size="6"><font size="5">Power drain x1</font></font></font></font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5"><font color="Lime"><font size="6"><font size="5">Regenerator x1</font></font></font></font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5"><font color="Lime"><font size="6"><font size="5">Bubble shield x1</font></font></font></font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5"><font color="Lime"><font size="6"><font size="5">Overshield x1</font></font></font></font></font></font></font></font></li>
<li><font color="SeaGreen"><font size="6"><font face="Arial Black"><font color="Yellow"><font size="5"><font color="Lime"><font size="6"><font size="5">Camo x1</font></font></font></font></font></font></font></font></li>
</ul><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100070318" target="_blank"><u><i><b><font color="Red"><font face="Impact"><font size="7">Download link</font></font></font></b></i></u></a><div align="center"><font color="Lime"><font size="7"><font face="Impact">A<font color="Red"> DIE<font color="Lime">abolical <font color="Red">Production</font></font></font></font></font></font><br />
</div></div></div>

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			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>DIEabolical</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91869-lazarus.html</guid>
		</item>
		<item>
			<title>Sandbox Asset Canvas</title>
			<link>http://www.forgehub.com/forum/casual-maps/91807-asset-canvas.html</link>
			<pubDate>Tue, 17 Nov 2009 03:55:56 GMT</pubDate>
			<description>To: You 
From: Ell3ment and Gunnergrunt 
 
