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Old 2 Weeks Ago   #11 (permalink)
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Originally Posted by Given To Fly View Post
apperantly you shit perfection. .
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Originally Posted by ImI METAL ImI View Post
You piss awesome maps.
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Originally Posted by iiHeCtic View Post
Damn dude do you ever stop producing win? or is that just a birth defect?
It has come to my attention that there is something terribly wrong with me...



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Old 2 Weeks Ago   #12 (permalink)
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Originally Posted by Gunnergrunt View Post
It has come to my attention that there is something terribly wrong with me...

Yes you do its called being a forge god haha.

Gunnergrunt is like the offspring of the creator of Forge. Bow before his bad assery or he will smash you with a block large.
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Old 2 Weeks Ago   #13 (permalink)
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Gunnergrunt, you pump out maps like a machine with the fresh/sexy idea switch activated. All your ideas are unique, amazing, and inspiring. All your maps get featured at some site, machine way or another. I cannot wait to play this. 5 hugs out of 5.
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Old 2 Weeks Ago   #14 (permalink)
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well, at least its not a conquest map. i would </3 you for that becausei am almost finished my conquet map, and it would totally 1-up it. but why make a conflict map? the tournement is already over, basically. and there seems to be no real point to it, unless you hope to appeal to the people who like the gametype, myself not included.
stop making these maps, and also, never talk in third person again, it scares the less-than-perfect-shit outta me (cwatididthar?)

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Old 2 Weeks Ago   #15 (permalink)
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Originally Posted by pinohkio View Post
but why make a conflict map? the tournement is already over, basically. and there seems to be no real point to it, unless you hope to appeal to the people who like the gametype, myself not included.
stop making these maps, and also, never talk in third person again, it scares the less-than-perfect-shit outta me (cwatididthar?)
I liked a lot of the Conflict maps and wanted to create one of my own, with my own style of game play. I also enjoy any form of 1v1. The map doesn't require the Conflict gametype. In fact, i use normal slayer half of the time. I try not to forge maps to "appeal" to anyone. That takes the fun out of it. This was just a little side project that started up during the tourney.
If you don't like Plexus, you're gonna love this

EDIT:Dang you Adyless, just post already! I've seen you viewing the thread at least 8 times today! =P




Last edited by Gunnergrunt; 2 Weeks Ago at 10:48 PM.
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Old 2 Weeks Ago   #16 (permalink)
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Surprised face, he's spotted me! Rofl..No really I'm interested in this map a lot and I've been stalking it. I've had it qued for DL majority of the day and waiting to get a chance to look at it. Which I should do very soon and come back and write a little review of win.

PS: Its Adelyss :o, not Adyless xD

Last edited by Adelyss; 2 Weeks Ago at 10:57 PM.
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Old 2 Weeks Ago   #17 (permalink)
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Gotcha! Haha sorry bout the spelling, Aduhlus! =P
Hope you enjoy the map. I'd play you myself, but I won't online till tomorrow. I anxiously await your review!




Last edited by Gunnergrunt; 2 Weeks Ago at 11:05 PM.
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Old 2 Weeks Ago   #18 (permalink)
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I've had my chance to have a forge through of it and get a game on it with Shad0w Viper.

First thing is first, I like the look of the map, and how you make it look unique in its own certain way. You've used windows in certain rooms to give it a bungie map look I guess I'd call it. I also really like how you used the maps barrier to your advantage defiantly a plus.

There are some things I'd like to see changed though, First off the floor was a bit to bumpy for me, it was to a point were I was noticing it during gameplay and it was throwing off my aim a bit. I'd like for you to clean up some of those more noticeable bumps. Second a few minor little annoying interlock overlaps..not very important but I noticed them in the game and thought you could of done a bit better. Third the weapons, I like the variety of the weapons but they are really unbalanced because of the Conflict gametype. While I was testing my 1v1 Conflict map, basically all duels had to be looked at very carefully. I know your giving your 1v1 map a different style but you have 2 Plasma Rifles, 4 Spikers, 4 SMGs and a Mauler which can all be used with each other. Plasma Rifles used in the conflict gametype are VERY deathly also I might point out. When playing with shadow I noticed he used his Plasma Rifle, BR combo quite often and he got me good a few times. As for myself I noticed myself using your unbalanced weapons to my advantage and picking up duel SMG's or Spikers to kill him before he could pull his 3rd shot of his BR. So what I'm saying is cut out some duels and spread them out a bit more if possible. Another thing I noticed was the lack of grenades, I only noticed the two plasma's on the map and I felt empty handed most of the time playing the match.

Moving on, the map geometry, me and shadow both agreed that this map was lacking, and we both felt it could be good if tweaked right. For me I felt some of the hallways were a bit constricting and didn't really open up to give me a fight. I almost noticed that a majority of the battles took place either in the back of each base or right on one of the ramps of the middle bridge. This may be because of the size of the map or it may not, but I believe the back of the bases were due to the fact of it being the most controlling spot. One only had to watch the ramp entrance because you could tell if they were coming up the lift from radar and you could just leave to the other room and wait for them.

Other than those I liked the map but it could be tweaked to better fit the 1v1 conflict gametype and offer the most to a 1v1 in general.
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