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		<title>Forge Hub</title>
		<link>http://www.forgehub.com/forum/</link>
		<description>Halo 3 Forge Maps</description>
		<language>en</language>
		<lastBuildDate>Mon, 06 Sep 2010 03:00:43 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<url>http://www.forgehub.com/forum/images/styles/fhdark/misc/rss.jpg</url>
			<title>Forge Hub</title>
			<link>http://www.forgehub.com/forum/</link>
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		<item>
			<title>All forgeworld items</title>
			<link>http://www.forgehub.com/forum/halo-reach-forge-discussion/104556-all-forgeworld-items.html</link>
			<pubDate>Mon, 06 Sep 2010 01:28:37 GMT</pubDate>
			<description>Here is something i found on B.net someone posted this for everyone 
it is a forge menu with all items and you click on the item and a picture shows...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Here is something i found on B.net someone posted this for everyone<br />
it is a forge menu with all items and you click on the item and a picture shows up on the right.<br />
<br />
<a href="http://derek.freemansicepick.com/Forge/" target="_blank">Forge World Objects</a><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-reach-forge-discussion/">Halo: Reach Forge Discussion</category>
			<dc:creator>rbyuski</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-reach-forge-discussion/104556-all-forgeworld-items.html</guid>
		</item>
		<item>
			<title>Pan Cam</title>
			<link>http://www.forgehub.com/forum/screenshot-discussion/104555-pan-cam.html</link>
			<pubDate>Mon, 06 Sep 2010 01:02:21 GMT</pubDate>
			<description><![CDATA[Lately I've been taking a lot of screenshots outside the playable boundaries of maps and levels. I was on B.net and asked how to get outside Epitaph...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Lately I've been taking a lot of screenshots outside the playable boundaries of maps and levels. I was on B.net and asked how to get outside Epitaph and the response I got was to look up pan cam on youtube. I found some pan cams on the B.net forums.<br />
<br />
Can anyone explain what pan cam is? Does it require a hack to initiate? What about a film declaring to open debug mode? Thanks.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/screenshot-discussion/">Screenshot Discussion</category>
			<dc:creator>Master Jedi</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/screenshot-discussion/104555-pan-cam.html</guid>
		</item>
		<item>
			<title>New affiliate ?</title>
			<link>http://www.forgehub.com/forum/general-chat/104554-new-affiliate.html</link>
			<pubDate>Mon, 06 Sep 2010 00:45:06 GMT</pubDate>
			<description>So theres a new site out there, Noble 7 (http://noble7.org/index.php)</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->So theres a new site out there, <a href="http://noble7.org/index.php" target="_blank">Noble 7</a><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/general-chat/">General Chat</category>
			<dc:creator>JooFro</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/general-chat/104554-new-affiliate.html</guid>
		</item>
		<item>
			<title>Budget Issue - Could use some help</title>
			<link>http://www.forgehub.com/forum/halo-3-forge-discussion/104551-budget-issue-could-use-some-help.html</link>
			<pubDate>Mon, 06 Sep 2010 00:14:38 GMT</pubDate>
			<description><![CDATA[Yes, quite the original title, huh? I'm sure this title or some variant of it has been seen 75+ times in this forum. Anyway, my question is not...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Yes, quite the original title, huh? I'm sure this title or some variant of it has been seen 75+ times in this forum. Anyway, my question is not asking if I can fix it, but more so what to edit. I hit the money limit, and I need suggestions against what I should edit. The map is a sequel to my map &quot;The Turbines&quot;. Preferably I need someone who is a &quot;professional forger&quot;, which basically means they can form well-supported thoughts, and have an idea of what is the least-necessary in a map. While this part isn't necessary, it would help: I would prefer if the person is familiar with my original map, so that they know the purpose of the game. I would need to invite you to my game/map so that you can get a feel for it and so I can explain how it will work.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-3-forge-discussion/">Halo 3 Forge Discussion</category>
