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Old 11-14-2009   #1 (permalink)
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Aries


The God of War watched as the battle between Humanity and Covenant Forces raged on........

By: Maxp0095
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Weapons

Sniper x1
Rocket x1
BR x8
AR x2
Plasma Rifle x2
SMG x2
Shotgun x1
Brute Shot x1
Covenant Carbine x1
Frag x4
Plasma x4
Power Drain x1
Regenerator x1
AC x1
OS x1

4-10 Players
Gametypes: FFA, Team Slayer, One/CTF, One/Territories, FFA/Oddball

Defender Base


Defender Base2


Defender Base3


Defender Base4 (Regen under Wall Corner)


OS


Sniper/Defender Overview


Sniper Overview2


Brute Shot Spawn/3rd Team


3rd Team2


Entrance to 3rd Team Base/ Attacker Walkway on Top


Attacker's Base


Walkway (Shotgun on Top of Bridges)


AC (Behind Walkway)


Center Piece (Rocket Launcher)


These Pics come close to showing the whole map, but if you want to see exactly where all of the equipment is, you can watch this youtube video:

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Last edited by MaxpOO95; 11-14-2009 at 05:03.
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Old 11-14-2009   #2 (permalink)
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Very nice, haven't seen a foundry map like this since before Sandbox. Ahh i miss foundry.. Anyway, VERY GOOD. Forging is flawless, weapons seem pretty balanced for a FFA game and i don't know why, but i really like your spawn points :P

Aesthetically 5/5
Weapons 4.5/5
Gameply ?/5 (come back later when i fix my box tomorrow)

Quote:
y would you wanna go out, zombiez r there? fine ill make another one.......you know what no way im not wasting my time if you dont like the map your problem,if you do good. y do you have to b so picky. i dont care im not gonna do nothing.
i <3 Bipolar people
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Old 11-14-2009   #3 (permalink)
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This is a great map although LOS ( Line Of Sight ) is a factor from nearly all points of the map you can see nearly everything which makes people running in the open is a real big risk. I recomend in pictures 7look at the bottom right there is a huge space that is still bigger then that pic. And 12 look under and around the brigde there is nothing there. add more structures cover and what not to thoose areas.

This is a great map. 3/5 for looks





Thanks KidBomber for the the sig

Domitune V 2.0 98% complete
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Old 11-14-2009   #4 (permalink)
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Quote:
Originally Posted by David250 View Post
This is a great map although LOS ( Line Of Sight ) is a factor from nearly all points of the map you can see nearly everything which makes people running in the open is a real big risk. I recomend in pictures 7look at the bottom right there is a huge space that is still bigger then that pic. And 12 look under and around the brigde there is nothing there. add more structures cover and what not to thoose areas.

This is a great map. 3/5 for looks
I tend to agree with David: While some areas of the map are very well constructed (such as the small walkway/outpost on screenshot 4), other areas appear underdeveloped or exposed. That said, it would probably be worthwhile to pull some of the resources used in aesthetic design and place them into cover. However, you're forging technique is clearly superb, and your aesthetic design is quite advanced.

A good map.

-=Moxus=-
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Old 11-14-2009   #5 (permalink)
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Dude that walkway looks intense and looks good for some good BR battles. Also, the rocket spwan is very unique. But the thing I like the most is the exaggerated walls and double boxes that are EVERYWHERE haha. I'll try out the gameplay and make any suggestions after that to help you make a v2 if you want.



Pharos / New maps in progress: 2v2, Minigame
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Old 11-14-2009   #6 (permalink)
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this map is sweet. the flow and geomergeing is sweet also. i would really get a kick playing some oneflag or some territories on this map but the other gametypes will have beastty gameplay.and the base is wat gets me overall i give this 4/5

thx 4 tha sig Hari
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Old 11-14-2009   #7 (permalink)
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Yeah I still need some people to play this map.....
All of the gametypes and spawns work fine, I just want to put some action shots and maybe a video of gameplay.
This map is really open, but Foundry's money limit gets annoying. I ran that up before I even started on the attacker's base, so I had to delete stuff. The boxes and walls used for Aesthetics are no there just to look kewl superawesome fun time, they keep people from getting on top of the map. But yeah, if you guys wanted to give me some ideas for a V2, or test with me so I can find some problems, PM me over Xbox Live.
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Old 11-14-2009   #8 (permalink)
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Converting the walkway into a more ground-oriented region might be good for a V2: Bringing the structure down the ground floor would help fill in that portion of the map, while keeping the general structure intact. It would also make the region a little more accessible.

-=Moxus=-
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Old 11-14-2009   #9 (permalink)
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Your bridge are very nice and the sniper spawn to . Could be cool fir a ffa game . Good ghost merge and desing .
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