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Old 2 Weeks Ago   #1 (permalink)
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Join Date: Aug 2009
Gamertag: ONEARM ASSASSIN
Posts: 21
Neolithic V2


Neolithic V2

I made a lot of changes from the first version to the second version of Neolithic.

First, I added a Rocket perch, very similar to the one found on Assembly.

Second, instead of the pathway leading straight outside of the base, I move it outward to make more room and have more of a aesthetic feeling atmosphere.

Third, weapon placements. Since the layout of the map changed tremendously, I also changed the weapon set up. I removed two BR's and removed all four Plasma Rifles. I also removed the Power Drain and Bubble Shield originally found at each base. (Red got Bubble Shield, Blue got Power Drain). Since I added a Rocket perch, an Energy Sword takes place where the Rocket Launcher used to Spawn.

Weapons
Battle Rifle x2
Needler x1
Rocket x1
Shotgun x2
Sniper Rifle x2
Energy Sword x1

Equipment
Active Camo x1
Overshield x1
Plasma Gernade x8


Screenshots

This is the original overview of the map.


This is the new overview of the map. (Note that several changes were made).


Red Base


Blue Base


Rocket Spawn


Needler Walkway


Needler Walkway (Zoomed out).


There are two versions of the revised map, the original and the gloomy version.


Gloomy Screenshots

Gloomy Overview


Blue Base


Center Area


Needler


Red Base


Rocket Spawn



Action Screenshots















As you can see, both revised versions are identical except for the Gloomy Effect. Both Versions are available on my Fileshare.

You can download both versions here:




Thanks again to everyone that has supported me thus far in my Forging Career!

Last edited by ONEARM; 2 Weeks Ago at 10:13 AM.
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Old 2 Weeks Ago   #2 (permalink)
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Location: New Orleans, LA
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hahaha hey it looks like you followed my advice about making a v2 eh.... well this my friend, I must say is much better not only the merging, it looks like u made every wall air tight this time so good job and keep up that good work. only thing this time actually is that you must work on is making your merges perfect and cleaner looking as in hmmm straighter, more aligned i guess..... i don't wanna sound picky or try to catch you on every flaw but that rocket perch i believe it is looks slightly off not sloppy but off i give this a 4/5


Last edited by DA DIRTY DELL; 2 Weeks Ago at 01:16 AM.
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Old 2 Weeks Ago   #3 (permalink)
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Location: Chicago, Illinois
Posts: 487
If you're going to make an updated version of your map, just update your last thread. Don't make another thread.

Life is ftw
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Old 2 Weeks Ago   #4 (permalink)
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Location: Newfoundland and Labrador, Canada
Posts: 42
Your expansion of the blue side has really added to the character and play-ability of the map: Before, Neolithic came across as a bit of a run-of-the-mill level, with a boxy layout and a base on each end. Now, with the expansion of the wall, Neolithic has an interesting semi-asymmetrical layout, and a unique shape and design, both of which catch the eye much moreso than the original.

Well done, and keep up the good work!
Moxus

P.S. Also a big fan of the gloomy filter - Gives the map a really interesting look.

Published maps:
Cornerstone (Competitive), Compaction (Casual)


Last edited by Moxus; 2 Weeks Ago at 07:45 AM. Reason: Addition of P.S.
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Old 2 Weeks Ago   #5 (permalink)
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Location: Pacific Northwest, USA
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you've got some significant gaps that should be filled in, and there are some sloppy parts. I like the two small corners on the wall on red side, but they need to be straitened out. That map overall though, is great. I love the layout and the weapon placement. The map looks and feels interesting and unique. That's tough to find.

I can't wait to see more of your work in the future. Awesome job!

Awesome sig made by Kidbomber


My Competitive Maps
Complex (editing) | Disposition(NEW!)

My Classic Remakes
Hang 'em High(completed) | Derelict(needs work) | Prisoner (Delayed)

Last edited by Decadence Night; 2 Weeks Ago at 03:46 AM.
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Old 2 Weeks Ago   #6 (permalink)
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Join Date: Nov 2008
Posts: 30
wow, great job on this. I love how the bases over look the map, but dont give u much shooting space. And two shotguns? I dont know where they're located, but i havent even played on the map, but ill get back to u on that 1. ill dl the map and see.

Good work :)

8/10
Some areas were a bit sloppy

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Old 2 Weeks Ago   #7 (permalink)
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There really is not much shooting room which requires some inovation on the weapons. For a map this confined, there should be a larger number of dualwieldable weapons placed. Good job, a big step up from your original!!!
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