Download Asset Canvas (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101032377)...</description>
			<content:encoded><![CDATA[<div><div align="center">To: You<br />
From: Ell3ment and Gunnergrunt<br />
<br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101032377" target="_blank">Download Asset Canvas</a><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100298797" target="_blank">Download Asset v2</a><br />
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<font size="7"><font color="Orange">Asset Canvas</font></font><br />
<font color="Orange"> Gunnergrunt and Ell3ment (with much advice from rifte gifle)</font><br />
</div> <br />
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<div align="center"> This canvas was built to support rifte gifle's popular gametype, <a href="!91142!http://www.forgehub.com/forum/halo-forge-discussion/91142-asset.html" target="_blank">Asset</a>. Click <a href="!91142!http://www.forgehub.com/forum/halo-forge-discussion/91142-asset.html" target="_blank">here</a> to view a guide that explains the gametype and how to properly build an Asset map.<br />
</div> <br />
This <font color="Orange">OLN stacked/guardian blocked</font> canvas features a <font color="Orange">hornet drop-system </font>and <font color="Orange">7 working drop pods</font>. The hornet drop was designed to increase the duration of rounds (before the hornet enters the map) during each Asset game. Without the canvas, your hornet will spawn after a max time of three minutes. If you use the drop-system, you can increase that time to over six minutes.<br />
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You may think that a longer round time is bad because it will make it harder to keep your VIP alive until the end of the round. If you build your map and spawn system correctly, you will be able to balance out your rounds more easily. With a longer round limit, map creators are given much more flexibility when it comes to spawning enemy classes and vehicles. Instead of overpowering the enemy team with chieftains and choppers (because you are trying to cram the full experience into three mintues), you can space the spawn times out longer during each round. Instead of having a constant barrage of vehicles, you can spawn them halfway into the round and feel satisfied knowing they will still appear twice during your match. <font color="Orange">The canvas simply gives Asset map creators more options and flexibility. </font><br />
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 <div align="center"><b> Overview of canvas</b><br />
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<img src="http://i714.photobucket.com/albums/ww145/gunnergrunt/Asset/100887764-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<font size="3"><font color="Orange">HORNET DROP-SYSTEM</font></font><br />
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The objects at the top are the hornet drop-system. The structure below it holds 7 working drop pods.<br />
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<img src="http://i714.photobucket.com/albums/ww145/gunnergrunt/Asset/100887701-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<img src="http://i714.photobucket.com/albums/ww145/gunnergrunt/Asset/101032475-Full-1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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This is the hornet drop-system. A hornet (set to spawn at start:no and 180 seconds) will spawn above the radio antenna (set to never respawn). The radio antenna is held in place from the top (so it can't be shot out from below) by blocks and teleporter nodes.<br />
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<img src="http://i714.photobucket.com/albums/ww145/gunnergrunt/Asset/100887128-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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When the hornet spawns for the first time, after 180 seconds (or less depending on what you adjust it to) it will fall on the radio antenna which causes it to roll backward onto the shield door. The hornet bounces off the shield door and into the killball.<br />
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<img src="http://i714.photobucket.com/albums/ww145/gunnergrunt/Asset/100887331-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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Because the radio antenna was knocked out of its original place, it will despawn and leave the map for good. When the hornet spawns for the second time (now 6 minutes into the game), it will pass through the skybubble untouched. It will then land on the large sand dune below. <br />
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You will need to build a platform where you want your hornet to land on your map. It is easy to adjust where the hornet lands. Just angle a shield door (or mancannon) in its path to direct it into your map.<br />
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<img src="http://i714.photobucket.com/albums/ww145/gunnergrunt/Asset/100887411-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
 <br />
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<br />
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<br />
<br />
<font size="3"><font color="Orange">DROP PODS</font></font><br />
</div> There are also 7 drop pods build above the large sand dune for the defending team to spawn in. If you decide to make any adjustments, remember to place a killball inside when you are finished to take care of cheaters.<br />
<div align="center"><img src="http://i714.photobucket.com/albums/ww145/gunnergrunt/Asset/100885262-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
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<img src="http://i714.photobucket.com/albums/ww145/gunnergrunt/Asset/100885432-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
 <br />
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Remember that players will slide down the dune if they do not fall on a flat structure. You may want to plan your map accordingly.<br />
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<img src="http://i714.photobucket.com/albums/ww145/gunnergrunt/Asset/100885104-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
 <br />
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Here is a video that explains how the hornet drop and drop pods function and how to use them.<br />
<br />
<u><div style="display: none;" id="ame_noshow_other_1258755317_1">
        <a href="http://www.youtube.com/watch?v=jno3hNjvb78" title="YouTube- Asset Canvas" target="_blank">YouTube- Asset Canvas</a>
</div>
<div style="display: inline;" id="ame_doshow_other_1258755317_1">
<div align="center">
<table class="tborder" cellpadding="6" cellspacing="1" width="425" style="margin:10px 0">
<thead>
        <tr>
                <td class="tcat" colspan="2" style="text-align:center">
                        <a href="http://www.youtube.com/watch?v=jno3hNjvb78" title="YouTube- Asset Canvas" target="_blank">YouTube- Asset Canvas</a>
                </td>
        </tr>
</thead>
<tbody>
        <tr>
                <td class="panelsurround" align="center">
<object width="425" height="350">
<param name=''movie'' value="http://www.youtube.com/v/jno3hNjvb78&amp;ap=%2526fmt%3D18&amp;fs=1"></param>
<param name="allowFullScreen" value="true"></param>
<embed src="http://www.youtube.com/v/jno3hNjvb78&amp;ap=%2526fmt%3D18&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="350" wmode="transparent"></embed></object>
</td>
        </tr>
</tbody>
</table></div>
</div></u><br />
<br />
That's all for the canvas. If you run into any problems or need help, ask either myself, Ell3ment, or rifte gifle. Have fun!<br />
<font size="7"><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101032377" target="_blank">Download Asset Canvas</a></font><br />
<font size="7"> <a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100298797" target="_blank">Download Asset v2</a></font><br />
<br />
<br />
<img src="http://i456.photobucket.com/albums/qq288/superbucket9/Asset/ODST-PTA-RIFTE-GREY.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<br />
<font color="Orange"><font size="5">5-Minute Drop System<br />
<font size="2"><font color="Silver">Rifte gifte came up with a simplified version of the Hornet drop-system, but it will only work for 5 minutes instead of 6. This one is easy to build, so it is not part of a canvas. Just remember that it will cost you an extra minute from your round, and consequently, less flexibility in your gameplay. Here is a diagram for rifte's design:<br />
<br />
<img src="http://i714.photobucket.com/albums/ww145/gunnergrunt/HornetDropDiagram.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font></font></font></font><br />
</div></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>Gunnergrunt</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91807-asset-canvas.html</guid>
		</item>
		<item>
			<title>Infection - Infected Sewers</title>
			<link>http://www.forgehub.com/forum/casual-maps/91798-infected-sewers.html</link>
			<pubDate>Tue, 17 Nov 2009 01:20:34 GMT</pubDate>
			<description><![CDATA[_*INFECTED SEWERS*_ 
These sewers are infested with the dead - and you're right in the middle of it. 
*Map Location:* - Sandbox, the Crypt 
*Map...]]></description>
			<content:encoded><![CDATA[<div><font size="3"><u><b>INFECTED SEWERS</b></u></font><br />
<i>These sewers are infested with the dead - and you're right in the middle of it.</i><br />
<b>Map Location:</b> - Sandbox, the Crypt<br />
<b>Map Size:</b> - Relatively small.<br />
 <br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100976037" target="_blank"><font size="3"><u><b>Download Map</b></u></font></a> <br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100976046" target="_blank"><font size="3"><u><b>Download Gametype</b></u></font></a> <br />
 <br />
<b><u>NOTICE:</u></b> - I have a video in the making of this map, with complete pictures and a flythrough, but I won't be able to post it until Friday.<br />
 <br />
<font size="3"><u><b>Description:</b></u></font><br />
This map is mainly based off of ghost-merging, as this was my 'expirement map' when I found out the new technique. There's also plenty of ambient sounds, such as fusion coils hidden behind the walls, and far-off explosions, which makes it sound like there's airstrikes going off up above.<br />
 <br />
Anyways, the map is relatively straight-forward. It's a small system of tunnels that loop together, in no specific pattern whatsoever. There is a sort of control rule, though. I've noticed while playing, there's certain areas where you'll be relatively safe, <i>just based off how many survivors there are.</i> The Survivor Spawn is the safest area, which is inbetween the <b>pipe room</b> and the <b>flooded room</b>, containing the <b>shotgun pit.</b> The Zombies will fly through a pipe from the <b>pipe room</b>, and there's also a Specialized Zombie spawn.<br />
 <br />
<img src="http://i896.photobucket.com/albums/ac169/anotherorphan/Overview-Paintover2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
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<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<b><u>HELLSAYER</u></b><br />
This zombie spawns high above in the Skybubble, in this evil little red room. There's a custom powerup and a flamethrower, which the Zombie is enabled to grab once he has gotten the custom powerup. He must quickly move through the teleporter, climb out the small hole [after throwing out the flamethrower], and pick the flamethrower back up. He has to move fast, and this zombie is DANGEROUS. He can get you from 20 feet away, and pretty much instantly kills you. The only bad thing is that he's weak. He'll die from a short SMG burst, so he'll have to move stealthily. <br />
 <br />
Also, he doesn't always show up in the game.
			
			<hr />
		</td>
	</tr>
	</table>
</div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<b><u>WEAPONS</u></b><br />
The weapons are extremely simple.<br />
2x SMGs, 1 clip / 0 clip. No Respawn.<br />
3x Magnums, 2 Dual 1-clip / 0 clip. No Respawn.<br />
2x Shotguns, 1 clip / 0 clip. No Respawn.<br />
1x Sentinel Beam, hidden in a pipe near the <b>secondary shotgun.</b><br />
3x Fragmentation Grenades. No Respawn.<br />
1x Flamethrower, 90 sec respawn, Zombie Only.
			