			<dc:creator>Plasma Blades</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-3-forge-discussion/104551-budget-issue-could-use-some-help.html</guid>
		</item>
		<item>
			<title>Foundry Slayer Cubed v1</title>
			<link>http://www.forgehub.com/forum/competitive-maps/104550-slayer-cubed-v1.html</link>
			<pubDate>Mon, 06 Sep 2010 00:09:52 GMT</pubDate>
			<description><![CDATA[Howdy ya'll, this is Redneck hippo. This is my first map to post so... i bet there will be alot of problems. The map itself is a triangle with two...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Howdy ya'll, this is Redneck hippo. This is my first map to post so... i bet there will be alot of problems. The map itself is a triangle with two bases at the base angles of it.This map has the game varients slayer, king of the hill, assault, and odd ball. For wepons, there isn't alot because i ran out of money, i thought i had the unlimited money glitch.... guess not but there are 2 BRs, 2Carbines, Rockets, Sniper, Shotgun, Needler, And an overshield. It sounds like alot but they all have 0 clips and a long respawn time so their not too overpowered. I hope ya'll enjoy.<br />
<br />
This here is a basic overview of the map. <br />
<img src="http://i800.photobucket.com/albums/yy281/Redneck_hippo/Slayer%20Cubed%20v1/halo3_119971142_Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Here is another overview but this time showing the top of the triangle.<br />
<img src="http://i800.photobucket.com/albums/yy281/Redneck_hippo/Slayer%20Cubed%20v1/halo3_119971168_Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Picture of the one of the 2 identical starting bases.<br />
<img src="http://i800.photobucket.com/albums/yy281/Redneck_hippo/Slayer%20Cubed%20v1/halo3_119987737_Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Here is an overview of the top of the triangle.<br />
<img src="http://i800.photobucket.com/albums/yy281/Redneck_hippo/Slayer%20Cubed%20v1/halo3_119987760_Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Here is the bridge made of bridges.<br />
<img src="http://i800.photobucket.com/albums/yy281/Redneck_hippo/Slayer%20Cubed%20v1/halo3_119987779_Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Here is what your looking at a spawning base.<br />
<br />
<img src="http://i800.photobucket.com/albums/yy281/Redneck_hippo/Slayer%20Cubed%20v1/halo3_119971185_Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Here is a side view of the center structure.<br />
<br />
<img src="http://i800.photobucket.com/albums/yy281/Redneck_hippo/Slayer%20Cubed%20v1/halo3_119971160_Medium.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Ya'll enjoy this now. <br />
<br />
<br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=119971132" target="_blank">Bungie.net : Halo 3 File Details</a><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/competitive-maps/">Competitive Maps</category>
			<dc:creator>redneck hippo</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/competitive-maps/104550-slayer-cubed-v1.html</guid>
		</item>
		<item>
			<title>Are you kidding me????</title>
			<link>http://www.forgehub.com/forum/halo-reach-forge-discussion/104549-you-kidding-me.html</link>
			<pubDate>Sun, 05 Sep 2010 23:42:03 GMT</pubDate>
			<description>12 teleporters total? So I can only have 12 two ways if I wanted to. This is a step backward from halo 3. 
