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		<title>Forge Hub - Halo 3 Forge Discussion</title>
		<link>http://www.forgehub.com/forum/</link>
		<description>Discuss Forge and other Forge related topics with the rest of the community.</description>
		<language>en</language>
		<lastBuildDate>Mon, 06 Sep 2010 03:26:14 GMT</lastBuildDate>
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			<title>Forge Hub - Halo 3 Forge Discussion</title>
			<link>http://www.forgehub.com/forum/</link>
		</image>
		<item>
			<title>Budget Issue - Could use some help</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104551-budget-issue-could-use-some-help.html</link>
			<pubDate>Mon, 06 Sep 2010 00:14:38 GMT</pubDate>
			<description><![CDATA[Yes, quite the original title, huh? I'm sure this title or some variant of it has been seen 75+ times in this forum. Anyway, my question is not...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Yes, quite the original title, huh? I'm sure this title or some variant of it has been seen 75+ times in this forum. Anyway, my question is not asking if I can fix it, but more so what to edit. I hit the money limit, and I need suggestions against what I should edit. The map is a sequel to my map &quot;The Turbines&quot;. Preferably I need someone who is a &quot;professional forger&quot;, which basically means they can form well-supported thoughts, and have an idea of what is the least-necessary in a map. While this part isn't necessary, it would help: I would prefer if the person is familiar with my original map, so that they know the purpose of the game. I would need to invite you to my game/map so that you can get a feel for it and so I can explain how it will work.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>Plasma Blades</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104551-budget-issue-could-use-some-help.html</guid>
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			<title><![CDATA[Top 10 Halo forge WTF's]]></title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104489-top-10-halo-forge-wtfs.html</link>
			<pubDate>Sun, 05 Sep 2010 01:13:48 GMT</pubDate>
			<description><![CDATA[Let me start by saying that this counts as "Halo 3 Forge Discussion" because i am discussing forge with the rest of you? 
 
To help with the...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><div align="center">Let me start by saying that this counts as &quot;Halo 3 Forge Discussion&quot; because i am discussing forge with the rest of you?<br />
<br />
To help with the discussion part of this, comment on my top ten, or tell me yours. I am not ranting, i am just sorting some brain tumer causing issues i have with halo 3 forge.<br />
<br />
And let me make this clear, i do not want to be putting down halo, i love halo and its forge, but compromising with a disk after a WTF doesn't seem to healthy.<br />
</div><br />
<b>Lets begin!</b> (<i>10 - Meh )( 1 - Back to modern warfare it is</i>)<br />
<b>[10.]</b> <font color="White">No Effects on Unlimited budget maps. //Budget Related// Budget/Object limit.</font><br />
<b>[9.]</b> <font color="RoyalBlue">Loading every one of your maps after shutting down your Xbox.</font><br />
<b>[8.]</b> <font color="Red">Finding out that on my hard drive, halo maps that i deleted still exist in my hard drive. But cant be played anymore or read by halo. </font><br />
<b>[7.]</b> <font color="White">Sandbox Guardian sound.</font><br />
<b>[6.]</b> <font color="RoyalBlue">Having the item you are holding teleport through the grid while trying to get it in the right spot on sandbox</font><br />
<b>[5.]</b> <font color="red">Object not ghost merging after attempt #135+</font><br />
<b>[4.]</b> <font color="White">Congrats! You map is  breakable by other players and you're out of cash for it. //Its minor, but i'll add it// having the clock tell you it is 4am when you could of sworn it was 11pm last time you checked.</font><br />
<b>[3.]</b> <font color="RoyalBlue">Having someone join your game while ghost merging. //They both involve other people// Getting killed while forging.</font><br />
<b>[2.]</b> <font color="Red">Deleting a object while holding the object you meant to delete.</font><br />
<b>[1.]</b> <font color="White">Ending the game on accident due to the habit of starting a new round As fast as possible. *After Not Saving*</font><br />
<b>[0.]</b> <font color="RoyalBlue">Waiting for halo reach</font><br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">I had some more but it's a top ten, not a rant<br />
(I am expecting a &quot;O'rly?&quot; from saying that)</code><hr />
</div><!-- google_ad_section_end --></div>