			<hr />
		</td>
	</tr>
	</table>
</div>I unfortunately do not have any uploaded pictures as the site I normally use is down for maintenance, but there's <a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100977650" target="_blank">an overhead shot</a>, and a <a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100978531" target="_blank">video in my fileshare.</a></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>another orphan</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91798-infected-sewers.html</guid>
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			<title>Sandbox Pit of Hell</title>
			<link>http://www.forgehub.com/forum/casual-maps/91797-pit-hell.html</link>
			<pubDate>Tue, 17 Nov 2009 00:53:04 GMT</pubDate>
			<description><![CDATA[_*Pit of Hell 
*_  
*If you're bad, you'll end up here. In this map, the survivors are at the bottom of a pit. No way out. That's right; you are...]]></description>
			<content:encoded><![CDATA[<div><u><b><font color="Red">Pit of Hell</font><br />
</b></u> <br />
<font color="DarkOrange"><i><b>If you're bad, you'll end up here. In this map, the survivors are at the bottom of a pit. No way out. That's right; you are screwed. If you think that's bad, there's someone up there...chucking fireballs at you, or dropping fusion coils on your head. If he hits you, you die, and become one of his minions. Last man standing inside the pit is awarded 5 points, and is the next fire lord.<br />
INFECTION&gt;&gt;&gt;2-16 Players </b></i></font><br />
<br />
<font color="DarkOrange">Map Variant:</font> <a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100926598" target="_blank">Pit of Hell</a><br />
<br />
<font color="DarkOrange">Gametype:</font> <a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100926609" target="_blank">Fire Lord</a><br />
<font color="DarkOrange"><br />
Gameplay Vid (bnet):</font> <a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100927810" target="_blank">Fire Lord Gameplay</a> (ALso found below...courtesy of Sarge's Ghosts)<br />
<font color="DarkOrange"><br />
</font><br />
<font color="DarkOrange"><br />
</font> Sucks for them...<br />
<a href="http://www.forgehub.com/forum/%5BIMG%5Dhttp://i779.photobucket.com/albums/yy79/slodogk/100927824-Full.jpg%5B/IMG%5D" target="_blank"><img src="http://i779.photobucket.com/albums/yy79/slodogk/100927824-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
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Rocks for the human-flamethrower...<br />
<a href="http://www.forgehub.com/forum/%5BIMG%5Dhttp://i779.photobucket.com/albums/yy79/slodogk/100927828-Full2.jpg%5B/IMG%5D" target="_blank"><img src="http://i779.photobucket.com/albums/yy79/slodogk/100927828-Full2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
This is basically where he throws from:<br />
<img src="http://i779.photobucket.com/albums/yy79/slodogk/100927836-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>Slodogk</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91797-pit-hell.html</guid>
		</item>
		<item>
			<title>Infection Lost Dedication</title>
			<link>http://www.forgehub.com/forum/casual-maps/91721-lost-dedication.html</link>
			<pubDate>Mon, 16 Nov 2009 03:12:08 GMT</pubDate>
			<description>Lost Dedication 
  
What was going to be the best zombie defense in the nation has now lost its dedication by those who were eating alive before it...</description>
			<content:encoded><![CDATA[<div><div align="center"><font size="4"> <font face="Trebuchet MS">Lost Dedication</font></font><br />
 <br />
<font face="Trebuchet MS">What was going to be the best zombie defense in the nation has now lost its dedication by those who were eating alive before it was finished.</font><br />
 <br />
<font face="Trebuchet MS">Now you get to use what progress was done, and you wont be disappointed.....</font><br />
 <br />
<font face="Trebuchet MS"><img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991060-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font><br />
 <br />
<font face="Trebuchet MS">So with the infection continuing to move on with no remorse, you joyfully decide to occupy the best zombie fort in the nation......... Or is it? Bah, you well find out soon. All that matters at this time is stopping the infected from dominating whats left of you and your friends. </font><br />
 <br />
<font face="Trebuchet MS">Now let me talk to you about what up with this new and surly big infection map made by foundationz v2 aka roadkill. This bunker is one that i have pushed way over what i imagined, and included as many unique features as I possibly could. In recent maps of minim and also observing others, I came to the since that blocking off parts of a map and limiting areas can hurt and sometimes ruin game play. I also noticed that focusing the game play in one area also cuts fun out, thus making you and your party bored. So what i decided to do is build a bunker map that is not so put together in one general area, and replace it with making the bunker spreed around the map and giving the game play some room to breath. Well let me tell you that this is the best idea i came up with is a very long time.</font><br />
 <br />
<font face="Trebuchet MS">Game play is now more roomy, less confusing, and of course just that much more fun than the other bunker style maps before. </font><br />
 <br />
<font face="Trebuchet MS">Most of the bunker is taking place in the air with some of it laying on the ground. A parking lot with warthogs that have plenty of room to drive. Never could I incorporate so much in just one map. As for the balance goes, I have yet to be displeased, and fell very confident to release Lost Dedication.</font><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100990797-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Two Human re spawns look right at the starting zombies re spawn and put that beginning spine chill. The starting zombies well than walk in the teleporter to find their selves up high over looking the map and its prey.<br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991091-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Re spawns are spreed out everywhere to allow perfect balancedness and that never knowing where the zombies spawn next feeling.<br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100990901-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991230-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991108-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991135-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991263-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font size="4">Inside the bunk</font><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991277-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991315-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991338-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991419-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991492-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991552-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font size="4">Other areas</font><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991603-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991635-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991722-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<img src="http://i534.photobucket.com/albums/ee342/IxXROADKILLXxI/100991725-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
The game type I'm providing is the best one i think its for, but this map is flexible so you can use another of your choice. Dint worry about the settings of the game type, ill just say in short that the zombies have Shields.<br />
 <br />
Keep in mind that team work is always a must. No matter how good you are, you well probboly die before you kill even one. Ideas and strategy is always a good key to having fun. So please, try and have a good time and Download this map and game type for you and your friends.<br />
 <br />
Downloads:<br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100992838" target="_blank">Map</a><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100979846" target="_blank">InfectionZ</a><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=95110833" target="_blank">New School Zombie</a></div></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>IxXROADKILLXxI</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91721-lost-dedication.html</guid>
		</item>
		<item>
			<title>Infection Mhsu 41</title>
			<link>http://www.forgehub.com/forum/casual-maps/91666-mhsu-41-a.html</link>
			<pubDate>Sun, 15 Nov 2009 09:38:55 GMT</pubDate>
			<description>Image: http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/mhsu41title.png?t=1258276598  
 
