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View Poll Results: Vote for the weapon that SHOULDN'T be on this map (list in OP)
Take out the Shotgun 3 15.00%
Take out the Energy Sword 9 45.00%
Take out one Mauler 3 15.00%
Take out two Maulers 3 15.00%
Take out the Sniper Rifle 2 10.00%
Voters: 20. You may not vote on this poll

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Old 05-02-2008   #11 (permalink)
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Pics are all up!!!!


Thanks for the positive feedback, guys! I've got a few more maps I wanna get up, but I'll be sure to make 'em neat =]
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Old 05-02-2008   #12 (permalink)
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Welcome to Forgehub - I've seen your group around in videos before, and this looks like a good map. Here at Forgehub the rules may seem a bit strict, but with the rules put out everything is neat and tidy, and one of them is that in the title you can only have your Map Name in it, so please take out the "Team Noseynaux" in the title.
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Old 05-02-2008   #13 (permalink)
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Whoa, sorry. I tried editting the subject, and I can't figure out how. I'll keep trying to figure it out, though.
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Old 05-02-2008   #14 (permalink)
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Click edit, then "Go Advanced."
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Old 05-02-2008   #15 (permalink)
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Thanks, dude!

Thanks for not like slaughtering me for breaking the rules. I checked them, and I guess I missed that one. Sorry, won't happen again.
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Old 05-02-2008   #16 (permalink)
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Ah, no problem. Everyone deserves a little break, or this forum wouldn't be fun for anyone.
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Old 05-02-2008   #17 (permalink)
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Awesome. Would've never gotten that kinda treatment on Bnet. 'Tis a refreshing experience.

Anywho, hope you guys enjoy the map. The friend I Forge with and I really try to make quality maps, and I see a lot of those here. We doubted ours would even really compare, but figured that posting a few couldn't hurt.
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Old 05-02-2008   #18 (permalink)
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Quote:
Originally Posted by dented_drum View Post

Some might claim to understand the meaning of, "attention to detail." Don't be fooled.




Didn't notice a difference in these two pictures? Well, allow me to explain. Both sets of signs are morphed into the wall behind. However, give an inch or two on one side, and you'll notice that one set of signs shows no fence below the "A" and "B" parts, and the other sign shows the fence perfectly. This is another example of Team NoseyNaux's dedication to attentive Forging.

__________________________________________________ ____________________

I may or may not be the first person to say this. But, did you actually mean to do that?

Other than that, you have a pretty nice map. Well interlocked together, quite a few nice little touches. Although i think the map looks pretty bland, lots of open spaces that will be prone for spawn killing.
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Old 05-03-2008   #19 (permalink)
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Quote:
Originally Posted by Matty View Post
I may or may not be the first person to say this. But, did you actually mean to do that?


Other than that, you have a pretty nice map. Well interlocked together, quite a few nice little touches. Although i think the map looks pretty bland, lots of open spaces that will be prone for spawn killing.

I'm not sure how one would do that on accident, especially with both of them being done that way. I discovered it's possibility on accident, yes, but my partner and I did those signs purposely.


Spawn killing has not shown to be much of a problem so far. As anyone who has half a brain would do, we built the map so that the flow of combat rushes away from the spawn points. The simplicity is what I referred to as the recreation of a previous "battle feeling." I can't remember the precise name of the map, but it was on BFav's. The way it played just fascinated me, and we attempted not to recreate that map, but to recreate the way it played. I've found that we did a pretty swell job of it. Anywho, thanks for the compliment!
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Old 05-03-2008   #20 (permalink)
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I just have a few questions/concerns about the map.

I love the camo tunnel, but if you have to crouch to reach it, no one will go in there, as it would be an automatic death.

What is the point of the part where you can't see the wall from certain angles?

You say combat is geared away from respawn areas, but that still doesn't completely prevent it, people could very well camp the areas if they have the sword.

I'm a little worried about the 5 CQC (3 maulers, 1 sword, and 1 shotgun) weapons on what seems to be a relatively small map.

Weapon holders don't, IMO, blend very well with the boxes and walls of foundry (as they are bright purple to foundry's gray and tan). Maybe in the future try putting the weapon holders behind/inside the walls so they can't be seen. It goes a long way.

Don't think that I think this is a bad map, it is actually very good, one of the best for new people. I am actually a very nit-picky reviewer, as I try to help people improve their maps.
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