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			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>mooman219</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104489-top-10-halo-forge-wtfs.html</guid>
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			<title><![CDATA[Halo 3 forge "Long bridge of Death"  question.]]></title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104406-halo-3-forge-long-bridge-death-question.html</link>
			<pubDate>Fri, 03 Sep 2010 10:04:04 GMT</pubDate>
			<description><![CDATA[Hi everyone, 
 
I'm looking for this map called "Long bridge of Death". I used to have it on my fileshare but not anymore. I searched this forum and...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hi everyone,<br />
<br />
I'm looking for this map called &quot;Long bridge of Death&quot;. I used to have it on my fileshare but not anymore. I searched this forum and bungie but I cannot find the correct map.<br />
<br />
This is a video of the map:<br />
<br />
<div style="display: none;" id="ame_noshow_other_1283743574_1">
        <a href="http://il.youtube.com/watch?v=Gy2hIQz1Nik" title="YouTube - Halo 3 : Long Bridge of Death" target="_blank">YouTube - Halo 3 : Long Bridge of Death</a>
</div>
<div style="display: inline;" id="ame_doshow_other_1283743574_1">
<div align="center">
<object width="425" height="350">
<param name=''movie'' value="http://www.youtube.com/v/Gy2hIQz1Nik&amp;ap=%2526fmt%3D18&amp;fs=1"></param>
<param name="allowFullScreen" value="true"></param>
<embed src="http://www.youtube.com/v/Gy2hIQz1Nik&amp;ap=%2526fmt%3D18&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="350" wmode="transparent"></embed></object>
</div>
</div><br />
Thank you for your help. If possible I would like to have the gametype too.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>BartV</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104406-halo-3-forge-long-bridge-death-question.html</guid>
		</item>
		<item>
			<title>Forging Assistance</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104365-forging-assistance.html</link>
			<pubDate>Thu, 02 Sep 2010 23:43:45 GMT</pubDate>
			<description>Feel free to request any assistance on your forgemaps. Example you wish to put in a teleporting, powerup, or a gravlift switch. I am personally...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Feel free to request any assistance on your forgemaps. Example you wish to put in a teleporting, powerup, or a gravlift switch. I am personally available for minor aesthetic additions such as putting a pelican, spirit, or phantom dropships into your maps. Just as a reminder considering mentioning the person who helped you in your final post. This does not limit you to purely forging help, feel free to bounce some ideas with the creative minds of Forgehub.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>xSoGx Grim</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104365-forging-assistance.html</guid>
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			<title>Penguin Arenda</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104263-penguin-arenda.html</link>
			<pubDate>Wed, 01 Sep 2010 02:23:26 GMT</pubDate>
			<description>this is no longer an idea and the contest for this was canceled due to lack of enthusiasm so there is a new contest visit here...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->this is no longer an idea and the contest for this was canceled due to lack of enthusiasm so there is a new contest visit <a href="!104313!http://www.forgehub.com/forum/halo-reach-forge-discussion/104313-contest-build-map.html" target="_blank">here</a> for more information. Thank you and good bye.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>fluffyroks</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104263-penguin-arenda.html</guid>
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		<item>
			<title><![CDATA[Map Preview Pythagoras's Crypt]]></title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104260-pythagorass-crypt.html</link>
			<pubDate>Wed, 01 Sep 2010 02:00:26 GMT</pubDate>
			<description><![CDATA[The idea came from physics class, and we started talking about Pythagoras's followers and how they believed in complete symmetry and that everything...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->The idea came from physics class, and we started talking about Pythagoras's followers and how they believed in complete symmetry and that everything was made of triangles.so i started doodling a map like always and this is what i came up with :)<br />
pink is bottom level, red is half level, green are ramps, teal is the third level, and yellow is the second level.it's not very detailed but it's a basic outline<br />
 <br />
<img src="http://i1233.photobucket.com/albums/ff381/ZAXLAX15/pythagorasscrypt.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
This is as far as i got, and it is probablygoing to follow this directly.haha, with more detail and aesthetics of course.(i need to beat out the star from Quiztiq). I just have one problem...<font size="5">Build This On Halo 3 or Reach!?</font><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>ZAXLAX 15</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104260-pythagorass-crypt.html</guid>
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			<title>Map Adoption Da Haoz</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104256-da-haoz.html</link>
			<pubDate>Wed, 01 Sep 2010 00:45:54 GMT</pubDate>
			<description><![CDATA[I recently finished a map called 'Da Haoz'. It's a linear infection map I just completed. It's fairly large, snaking back and forth across the entire...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I recently finished a map called 'Da Haoz'. It's a linear infection map I just completed. It's fairly large, snaking back and forth across the entire length and width of the ground floor center. This isn't a true Map Adoption in the literal sense, but I want someone who is good with interlocking and aesthetics to be my 'counterpart' so to speak and help me complete it. There is very little budget left, but I'm sure we can consolidate pieces as there ARE a lot of dead areas. I can work pretty well at balancing it gameplay-wise but there are many holes and cracks in the walls and roof. I'm sure it's escapable in places as well. No requirements other than a Mic, but please reply with your GT if you're interested.<br />
<br />
(Pics in a little bit)<!-- google_ad_section_end --></div>