Heavy weaponry and a ton ammo are your...</description>
			<content:encoded><![CDATA[<div><div align="center"><font size="3"><img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/mhsu41title.png?t=1258276598" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font><br />
<br />
<font size="3">Heavy weaponry and a ton ammo are your strengths, but even that cant prevent the forces of nature</font>...<br />
<br />
<b>Storyline:</b><br />
2 years after a deadly infection ravaged earth, the UNSC sent out 50 MHSU's. These Movable Human Survivor Units were designed to hold and protect 30 survivors for a short period of time, just long enough to reach a safe zone.<br />
Unit 41 was scheduled to rescue 16 humans from a desert outpost. It was meant to be a 2 hour mission, in and out. The pick up was successful but they never got out in time...<br />
<br />
<b>Gameplay:</b><br />
-Best played with 8 to 16 players<br />
-Use the variant &quot;Seekers&quot;<br />
<br />
<b>Download:</b><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100938596" target="_blank"><img src="http://www.bungie.net/images/halo3stats/fileshareiconssm/maps/sandtrap.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100938599" target="_blank"><img src="http://www.bungie.net/images/halo3stats/fileshareiconssm/gametypes/infection.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
Pictures:<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100937021-Full.jpg?t=1258277130" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Human spawn in MHSU no. 41.<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100937019-Full.jpg?t=1258277135" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Zombies start atop the desert outpost.<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100937020-Full.jpg?t=1258277135" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
The MHSU<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100937160-Full.jpg?t=1258277130" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
When a zombie dies they will respawn here. Spawn killing is impossible as there are 5 exits and the zombies are tougher than you.<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100936935-Full.jpg?t=1258277132" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
After 2 minutes the MHSU flips. Your safe haven now becomes destroyed and you must quickly flip your vehicle or else get slaughtered by the zombies.<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100936969-Full.jpg?t=1258277133" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Once your unit has flip and crashed you become an easy target for the zombies.<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100938264-Full.jpg?t=1258277129" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Its sinking<br />
<br />
This map is quite fun play. The humans can easily overpower the zombies at the start, but once the MHSU has crashed the humans become easy prey.<br />
<br />
<b>Other Notes:</b><br />
<br />
Its really funny when you 16 players all on unit when suddenly it flips. Everything goes flying in all directions, humans and objects alike. <br />
Also if you happen to fall off the unit whilst its moving you cant get back in unless the driver stops.<br />
<br />
Enjoy.<br />
</div></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>Crypto nv</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91666-mhsu-41-a.html</guid>
		</item>
		<item>
			<title>Infection Mhsu 41</title>
			<link>http://www.forgehub.com/forum/casual-maps/91665-mhsu-41-a.html</link>
			<pubDate>Sun, 15 Nov 2009 09:38:37 GMT</pubDate>
			<description>Image: http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/mhsu41title.png?t=1258276598  
 