 
In Halo 3 I could technically make 16...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->12 teleporters total? So I can only have 12 two ways if I wanted to. This is a step backward from halo 3.<br />
<br />
In Halo 3 I could technically make 16 two way teleporters (if I stack sender and receiver on top of each other)<br />
<br />
Why would bungie do this? It should be 12 of each not 12 total.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-reach-forge-discussion/">Halo: Reach Forge Discussion</category>
			<dc:creator>thumtac</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-reach-forge-discussion/104549-you-kidding-me.html</guid>
		</item>
		<item>
			<title>Sandbox Yublariun Virus</title>
			<link>http://www.forgehub.com/forum/casual-maps/104548-yublariun-virus.html</link>
			<pubDate>Sun, 05 Sep 2010 23:18:09 GMT</pubDate>
			<description>Image: http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/YublariunVirus.gif  
 
*Introduction 
 
*This is in your face Zombie...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><div align="center"><img src="http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/YublariunVirus.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><br />
<b><font size="5"><div align="center"><font color="DarkOrange">Introduction<br />
</font></div></font></b>This is in your face Zombie action, nothing complicated here, no trick doors, long story, tricky jumps, teleporters to strange areas, or confusing map. If your bold you might look over the edge of the jagged cliff for some early kills. Test’s proved to be fun and action packed. Grab your shotgun!<br />
<br />
<font color="DarkOrange"><b><font size="5"><div align="center">Over View<br />
</div></font></b></font>This is a Crypt asymetrical multi level map made mainly for infection, other game types are also supported. Infected spawns are at the bottom in the jagged cliff and in the huge wall, non-infected people will spawn up top in safety for the moment, there are several fall-back rooms working there way back to the bottom of the crypt with a an escape elevator which will shoot you all the way to the other side (lean either way or pull back to control your landing spot) of the map down in zombie the zombie pit then in the corner is another elevator up in the wall where you can fall back into several small rooms. All weapons spawn up top. Zombies work their way up the jagged hillside hidding behind rocks or using some cannonmans for help. Or bust through the pallets hiding openings on the wall.<br />
<br />
<b><div align="center"><font size="5"><font color="DarkOrange">Beware- is this map for you?<br />
</font></font></div></b>If your preferred infection maps are long crowded skinny hallways with everybody hopping all over each other and all kinds of crap to smash through then this is not your map, you have breathing room here pick your spot to defend yourself. Zombies have good chance of infecting others there is not a huge inbalance, there are NO total safe camp spots<br />
<br />
<b><div align="center"><font size="5"><font color="DarkOrange">Tips<br />
</font></font></div></b>The invis ball has a mancannon right next to it. Use the fallback rooms then the bottom elevator for escape to bottom of jagged cliff, then into any hole in the big wall.<br />
<br />
<b><div align="center"><font size="5"><font color="DarkOrange">About Construction<br />
</font></font></div></b>This was a fairly difficult build my initial vision was a peak with jagged cliffs on each side but that never happened. Ghostmerging is used in 96% of the map a few block up top are just placed to raise walls to prevent escape. The elevator escape from the bottom room was rebuilt 3 times, it is now functioning flawlessly while using 3 cannon mans, 2 cannons placed opposite each other for centering and more power. Construction time was around 3 weeks. There is $13 left in budget, get rid of a grenade someplace and ad a jucy lite if desired.<br />
<br />
<b><div align="center"><font color="DarkOrange"><font size="5">Gametypes<br />
</font></font></div></b>Pick your own, zombies have been tested to 50% grav with no escape detected, 75% grav seemed to work the best. Zombies that die a little easier can improve a game that has less skilled players. Start all with shotguns as primary weapon.<br />
<br />
<br />
Supports Infection, Slayer, KOTH, Oddball, One bomb<br />
<br />
1 signature Mongoose<br />
<br />
PS. I f you happen to DL and have game plz send me an invite    K disc k<br />
<br />
<br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=119979499" target="_blank">Download Yublariun Virus</a><br />
<br />
<br />
<b><font color="Sienna"><font size="4">Other Yublariun Maps<br />