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			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>thecairocat</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104256-da-haoz.html</guid>
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			<title>Unusual Equipment Respawn Issue</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104253-unusual-equipment-respawn-issue.html</link>
			<pubDate>Wed, 01 Sep 2010 00:38:33 GMT</pubDate>
			<description><![CDATA[After I completely finished Forging a puzzle map I've been working on, I tested out all the puzzles and at first they seemed fine. 
 
But about 70%...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->After I completely finished Forging a puzzle map I've been working on, I tested out all the puzzles and at first they seemed fine.<br />
<br />
But about 70% of the time, even though Radar Jammers are set to instant respawn, their respawn time is strangely eratic. Often, after throwing one, you'll get another and occasionally a third but after that there's a wait of about a minuite until the next one spawns.<br />
<br />
Interestingly, even after deleting all the equipment I was aware of, it still said that there was another Radar Jammer somewhere on the map, and try as I may I can't find it... If it's there at all.<br />
<br />
Even after glitching the map and flying around the dunes a few time, I can't find a thing.<br />
<br />
Any light that could be shed on this would be very much appreciated, thank you.<!-- google_ad_section_end --></div>

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			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>BlackCloud</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104253-unusual-equipment-respawn-issue.html</guid>
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			<title>Instant respawn?</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104214-instant-respawn.html</link>
			<pubDate>Mon, 30 Aug 2010 23:03:42 GMT</pubDate>
			<description>Okay, I was thinking today about linear zombie maps and what could make them better. 
 
INSTANT RESPAWNS is what clicked into my head, but the...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Okay, I was thinking today about linear zombie maps and what could make them better.<br />
<br />
INSTANT RESPAWNS is what clicked into my head, but the problem is that I don't know how to do it.<br />
<br />
Instant respawns could speed up gameplay, which could make the humans and zombies run faster (90%, 110%)<br />
<br />
So if anyone knows how to do it, can you tell me?<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>iTz CHEEZ3</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104214-instant-respawn.html</guid>
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			<title>Map Preview Kopila Valley</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104194-kopila-valley.html</link>
			<pubDate>Mon, 30 Aug 2010 19:13:52 GMT</pubDate>
			<description>Hello this is my new Sandbox Racetrack. 
  
Elevator 
Image: http://i911.photobucket.com/albums/ac319/blh728/Elevator.jpg?t=1283195219  
 ...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><div align="center">Hello this is my new Sandbox Racetrack.</div> <br />
<div align="center">Elevator<br />
<img src="http://i911.photobucket.com/albums/ac319/blh728/Elevator.jpg?t=1283195219" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <br />
<div align="center">Straight-away/Banked Wave<br />
<img src="http://i911.photobucket.com/albums/ac319/blh728/BankedWave.jpg?t=1283195385" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <br />
<div align="center">Slow-turn/Rising Banked Turn<br />
<img src="http://i911.photobucket.com/albums/ac319/blh728/BankedTurn.jpg?t=1283195450" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <br />
<div align="center">Overview<br />
<img src="http://i911.photobucket.com/albums/ac319/blh728/Overveiw.jpg?t=1283195513" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <br />
<div align="center">Thank you for checking out this preview for my newest map Kopila Valley by blh728.<br />
See It, Enjoy It, and Leave A Comment It!</div><!-- google_ad_section_end --></div>