Heavy weaponry and a ton ammo are your...</description>
			<content:encoded><![CDATA[<div><div align="center"><font size="3"><img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/mhsu41title.png?t=1258276598" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></font><br />
<br />
<font size="3">Heavy weaponry and a ton ammo are your strengths, but even that cant prevent the forces of nature</font>...<br />
<br />
<b>Storyline:</b><br />
2 years after a deadly infection ravaged earth, the UNSC sent out 50 MHSU's. These Movable Human Survivor Units were designed to hold and protect 30 survivors for a short period of time, just long enough to reach a safe zone.<br />
Unit 41 was scheduled to rescue 16 humans from a desert outpost. It was meant to be a 2 hour mission, in and out. The pick up was successful but they never got out in time...<br />
<br />
<b>Gameplay:</b><br />
-Best played with 8 to 16 players<br />
-Use the variant &quot;Seekers&quot;<br />
<br />
<b>Download:</b><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100938596" target="_blank"><img src="http://www.bungie.net/images/halo3stats/fileshareiconssm/maps/sandtrap.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100938599" target="_blank"><img src="http://www.bungie.net/images/halo3stats/fileshareiconssm/gametypes/infection.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
Pictures:<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100937021-Full.jpg?t=1258277130" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Human spawn in MHSU no. 41.<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100937019-Full.jpg?t=1258277135" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Zombies start atop the desert outpost.<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100937020-Full.jpg?t=1258277135" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
The MHSU<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100937160-Full.jpg?t=1258277130" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
When a zombie dies they will respawn here. Spawn killing is impossible as there are 5 exits and the zombies are tougher than you.<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100936935-Full.jpg?t=1258277132" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
After 2 minutes the MHSU flips. Your safe haven now becomes destroyed and you must quickly flip your vehicle or else get slaughtered by the zombies.<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100936969-Full.jpg?t=1258277133" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Once your unit has flip and crashed you become an easy target for the zombies.<br />
<br />
<img src="http://i858.photobucket.com/albums/ab145/crypto_nv/MHSU%2041/100938264-Full.jpg?t=1258277129" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Its sinking<br />
<br />
This map is quite fun play. The humans can easily overpower the zombies at the start, but once the MHSU has crashed the humans become easy prey.<br />
<br />
<b>Other Notes:</b><br />
<br />
Its really funny when you 16 players all on unit when suddenly it flips. Everything goes flying in all directions, humans and objects alike. <br />
Also if you happen to fall off the unit whilst its moving you cant get back in unless the driver stops.<br />
<br />
Enjoy.<br />
</div><br />
For some reason it double posted. Please remove one of them.</div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>Crypto nv</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91665-mhsu-41-a.html</guid>
		</item>
		<item>
			<title>Sandbox Asset: Last Bird Out</title>
			<link>http://www.forgehub.com/forum/casual-maps/91662-asset-last-bird-out.html</link>
			<pubDate>Sun, 15 Nov 2009 08:24:52 GMT</pubDate>
			<description>Asset Map Pack 
Image: http://img194.imageshack.us/img194/5971/lbocopy.jpg  
Style: Escort 
 8-14 players recommended(even teams) 
 Creator: rifte...</description>
			<content:encoded><![CDATA[<div><div align="center"><font size="5"><font face="Impact"><font size="7"><font color="Red">Asset Map Pack</font></font></font></font><br />
<img src="http://img194.imageshack.us/img194/5971/lbocopy.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<font size="5"><font face="Impact"><font size="4"><font face="Trebuchet MS">Style: Escort</font></font></font></font><br />
<font size="5"><font face="Impact"><font size="4"><font face="Trebuchet MS"> 8-14 players recommended(even teams)</font></font></font></font><br />
<font size="5"><font face="Impact"><font size="4"><font face="Trebuchet MS"> Creator: rifte gifle<br />
<br />
</font></font></font></font>The 3rd installment of the Asset Map Pack, Last Bird Out is a bit different than other Asset maps. It is not a holdout map, but an escort style map. This means that instead of the usual stay and camp, you'll actually have to move. There is a definite 'push forward' feel in the gameplay, and fans of conquest are sure to be able to feel it.<br />
<font size="5"><font face="Impact"><font size="4"><font face="Trebuchet MS"> <br />
<font size="2"><img src="http://img198.imageshack.us/img198/7868/storyt.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
With the recovery of Vergil the engineer, the UNSC now had an expert on the covenant. The engineer was immediately brought back to a military outpost just outside of Voi. The base was heavily guarded, with tunnels that went hundreds of meters into the mountain. The perfect place to protect a high value individual. 2 days after the rescue, the covenant found Vergil's location and assaulted the military base. Marines fought back, but eventually lost their foot hold on the base. An evacuation was immediately called for. The asset was placed deep inside the tunnels, making him one of the last few to escape. Protecting it are a squad of ODST. Now, the only thing standing between the asset and the pelican, are a pack of angry brutes on a mission.<br />
<br />
<b>Click spoiler for edited version of story<br />
</b><div style="margin: 5px 20p 20px 5px;">
<div class="smallfont" style="margin-bottom: 0px;"><input value="Show Spoiler" style="margin: 2px; padding: 0px; width: 85px; font-size: 10px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show Spoiler'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; margin: 0px; padding: 0px;">
<div class="spoilerbox" style="display: none; border: 0px inset;">
<br />
<img src="http://img9.imageshack.us/img9/9472/gruntchieftain.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<i>Banner made by rifte gifle, story written by jakob hunter, story revised by rifte gifle.<br />
<br />
</i>The UNSC knew the covenant were ruthless, evil bastards, but recent intel has revealed that they are also anti-green! This means that the HATE recycling. Lead by a ruthless grunt chieftain known as Ling-Ling, the covenant are on a mission to destroy ALL the garbage cans on earth! At the end of their gruesome, polluting campaign, all that stood in between them and success was one last trash can. A squad of ODST and Vergil were pleasantly eating lunch one fine afternoon. At the end of their lunch, there was not a single trash can to be found. How were they going to throw their banana peels, yogurt cups, and brown bags away? They called the Office Of Naval Intelligence on the whereabouts of the trash can. The last trash can on earth was at the very end of a long tunnel protected by the covenant, and their leader, Ling-Ling. Without a moment to lose, they drew straws, and Vergil was the odd man out. He had to carry all the garbage and throw it away. If Vergil was killed by the covenant, nobody could bring the garbage to the garbage can, and technically meaning that the humans have littered a.k.a the end of the world.
</div>
</div>
</div></font></font></font></font></font><br />
<br />
See <font size="2"><a href="!91142!http://www.forgehub.com/forum/halo-forge-discussion/91142-asset.html#post1080713" target="_blank">here</a></font> for an in depth guide to how Asset works, as well as how to make your own asset maps!<br />
<br />
<img src="http://img9.imageshack.us/img9/6610/defendk.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<u><b>Objective</b></u><br />
<i>Escort</i> the VIP to the destination. Be careful not to die well into the map, as it's a long walk and every second of the VIP being left alone is a chance for the covenant get an easy kill.<br />
<br />
<b>Defenders spawn<br />
<img src="http://img199.imageshack.us/img199/908/100922112full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Destination<br />
<img src="http://img39.imageshack.us/img39/6407/100923797full2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</b><i>It's a long walk</i><br />
<b><br />
Rocket spawn<br />
<img src="http://img690.imageshack.us/img690/8830/100922115full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Sniper spawn<br />
<img src="http://img196.imageshack.us/img196/2540/100922129full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img194.imageshack.us/img194/7232/attacka.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<u>Objective<br />
</u></b>Kill the VIP, don't let him escape. There are only 2 classes, regular brutes, and chieftain.<br />
<br />
<b>Attacker Spawn<br />
<img src="http://img196.imageshack.us/img196/8048/100922066full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</b>When you spawn, you will be fall to your death. This is just so you can gain the traits.<br />
<br />
<b>Attacker Weapons<br />
<img src="http://img269.imageshack.us/img269/2715/100922209full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Chieftain Spawn<br />
<img src="http://img5.imageshack.us/img5/622/100922630full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Vehicles<br />
<img src="http://img199.imageshack.us/img199/2736/100922245full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</b><i>More will spawn as the round progresses.</i><br />
<b><br />
Teleporters<br />
</b><b><img src="http://img29.imageshack.us/img29/2355/100922275full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></b><br />
<i>The teleporter on the left takes you closer to the defenders start. It will </i><i>close in 3 minutes. The one on the right will never close.</i><br />
<br />
<u><b>Overview<br />
<img src="http://img199.imageshack.us/img199/8033/100922170full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</b></u><i>Tunnel 1<br />
<img src="http://img196.imageshack.us/img196/291/100922326full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Middle, also where the left teleporter exit is<br />
</i> <img src="http://img5.imageshack.us/img5/5752/100922329full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<i>Last bit before the final strech. This is also where the teleporter on the right leads to</i><br />
<img src="http://img199.imageshack.us/img199/3125/100922385full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<i>Last part. Also where the covenant spawn. Watch out for choppers</i><br />
<u><b><br />
Gameplay Video<br />
</b></u><div style="display: none;" id="ame_noshow_other_1258755317_2">
        <a href="http://www.youtube.com/watch?v=5bDVurifVLI" title="YouTube- Asset: Last Bird Out by rifte gifle" target="_blank">YouTube- Asset: Last Bird Out by rifte gifle</a>
</div>
<div style="display: inline;" id="ame_doshow_other_1258755317_2">
<div align="center">
<table class="tborder" cellpadding="6" cellspacing="1" width="425" style="margin:10px 0">
<thead>
        <tr>
                <td class="tcat" colspan="2" style="text-align:center">
                        <a href="http://www.youtube.com/watch?v=5bDVurifVLI" title="YouTube- Asset: Last Bird Out by rifte gifle" target="_blank">YouTube- Asset: Last Bird Out by rifte gifle</a>
                </td>
        </tr>
</thead>
<tbody>
        <tr>
                <td class="panelsurround" align="center">
<object width="425" height="350">
<param name=''movie'' value="http://www.youtube.com/v/5bDVurifVLI&amp;ap=%2526fmt%3D18&amp;fs=1"></param>
<param name="allowFullScreen" value="true"></param>
<embed src="http://www.youtube.com/v/5bDVurifVLI&amp;ap=%2526fmt%3D18&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="350" wmode="transparent"></embed></object>
</td>
        </tr>
</tbody>
</table></div>
</div><br />
<u><b> Creator's Comments<br />
</b></u>Out of all the maps so far, this is probably the one which received the most testing for. There were many faults with the original version, one of them being a ridiculous choke point. I'd like to thank jakob hunter for helping me place most of the random cover/aesthetics,<font size="1"> and HomeTheArless for placing the one cone. </font><font size="2">This map brings a whole new aspect in Asset maps. Rather than the conventional stay, camp, pray the hornet doesn't get fragged, you actually have to continue walking and pushing to the end. I hope you guys enjoy this.<br />
<br />
</font><img src="http://img23.imageshack.us/img23/2299/dllinks.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font size="5">Gametype:</font><font size="5"><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100298797" target="_blank">Asset V2</a><br />
</font><font size="5">Map:</font><font size="5"><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100924901" target="_blank">Last Bird Out</a><br />
<br />
</font><font size="4">Want to learn how to make your own Asset map? Click <a href="!91142!http://www.forgehub.com/forum/halo-forge-discussion/91142-asset.html#post1080713" target="_blank">here</a>!</font><br />
</div></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>rifte gifle</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91662-asset-last-bird-out.html</guid>
		</item>
		<item>
			<title>Sandbox Asset: Installation 07</title>
			<link>http://www.forgehub.com/forum/casual-maps/91601-asset-installation-07-a.html</link>
			<pubDate>Sat, 14 Nov 2009 15:56:36 GMT</pubDate>
			<description><![CDATA[*>UPDATED<* 
  