</font></font></b><a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=113127688" target="_blank">Yublariun Slice</a><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117531618" target="_blank">Yublariun Wart</a><br />
<a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=112374646" target="_blank">Yublariun Plaza</a><br />
<br />
<br />
<b><font size="4">Zombies sneak up or mancannon to the top<br />
</font></b><img src="http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/Virus1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/Virus1A.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/Virus2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/Virus3.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b><font size="4">Fall back leading to bottom room<br />
</font></b><img src="http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/Virus4.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/Virus5.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b><font size="4">Last chance elevator use it.<br />
</font></b><img src="http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/Virus6.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b><font size="4">Landing area of last chance elevator is at the bottom, get in the wall!<br />
</font></b><img src="http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/Virus8.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i830.photobucket.com/albums/zz229/sj1962spike/Yublariun%20Virus/Virus7.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/casual-maps/">Casual Maps</category>
			<dc:creator>KdiscKforge</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/casual-maps/104548-yublariun-virus.html</guid>
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		<item>
			<title>Questions about Rounds</title>
			<link>http://www.forgehub.com/forum/halo-reach-forge-discussion/104547-questions-about-rounds.html</link>
			<pubDate>Sun, 05 Sep 2010 23:03:56 GMT</pubDate>
			<description><![CDATA[I don't know if this has been posted already, but I remember this being a giant problem in Halo 3. I would build this awesome map, and needed to...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I don't know if this has been posted already, but I remember this being a giant problem in Halo 3. I would build this awesome map, and needed to merge a bunch of shit. I haven't saved in a while, and keep starting new rounds. After another New Round, it says &quot;Game Over&quot; and I cry. Will this still be in Reach? And another question - In custom games, the round limit used to be 10. Is it still 10? or can you make it infinite?<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-reach-forge-discussion/">Halo: Reach Forge Discussion</category>
			<dc:creator>Megadoug</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-reach-forge-discussion/104547-questions-about-rounds.html</guid>
		</item>
		<item>
			<title>PAX 2010: Bungie Panel</title>
			<link>http://www.forgehub.com/forum/halo-reach-discussion/104544-pax-2010-bungie-panel.html</link>
			<pubDate>Sun, 05 Sep 2010 22:23:13 GMT</pubDate>
			<description><![CDATA[I thought I'd make a topic for for the PAX 2010 Halo Reach panel, for those of you who weren't able to go. If a mod doesn't like this, please delete...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><div align="center">I thought I'd make a topic for for the PAX 2010 Halo Reach panel, for those of you who weren't able to go. If a mod doesn't like this, please delete or just merge with halo reach discussion.<br />
<br />
<div style="display: none;" id="ame_noshow_other_1283742043_1">
        <a href="http://www.youtube.com/watch?v=cbjdyVxIJRY" title="YouTube - PAX 2010: Bungie Halo: Reach Panel (Part 1)" target="_blank">YouTube - PAX 2010: Bungie Halo: Reach Panel (Part 1)</a>
</div>
<div style="display: inline;" id="ame_doshow_other_1283742043_1">
<div align="center">
<object width="425" height="350">
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</div>
</div><br />
<div style="display: none;" id="ame_noshow_other_1283742043_2">
        <a href="http://www.youtube.com/watch?v=P6itAzvJBWs" title="YouTube - PAX 2010: Bungie Halo: Reach Panel (Part 2)" target="_blank">YouTube - PAX 2010: Bungie Halo: Reach Panel (Part 2)</a>
</div>
<div style="display: inline;" id="ame_doshow_other_1283742043_2">
<div align="center">
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</div>
</div><br />
<b><i>(6:30-7:43 is epic :))</i></b><br />
<div style="display: none;" id="ame_noshow_other_1283742043_3">
        <a href="http://www.youtube.com/watch?v=pZs8ryXP4kE" title="YouTube - PAX 2010: Bungie Halo: Reach Panel (Part 3)" target="_blank">YouTube - PAX 2010: Bungie Halo: Reach Panel (Part 3)</a>
</div>
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<div align="center">
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</div>
</div><br />
