GHOST RIDER
Author: Dirt Jockey
Map Download: Bungie.net : Halo 3 File Details
DEATH RALLY Gametype Download: Bungie.net : Halo 3 File Details
Players: 4-16
Recommended Gametype: FFA/Team Slayer, CTF, DEATH RALLY.
This is my newest version of this map and I thought Id bring it to Forge Hub first.
The amount of interlocking and the attention to detail is easy to miss as I tried to make things look 'stock' and not out-of-place.
As far as Gametype and Respawns are concerned, most of the level is unchanged.
If you arent a big fan of traditional Slayer or Objective games, you could try my Custom Gametype 'DEATH RALLY' to give your Driving Skills a refresher.
The original Equipment and Weapon set is all still where it was, with the addition of 4 New Ghosts and several Power Weapons to combat them.
I always wondered why the map "Ghost Town" didnt have a single Ghost on it.
After adding a Ghost in the forge I learned that almost every doorway in the level was wide enough to allow it passage- but the actual flow was horrible. So outta curiosity I added a ramp system to allow the Ghosts quick transport from one end of the level to the other. It worked well but lead to problems with camping, so I added 2 more points of access by foot to this main 'Highway' which took a lot of time to fabricate but flowed smooth.
To further improve flow and furious gameplay, I created a new path directly through the middle of the main building using 4 teleporters and creating 2 points of access through a previously unplayable area. This middle room is sick, but it was a little dark- so I Ghost Merged a ManCannon under some rubble in the corner to improve ambient lighting. I also added a Gravity Hammer in here making this room a race to get to.
Now that 3/4 of the level was completely different, I felt the area near the Overshield looked a little bare in comparison, so I added a Watch Tower in the middle Tree with 2 points of access: one being a ramp to another tree, and the other being several stacked crates forming stairs. This little Watch hosts a Machine Gun Turret.
It was pretty popular so I added a new Sniper Perch with direct Line-of-sight on the opposite wall. I interlocked many Barricades to make this new perch look as stock as possible, and there are yet another 2 points of access to this new Landing.
I quickly learned this perch had direct line-of-sight over some respawn points, so I added a strategically placed barrier to prevent Spawn-Killing.
I then placed 1 more Machine Gun Turret on the building rooftop with another point of access to the 'Highway', and a Spartan Laser directly across (Opposite the level of the Rocket Launcher) to combat the increased presence of Ghosts.
There are many other touches I added to this level- But I have already written far too much.
Features:
-Unplayable area now accessible!
-Completely new Gameplay and Flow on a familiar level.
New Weapons: (Previous Weapon Set Untouched) 1x Sniper Rifle, 2x Battle Rifle, 1x Shotgun, 1x Hammer, 1x Laser, 2x Machine Gun Turrets all with appropriate Cooldowns
Vehicles: 4x Ghost
New Equipment: (Previous Equipment Set Untouched) 1x Trip Mine, 4x Stick Grenades
Gameplay: Completely different from the original, fast paced, unreal fun!
Heads Up
Dark Base View
New Sniper Perch w/ extra Access
Sniper Perch Closeup
Extra Barricade to prevent Spawn-Killing (Can you see it?)
Main Ramp Access
Main Ramp Access #2
Ramp Access #3 & 4 w/ Turret Perch
Ramp Access #5
Ramp Access #5 Opposite View
Underview
Main Ramp
Tree Watch Tower
Tree Watch Tower right side
Tree Watch Tower POV
Previously Unplayable Area Access w/ ManCannon Ambience
Previously Unplayable Area Access #2
Previously Unplayable Area Main Room

(Ya Right, You Gotta Download the map to see that!)
I made a video demonstrating Gameplay but it turns out you need to be a Bungie Pro member to render video...
- So you can find it in the same Fileset in my Fileshare if you wanna check it out.
I hope you enjoy this map as much as I have.