*Download Installation 07 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100902428) :By Maxp0095* 
*Asset...]]></description>
			<content:encoded><![CDATA[<div><b><font color="red">&gt;UPDATED&lt;</font></b><br />
 <br />
<b><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100902428" target="_blank">Download Installation 07</a> :By Maxp0095</b><br />
<b><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100298797" target="_blank">Asset</a> :By Rifte Gifle</b><br />
 <br />
 <br />
<b>This being my first asset map, it went through over (literally) 30 testing sessions. I wanted to make this map as good as possible, so I kept fixing things. In the beginning, alot of things were wrong.</b><br />
<b>Changes I made since yesterday's post:</b><br />
 <br />
<b>Replaced Warthog with Spartan Laser</b><br />
<b>Added another Rocket</b><br />
<b>Made a Drop Pod Station</b><br />
<b>Fixed Spawns</b><br />
<b>Added Cover for Covenant</b><br />
 <br />
<b>Gameplay: Gameplay on this map is HECTIC. Gameplay is really fast and fun. You HAVE to stay with your VIP. One person walking away can mean a certain death for your VIP. Hornet Land on the Landing Pad at approximately 3 Minutes, 30 seconds. (It really falls and lands)</b><br />
<b>all of the Poper weapons from the ODST's ar NOT overpowering at all, in fact, someone recommended adding another rocket. Events as follows:</b><br />
<b>Brute Captain: can be takin down easily, has one OS</b><br />
<b>Brute Stalker: VERY Dangerous. Watch out, he can quickly assassinate you VIP.</b><br />
<b>Banshee: Can be takin down with Missile Pod if driver is bad, or save some of the splaser</b><br />
<b>Brute Chieftain: Armed with a Fuel Rod and is very dangerous. Look for a quick assassination or use some rockets.</b><br />
<b>Hornet: Spawns around 60 Seconds after the Brute Chieftain event</b><br />
<b>I can Guarantee this Map will not Dissapoint you,</b><br />
<b>As well as the Genius gametype from Rifte Gifle</b><br />
 <br />
 <br />
<b><u>Weapons</u></b><br />
Missile Pod x1<br />
Sniper x1<br />
Rocket x2<br />
Battle Rifle x4<br />
Assault Rifle x2<br />
Shotgun x1<br />
SMG x4<br />
Machine Gun Turret x1<br />
Frag Grenade x2<br />
Trip Mine x1<br />
 <br />
ODST's Dropping in (6 Total) &gt;Thx GunnerGrunt for showing me this&lt;<br />
<img src="http://i723.photobucket.com/albums/ww240/maxp0095/100958358-Mediumpod.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Brute Spawn (Powerups spawn at Different Times)<br />
<img src="http://i723.photobucket.com/albums/ww240/maxp0095/100882849-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Vehicles (Banshee 90 sec)<br />
<img src="http://i723.photobucket.com/albums/ww240/maxp0095/100882850-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Overview of Hornet Spawn<br />
<img src="http://i723.photobucket.com/albums/ww240/maxp0095/100882885-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Spartan Laser Spawn<br />
<img src="http://i723.photobucket.com/albums/ww240/maxp0095/100882929-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Missile Pod/Sniper Spawn<br />
<img src="http://i723.photobucket.com/albums/ww240/maxp0095/100882968-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Bottom Walkway<br />
<img src="http://i723.photobucket.com/albums/ww240/maxp0095/100882969-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Trip Mine Spawn (Wall Corner)- Shotgun Spawn (Under Arch)<br />
<img src="http://i723.photobucket.com/albums/ww240/maxp0095/100882966-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Overview of Covenant Dropships (Teleporter at vehicles will take you to one of Four receiver nodes in these ships, or Below them.<br />
<img src="http://i723.photobucket.com/albums/ww240/maxp0095/100882984-Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>MaxpOO95</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91601-asset-installation-07-a.html</guid>
		</item>
		<item>
			<title>Sandbox Rally v2.7</title>
			<link>http://www.forgehub.com/forum/casual-maps/91578-rally-v2-7-a.html</link>
			<pubDate>Sat, 14 Nov 2009 07:32:38 GMT</pubDate>
			<description><![CDATA[Rally v2.7 
 