<div style="display: none;" id="ame_noshow_other_1283742043_4">
        <a href="http://www.youtube.com/watch?v=cemcIAJx6xU" title="YouTube - PAX 2010: Bungie Halo: Reach Panel (Part 4)" target="_blank">YouTube - PAX 2010: Bungie Halo: Reach Panel (Part 4)</a>
</div>
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<div align="center">
<object width="425" height="350">
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</div>
</div><br />
Lots of great stuff to discuss in here.</div><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-reach-discussion/">Halo: Reach Discussion</category>
			<dc:creator>WaxyPumpkin72</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-reach-discussion/104544-pax-2010-bungie-panel.html</guid>
		</item>
		<item>
			<title>Help Me Out!</title>
			<link>http://www.forgehub.com/forum/general-chat/104543-help-me-out.html</link>
			<pubDate>Sun, 05 Sep 2010 22:12:22 GMT</pubDate>
			<description><![CDATA[I had to totally reinstall Windows 7, formatting my harddrive. I  improperly uninstalled Ubuntu, but that's besides the point. I need you  guys to...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I had to totally reinstall Windows 7, formatting my harddrive. I  improperly uninstalled Ubuntu, but that's besides the point. I need you  guys to help me get my computer back and going. I basically just need  you to suggest some good programs I should be getting for a new clean  computer. Some things I need suggestions for: general programs,  anti-virus/security, if you know anything better than OpenOffice? That's  about it right now, I'm getting all my music back from my iPod, so I'll  have about 4600 of my original 12-1300 songs back, haha.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/general-chat/">General Chat</category>
			<dc:creator>o Forge Freak o</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/general-chat/104543-help-me-out.html</guid>
		</item>
		<item>
			<title>Turning Speed</title>
			<link>http://www.forgehub.com/forum/halo-reach-discussion/104542-turning-speed.html</link>
			<pubDate>Sun, 05 Sep 2010 22:09:15 GMT</pubDate>
			<description>This is one option I had hoped would be implemented into the game. I may be the only person in a million to want this, but I would like to be able to...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->This is one option I had hoped would be implemented into the game. I may be the only person in a million to want this, but I would like to be able to customize or set my turning speed based on the actual weapon I was holding at the time. When I wield something like the AR, I like to have my speed somewhere around a 9, but when wielding snipes, I prefer to tone it down to about a 3 or 4. Being able to set speeds to each individual weapon in the options would be amazing in my opinion. Thoughts?<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/halo-reach-discussion/">Halo: Reach Discussion</category>
			<dc:creator>StickyBarbecue</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/halo-reach-discussion/104542-turning-speed.html</guid>
		</item>
		<item>
			<title>Sandbox Vertigo</title>
			<link>http://www.forgehub.com/forum/race-maps/104541-vertigo.html</link>
			<pubDate>Sun, 05 Sep 2010 21:47:12 GMT</pubDate>
			<description>READ FIRST!! Vertigo is a concept debut map, as in I did not take the time to make the map itself work, i just want the idea to be out there so other...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->READ FIRST!! Vertigo is a concept debut map, as in I did not take the time to make the map itself work, i just want the idea to be out there so other people can work on it themselves. I only want people to know that it is possible, as I did get pretty close. As for the actual map, I spent around thirty total hours of work on it, most of which went into getting the wall features working to acceptable range. Watch the video below to understand what i mean:<br />
 <br />
<a href="http://&lt;a href=&quot;http://www.youtube.com/watch?v=4ovwa3aHyw8&quot; target=&quot;_blank&quot;&gt;http://www.youtube.com/watch?v=4ovwa3aHyw8&lt;/a&gt;" target="_blank"><div style="display: none;" id="ame_noshow_other_1283742043_5">
        <a href="http://www.youtube.com/watch?v=4ovwa3aHyw8" title="YouTube- NEW HALO RACING CONCEPT:  Vertigo" target="_blank">YouTube- NEW HALO RACING CONCEPT:  Vertigo</a>
</div>
<div style="display: inline;" id="ame_doshow_other_1283742043_5">
<div align="center">
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</div>
</div></a><br />
 <br />
Overview<br />
<img src="http://i587.photobucket.com/albums/ss317/mega_snipez/Vertigo/halo3_119103648_Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Overview 2<br />
<img src="http://i587.photobucket.com/albums/ss317/mega_snipez/Vertigo/halo3_119103859_Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Starting Hill<br />