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			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>blh728</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104194-kopila-valley.html</guid>
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			<title>Map Preview Departure</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104119-departure.html</link>
			<pubDate>Sun, 29 Aug 2010 06:09:02 GMT</pubDate>
			<description>My last Halo 3 creation and my first attempt at a real competitive map. I designed it with KotH and multi-flag in mind. The map right now is about...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->My last Halo 3 creation and my first attempt at a real competitive map. I designed it with KotH and multi-flag in mind. The map right now is about 50% done. I want to get it in the TG but i'm not sure it'll be done in time.<br />
 <br />
 <br />
<img src="http://img697.imageshack.us/img697/211/depart1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img202.imageshack.us/img202/7645/depart2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img375.imageshack.us/img375/4937/depart3.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img833.imageshack.us/img833/9096/depart4.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
 <br />
 <br />
Suggestions would be appreciated.<br />
 <br />
About $900 left, not budget glitched.<!-- google_ad_section_end --></div>

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			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>Nibs</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104119-departure.html</guid>
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			<title>halo object fly</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104084-halo-object-fly.html</link>
			<pubDate>Sat, 28 Aug 2010 20:40:34 GMT</pubDate>
			<description>has any body found out a faster way to make objects fly?:irritated:</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><font size="3">has any body found out a faster way to make objects fly?:irritated:</font><!-- google_ad_section_end --></div>

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			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>tsar</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104084-halo-object-fly.html</guid>
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			<title>Merging tin cups and teleporters</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104056-merging-tin-cups-teleporters.html</link>
			<pubDate>Sat, 28 Aug 2010 15:22:04 GMT</pubDate>
			<description>Hey, I need to know how to merge tin cups and teleporters for my new map. Could someone please show/tell me how I would merge the tin cups?</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hey, I need to know how to merge tin cups and teleporters for my new map. Could someone please show/tell me how I would merge the tin cups?<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>The Trivial Prodigy</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104056-merging-tin-cups-teleporters.html</guid>
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			<title>Scaffolding question</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/103997-scaffolding-question.html</link>
			<pubDate>Fri, 27 Aug 2010 16:58:27 GMT</pubDate>
			<description>Forgive me for being a n00b and not knowing the answer already, but how do you create bars (like for a sewer, or to block off areas) out of...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Forgive me for being a n00b and not knowing the answer already, but how do you create bars (like for a sewer, or to block off areas) out of scaffolding?<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>The Trivial Prodigy</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/103997-scaffolding-question.html</guid>
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			<title>Assault gametype issue</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/103967-assault-gametype-issue.html</link>
			<pubDate>Fri, 27 Aug 2010 04:46:27 GMT</pubDate>
			<description>I  know that a new Halo 3 map is fairly irrelevant with Reach a mere 17  days away, but the idea was awesome for it and the map plays amazing, so ...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I  know that a new Halo 3 map is fairly irrelevant with Reach a mere 17  days away, but the idea was awesome for it and the map plays amazing, so  I'm planning on remaking it in Reach. Just needed something good to  play that was new and different until then.<br />
<br />
Anyway, getting back  on topic, the map is awesome. It involves a central courtyard with four  towers on each corner. The attackers spawn in the middle and have to  take the bomb to any of the four towers via grav lifts at the bottom of  each tower - pretty hectic for the defenders wondering which tower is  being assaulted and having to quickly get to said tower before it's too  late.<br />
<br />
Getting on to what I'm really having trouble with, the bomb  points are a bit messed up. I set bomb points on all four towers and  set them to all have the exact same traits. They work perfectly (all  active at the same time), except for one. I looked at everything- it's  identical to the others, it just doesn't work. In the game, you can see  it, but there's no arrow specifying it as a target to plant, and when  you walk over it the bomb doesn't plant. Anyone have an explanation for  this? Can I just not have 4 bomb points at once?<br />
<br />
On a similar  matter, what setting would the bomb's spawn point have to be for a game  of 1-bomb? Be tried attackers and defenders but when we started the  game, the bomb was non-existent. It would be nice if we could have a  bomb to play on the map with.<br />
<br />
Thanks for any assitance<!-- google_ad_section_end --></div>

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			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>SasoChicken</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/103967-assault-gametype-issue.html</guid>
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