 This is a mongoose obstacle course. It's not made to be a difficult one, instead I aimed for cool jumps & creative obstacles. It's...]]></description>
			<content:encoded><![CDATA[<div>Rally v2.7<br />
<br />
 This is a mongoose obstacle course. It's not made to be a difficult one, instead I aimed for cool jumps &amp; creative obstacles. It's been in progress since June of this year, my hobby in between games. I hope everyone likes it.<br />
<br />
<div align="center"><font size="3"><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100852135" target="_blank">Download Rally v2.7</a></font><br />
</div> <div align="center"><img src="http://i287.photobucket.com/albums/ll128/Aguaa/1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/3.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/4.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/5.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/7.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/6.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/8.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/9.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/10.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/11.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i287.photobucket.com/albums/ll128/Aguaa/12.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font size="3"><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100852135" target="_blank">Download Rally v2.7</a></font><br />
</div>  <br />
<div align="center"><font size="3"><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100855038" target="_blank">Download Crash Course KOTH Game Variant</a><br />
</font></div></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>JoseAgua</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91578-rally-v2-7-a.html</guid>
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			<title>Sandbox Asset: Lost Dunes</title>
			<link>http://www.forgehub.com/forum/casual-maps/91570-asset-lost-dunes.html</link>
			<pubDate>Sat, 14 Nov 2009 04:02:04 GMT</pubDate>
			<description>Image: http://i603.photobucket.com/albums/tt115/m__v/100726766-Fullcopy.jpg  
 
 Asset: Lost Dunes 
 
Created By Nuvnuv123 
 
 
Story: 
 
As the...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://i603.photobucket.com/albums/tt115/m__v/100726766-Fullcopy.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font face="Impact"><font size="6"> Asset: Lost Dunes</font></font><br />
<br />
<font face="Impact"><font size="4">Created By Nuvnuv123<br />
<br />
<br />
Story:<br />
<br />
As the covenant fleet held its position above the city of New Mombasa, It wasn't long before little but nothing remained of the Orbital Space tether. As this small lake was once teaming with life, it is now dried out only to hold a once functional satellite station. Now it is a stop for the ODST troopers and their VIP Virgil, on their quest to get out of the desolated lakebeds.<br />
<br />
Map:<br />
<br />
This map is my first of a series of Asset maps. I plan to make a 5 map series on all of the bigger maps. This map is one of my best, partly because I implemented a heck load of ghost merging. The map consists of the satellite station, two smaller bases, one of which the hornet spawns in. The major base has an armory, but houses nothing to fancy, except for the missile pod.<br />
<br />
Game play:<br />
<br />
The game play is a bit slowly paced, but in the end, it pays of with a victory. Staying with Virgil Is VERY important in order to survive a full round. Here are some pictures of what happens when the ODST get greedy:<br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100726032-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
You can see Virgil faintly in the background<br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100726173-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Here is a dead Virgil, lost in the covenant world without his ODST friends. This is what happens when you ditch your VIP<br />
<br />
Each base has a power weapon. The main base has a laser, the base to the right of the main base has a rocket, and the base to the left has a sniper with low ammo.<br />
<br />
Here is the Map:<br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100725698-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
This is the brute spawn after they are killed in a room with a killball ;)<br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100725728-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
The Brutes gear up for battle<br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100725748-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Brute's teleported to map and vehicles<br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100726029-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Here the Main base, the y-intersection tube is the armory. The ODST and Virgil spawn behind it.<br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100726100-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
This is the base where the hornet spawns. Again, to get here means to stick with your VIP. The aesthetics may look odd, but it works during the game play. They provide more cover fr the covenant, as well as the ODST and Virgil.<br />
<br />
Map Download Link:<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100839237" target="_blank">Bungie.net : Halo 3 File Details</a><br />
<br />
Asset V2 (Gametype Needed):<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=100298797" target="_blank">Bungie.net : Halo 3 File Details</a><br />
<br />
I would like to thank ALL of the testers. You know who you are. Without you guys, this map wouldn't have been able to be finished, even biult in the first place. I also would like to thank Rifte Gifle for making such a brilliant gametype! Thanks!<br />
<br />
Screenshots in post below! Thank you!<br />
<br />
</font></font>                                          <br />
<br />
<br />
<font size="6"><font face="Impact">Screen Shots:<br />
<font size="4"><img src="http://i603.photobucket.com/albums/tt115/m__v/100726236-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100726446-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100726496-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100726121-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100726870-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i603.photobucket.com/albums/tt115/m__v/100726306-Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<font size="5">Sorry for the Wierd Screen shots. If you felt they were lacking in gameplay, it is because the ones that had better scenes did not upload properly to photobucket and got deleted. I will have some more sufficient screenshots up later. Please bare with me. =(</font></font><br />
</font></font></div></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>nuvnuv123</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/91570-asset-lost-dunes.html</guid>
		</item>
		<item>
			<title>Infection Blood Loss - The Mining Area</title>
			<link>http://www.forgehub.com/forum/casual-maps/91560-blood-loss-mining-area.html</link>
			<pubDate>Sat, 14 Nov 2009 00:50:51 GMT</pubDate>
			<description>Left4Bread on BloodLossPT3 
  