<img src="http://i587.photobucket.com/albums/ss317/mega_snipez/Vertigo/halo3_119236041_Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
First Concept Feature<br />
<img src="http://i587.photobucket.com/albums/ss317/mega_snipez/Vertigo/halo3_119236160_Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
First Concept #2<br />
<img src="http://i587.photobucket.com/albums/ss317/mega_snipez/Vertigo/halo3_119236095_Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
First Concept inner workings<br />
<img src="http://i587.photobucket.com/albums/ss317/mega_snipez/Vertigo/halo3_119236944_Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Bank after Vertical Wall<br />
<img src="http://i587.photobucket.com/albums/ss317/mega_snipez/Vertigo/halo3_119236258_Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Straight away<br />
<img src="http://i587.photobucket.com/albums/ss317/mega_snipez/Vertigo/halo3_119236309_Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Second Concept Sheer Drop W/Uncheatable Finish<br />
<img src="http://i587.photobucket.com/albums/ss317/mega_snipez/Vertigo/halo3_119236324_Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
Shield Door Bounce Over Start<br />
<img src="http://i587.photobucket.com/albums/ss317/mega_snipez/Vertigo/halo3_119236433_Full.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/race-maps/">Race Maps</category>
			<dc:creator>Mega Snipez</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/race-maps/104541-vertigo.html</guid>
		</item>
		<item>
			<title>CnC New Halo Reach Signature</title>
			<link>http://www.forgehub.com/forum/graphics-arts/104540-new-halo-reach-signature.html</link>
			<pubDate>Sun, 05 Sep 2010 21:17:24 GMT</pubDate>
			<description>Image: http://i51.tinypic.com/30wwp3t.png  
I hope you like. 
I made it in about 30 Minutes.</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><img src="http://i51.tinypic.com/30wwp3t.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
I hope you like.<br />
I made it in about 30 Minutes.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/graphics-arts/">Graphics and Arts</category>
			<dc:creator>Kat</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/graphics-arts/104540-new-halo-reach-signature.html</guid>
		</item>
		<item>
			<title>Sandbox Super Smash Bros. Brawl</title>
			<link>http://www.forgehub.com/forum/mini-game-maps/104536-super-smash-bros-brawl.html</link>
			<pubDate>Sun, 05 Sep 2010 20:58:41 GMT</pubDate>
			<description><![CDATA[This is a map that i made that took about 2 days to make. I originally tried to make the map from the pokemon stadium but yaaa some what doesn't look...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->This is a map that i made that took about 2 days to make. I originally tried to make the map from the pokemon stadium but yaaa some what doesn't look like that. It is pretty fun though you can use my gameplay or you can make your own. ENJOY! <br />
<br />
Video: <div style="display: none;" id="ame_noshow_other_1283742043_6">
        <a href="http://www.youtube.com/watch?v=f8becjEv6FM" title="YouTube - Halo 3 Forged Map: Super Smash Bros. Brawl" target="_blank">YouTube - Halo 3 Forged Map: Super Smash Bros. Brawl</a>
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<div align="center">
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</div>
</div><br />
Map: <a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=119519126" target="_blank">Bungie.net : Halo 3 File Details</a><br />
<br />
Gameplay: <a href="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=113213997" target="_blank">Bungie.net : Halo 3 File Details</a><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/mini-game-maps/">Mini Game Maps</category>
			<dc:creator>XxDeadShadowsxX</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/mini-game-maps/104536-super-smash-bros-brawl.html</guid>
		</item>
		<item>
			<title>CnC Inferno Signature</title>
			<link>http://www.forgehub.com/forum/graphics-arts/104535-inferno-signature.html</link>
			<pubDate>Sun, 05 Sep 2010 20:21:46 GMT</pubDate>
			<description>*CnC* Please! 
 
Image: http://coremodders.com/images/images/infernosig.png</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><div align="center"><font color="DarkOrange"><b>CnC</b></font> Please!<br />
<br />
<img src="http://coremodders.com/images/images/infernosig.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
</div><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.forgehub.com/forum/graphics-arts/">Graphics and Arts</category>
			<dc:creator>RiioT</dc:creator>
			<guid isPermaLink="true">http://www.forgehub.com/forum/graphics-arts/104535-inferno-signature.html</guid>
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