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Old 3 Weeks Ago   #1 (permalink)
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Jackal's Bridge


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::::MAP DOWNLOAD::::
Bungie.net : Halo 3 File Details

Asymmetrical map designed for one flag CTF.

Assault, Slayer, Territories, King of the Hill, Oddball, Infection, and symmetrical CTF have all been set but have not undergone testing


Attackers begin on the mountainous switchback. The assault begins with a warthog and mongoose racing down towards the central bridge. A sniper gives covering fire from the outcropping, as footsoldiers pick up munitions from the jagged cliffside below. Hidden in concealed caves are powerful weapon caches. On the left side a gravity hammer/overshield/regenerator, and on the right sword/invisibility/flare/incindary gernades.

The bridge spanning the chasm doesn't offer much concealement and has a small minefield covering it's far side.. Heavy fire comes in from a pillbox and gun tower framing the bridge. The grassy hill beyond houses the defender's flag. Up top a pillbox provides cover, and a network of tunnels below connect it to the bridge defenses. The defenders stronghold is armed with a fuel rod cannon, ghost, and sniper rifle.



















































Defenders:

Gate Defender: Machinegun turret, overshield, regenerator, plasma grenade
Shield Unit x2: Battle Rifle, Deployable cover, x2 frag grenade
Ghost
x2 Mines cluster
Fuel Rod Cannojn
Sniper Rifle
Shotgun
x2 Mauler
x2 SMG
Bubbleshield
Regenerator


Attackers:

Shield Unit x2: Battle Rifle, Deployable cover, x2 frag grenades
Assault Unit: Brute shot, Bubbleshield, x2 frag grenades
Cave Ninja: Covenant Sword, Invisibility, Flare, x2 Incendiary grenades, x2 Spiker grenades
Cave Bear: Gravity Hammer, Overshield, Regenerator, x2 Plasma grenades
Warthog
Mongoose
Sniper Rifle
Bubbleshield


Nuetral

Flamethrower
x2 Plasma grenades
x2 Needler











Please let me know what you think, and if you have any questrions about stuff.


::::MAP DOWNLOAD::::
Bungie.net : Halo 3 File Details

Last edited by JackalAnubis; 2 Weeks Ago at 01:46 AM.
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Old 3 Weeks Ago   #2 (permalink)
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one of the coolest looking things i have ever seen this whole week. This looks so fun, and to me it makes me feel like the map is even better with the warthogs driving down across the bridge. I well download and play it when i get a party going on.
How ever one thing leaves me to wounder, how does the game play go with only one bridge to get across?
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Old 3 Weeks Ago   #3 (permalink)
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Originally Posted by IxXROADKILLXxI View Post
how does the game play go with only one bridge to get across?
I agree.

Anyways, it's forged really well and it looks like it would be pretty fun with a large party, but how does gameplay go with the one bridge?

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Old 2 Weeks Ago   #4 (permalink)
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The bridge is the only point across and I can see that concerns people about the gameplay, however this function funnels the action to the bridge creating highly explosive combat. An assault on the bridge defenses will open up the road for the warthog to blow through and reach the flag headquarters. There are also very powerful equipment combos hidden in the side caves, which when used correctly can help break through the roadblock.

I had the same concerns and was actually planning to add a small footbridge to one side. Once I started to test the map I found it was very possible to cap the flag. It was challenging to break the defenses, but this ended up being very fun and not a frustrating shutout.

Last edited by JackalAnubis; 2 Weeks Ago at 07:09 AM.
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Old 2 Weeks Ago   #5 (permalink)
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Wow the map looks very nice, one concern. The tin cups do look good but when you see the flags on the flag headquaters as you so avidly named it :p

Have you tried placing an immovable wraith on the map? So it feels a bit like ODST campaign trying to get over the bridge? :p

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Old 2 Weeks Ago   #6 (permalink)
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I guess you can just imagine the flags are support beams for the roof. The good thing is they have no collision so you can just walk through them.

I was originally planning the add a wraith (movable), but the green hill seemed to cause a problem with its motion. (which is weird because the jeep and ghost can move over it fine)

However if you want to edit it youself simply delete the ghost and a couple pieces of stuff, then drop a wraith on the top of the green hill, it will be immobile without any need for setup (something is screwy with the ground there for it.)

Last edited by JackalAnubis; 2 Weeks Ago at 07:19 AM.
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Old 2 Weeks Ago   #7 (permalink)
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You could literally place a tin cup anywhere you want it, plop a wraith on it and you have a 360 mortar. I really like the natural designs of the bases even if one of them has flags sticking into it. The bridge doesn't really seem much of a problem to me since conquest maps are only one way(am I right?). I would really like to see a weapons list, but you still have my download.


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Old 2 Weeks Ago   #8 (permalink)
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I really like the rocky feel of the map. The Attacker's base has a great pathway to the bridge aesthetically.

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Old 2 Weeks Ago   #9 (permalink)
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I am amazed just at the size!!! I don't expect to see a sky bubble map with vehicles this size that isn't flat! The hills and all the changes in hight add to the map. It's is also very pleasing to the eyes. Even the inside of the flag base, I saw the flag poles on the Tin Cups as support beams right away (whether that was intentional or not).
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Old 2 Weeks Ago   #10 (permalink)
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...Holy SHI... 4.5/5
Epic. I've always wanted to use terrain, but did not have enough skill. I would download it if it was an all purpose gametype map, but it isn't. Keep in mind limited gametypes are a turnoff.

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