  
  
Recommended Players = 4-16 
  
  
  
Map =  
Bungie.net : Halo 3 File Details...</description>
			<content:encoded><![CDATA[<div><div align="center"><font face="Times New Roman"><font size="6"><font color="red">Left4Bread on BloodLossPT3</font></font></font></div> <br />
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 <br />
<div align="center"><font face="Times New Roman"><font size="5"><font color="silver">Recommended Players = 4-16</font></font></font></div> <br />
 <br />
 <br />
<div align="center"><font face="Times New Roman"><font size="4"><font color="silver">Map = </font></font></font><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=97877074" target="_blank">Bungie.net : Halo 3 File Details</a></div> <br />
 <br />
 <br />
<div align="center"><font face="Times New Roman"><font size="4"><font color="silver">Gametype = </font></font></font><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91701079&amp;fset=105693" target="_blank">Bungie.net : Halo 3 File Details</a></div> <br />
 <br />
 <br />
<div align="center"><font face="Times New Roman"><font size="4"><font color="silver">Previous L4B Map = </font></font></font><br />
<font face="Times New Roman"><font size="4"><font color="#c0c0c0"><a href="!90182!http://www.forgehub.com/forum/casual-maps/90182-blood-loss-bridge.html" target="_blank">http://www.forgehub.com/forum/casual...ss-bridge.html</a></font></font></font></div> <br />
 <br />
 <br />
<div align="center"><font face="Times New Roman"><font size="5"><font color="silver">Description</font></font></font></div> <br />
 <br />
<font face="Times New Roman"><font size="5"><font color="silver"><font size="4">This is the THIRD part in my Left 4 Dead styled maps. This map is The Mining Area back down in the crypt like my first map, and it has a bit of geomerging thanks to Ghost Merging!!! Of course you can still be a tank in this map (with the custom powerup and gravity hammer) and now a new infected type I made that has an active camo and a sniper rifle, best to use it from farther away in cover so you won’t be seen and shot, great for getting distant damage. Same teleporting system as always and in this map there is no crescendo event!</font> </font></font></font><br />
 <br />
 <br />
<div align="center"><u><font face="Times New Roman"><font size="5"><font color="red">Important Things about the Gametype</font></font></font></u></div> <br />
 <br />
 <br />
<div align="center"><font face="Times New Roman"><font size="4"><font color="silver">25% Zombies</font></font></font></div> <br />
 <br />
 <br />
<div align="center"><font face="Times New Roman"><font size="4"><font color="silver">Next Zombie = Random</font></font></font></div> <br />
 <br />
 <br />
<div align="center"><font face="Times New Roman"><font size="4"><font color="silver">Everyone’s Gravity is 200% </font></font></font></div> <br />
 <br />
 <br />
<div align="center"><font face="Times New Roman"><font size="4"><font color="silver">No One Can Drive Vehicles</font></font></font></div> <br />
 <br />
 <br />
<div align="center"><u><font face="Times New Roman"><font size="5"><font color="red">Back Story</font></font></font></u></div> <br />
 <br />
<font face="Times New Roman"><font size="5"><font color="silver"><font size="4">Going into the house by the bridge you go into the basement and find a door to the underground tunnels. Around a corner and you see that the tunnel is blocked by rocks and must take the other side tunnels. At the end you are connected to the main tunnel and then there’s a dome shaped part. Climb to the top and the next door to the next part is there.</font> </font></font></font><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="red">Pics</font></font></font><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">Overview</font></font></font><br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Slayer82.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">Human Spawn</font></font></font><br />
 <br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Slayer83.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">First Side of the Tunnel</font></font></font><br />
 <br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Slayer92.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">Split in the Tunnel </font></font></font><br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">(Left Tunnel = Proper Path)</font></font></font><br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">(Right Tunnel= Secret Weapons)</font></font></font><br />
 <br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Slayer102.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="silver">Tunnels from here are pretty straight forward except some optional tunnels that have weapons.</font></font></font><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="red">Other Side of Main Tunnel</font></font></font><br />
 <br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Slayer161.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">Dome View 1</font></font></font><br />
 <br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Slayer182.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">Dome View 2</font></font></font><br />
 <br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Slayer22.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">Ending</font></font></font><br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">(Teleporter Spot There to Prevent Camping)</font></font></font><br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Slayer212.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">And at the end of the right tunnel...</font></font></font><br />
 <br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Slayer112.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">ACTION PICTURES of EPIC PORPORTIONS</font></font></font><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">Attack from the ceiling!</font></font></font><br />
 <br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Infection3.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">Ambushed</font></font></font><br />
 <br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Infection2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">Before the Tank Attacks the Campers</font></font></font><br />
 <br />
<img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Infection5.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000">And After</font></font></font><br />
 <br />
<i><img src="http://i977.photobucket.com/albums/ae258/LOL_Master/Infection6.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></i><br />
 <br />
 <br />
<font face="Times New Roman"><font size="5"><font color="#ff0000"><i>And Now You Can DL</i></font></font></font><br />
<font face="Times New Roman"><font size="5"><font color="#ff0000"><font face="Times New Roman"><font size="3"><font color="silver"><i>Map = </i></font></font></font><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=97877074" target="_blank"><u><font size="3"><font color="#810081"><i>http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=97877074</i></font></font></u></a><br />
 <br />
<font face="Times New Roman"><font size="3"><font color="silver"><i>Gametype =</i></font></font></font><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91701079&amp;fset=105693" target="_blank"><u><font size="3"><font color="#810081"><i>http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91701079&amp;fse  t=105693</i></font></font></u></a><br />
</font></font></font></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>LOL Master</dc:creator>
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