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2 Weeks Ago
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#21 (permalink)
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Junior Member
Join Date: Aug 2009
Location: MA
Posts: 81
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I'm really interested in playing this map, it looks unlike anything I've ever seen in Forge.I can't DL maps (my fucking Bungie thing doesn't work, I can never be bothered to try to figure out why), but if you'd like to play some games on it sometime, let me know.
Now, for actual feedback, let me just say I'm very impressed with the layout and forging. I am not a forger myself, but I imagine that using so much merging in the Skybubble is a bit of a challenge, but you've done a killer job there. Also, you have a fuel rod cannon and deployable cover on the map, and in my book that's like +8574839 bonus points.
From your description, however, the attacker's base seems loaded down with cool goodies like Camo/Shields and power weapons that the defenders would have no access to. Maybe a one-way teleporter from the defender side to the attacker side (maybe the receiver node could be inside one of the caves?) would solve this? I'd make things more fair for the defenders, and the attackers would have to be more careful about going into the caves.
I dunno, I feel like I'm rambling. This map has infinite potential, dude. Keep forging.

Sig by B-W-C.
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2 Weeks Ago
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#22 (permalink)
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Junior Member
Join Date: Nov 2009
Location: MA
Posts: 14
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Very well forged, I would be interested in seeing how well this plays with a team slayer, say a 3v3 game. The two opposing sides as opposing bases.
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2 Weeks Ago
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#23 (permalink)
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Junior Member
Join Date: Jan 2008
Posts: 38
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Actually the defenders have quite an arsenal to contend with. I added a mostly complete weapons list on the first post.
Team slayer was set up so that teams start on either base, but nuetral respawns can happen on either so teams can migrate to any part of the map.
Last edited by JackalAnubis; 2 Weeks Ago at 07:12 PM.
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2 Weeks Ago
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#24 (permalink)
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Junior Member
Join Date: Aug 2009
Location: MA
Posts: 81
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Yeah, my ranting was aimed more at one-sided objective games, haha. Nevermind, I'd have to play it before I could really say anything about balance anyway.

Sig by B-W-C.
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2 Weeks Ago
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#25 (permalink)
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Member
Join Date: Jan 2008
Location: Washington...The STATE
Posts: 139
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My friends and I loved this map and we like the layout. THe only problem I had with it was getting confused when spawning and a couple times after I spawned I got confused. Other than this I thoroughly enjoyed it.
 Thanks to nealsaviking HeadShot thingy
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2 Weeks Ago
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#26 (permalink)
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Member
Join Date: Feb 2009
Location: Canada
Posts: 213
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At first I was skeptical but now this looks like a lot of fun.
I can imagine it being very teamwork oriented.
Its one of the few maps that made me say "woah"
Send me a Friend Request if you would like to play custom games on it,
or testing for a possible v2?
Last edited by AlexIsCoool; 2 Weeks Ago at 10:49 PM.
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2 Weeks Ago
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#27 (permalink)
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Junior Member
Join Date: Jan 2008
Posts: 38
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i had some comments about the spawning in tunnels being kinda confusing. I thought I could put them closer to the exits so you would know how to get out quicker, but they whole point of putting them so deep in the tunnels was to try and deter heavy spawn camping since the map isn't very big. So it's a bit of a tradeoff I guess, but I bet if you play the map a few times you'd become familiar with the layout.
Ya if anyone wants to test or help with map stuff send me a friend request or message in game, my handle is this same as my forgename
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2 Weeks Ago
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#28 (permalink)
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Junior Member
Join Date: Sep 2009
Posts: 32
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Wow, great job jackel. I love these kinds of maps. I played a 7 on 7 game last night and overall was really impressed. Really the only thing i can reccommend is to not have so many trip mines by the barricades. Either take one out or make them respawn later. Also, the top sinper seems to spawn at like 30, cause it was usually there when i checked for it and a sniper dominates up on the top ridge, so maby make that spawn later too. That's really it though. I love how next to nothing is flat and boring and I like the flag base. I also like your idea of the deployable covers in the rocks by the bridge. This is going to stay on my HD for a while =)
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2 Weeks Ago
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#29 (permalink)
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Junior Member
Join Date: Feb 2008
Location: Los Osos, CA
Posts: 40
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I just downloaded this two days ago and did a quick forge through and wow, I was truly impressed with the hills and caves and little crevices inside the attackers base. One part under the attackers base is actually under the sky bubble! It was apparently high enough to not die though lol. I'm intrigued to test this out for CTF, seems like it would be alot of fun. Is this your first post? because if it is, then your coming in with a big bang.
Looking for players to play team slayer with that are at least a 45 or above. Message me if interested.
Quote:
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"Silence is golden. Duct tape is silver."
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My Maps:
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2 Weeks Ago
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#30 (permalink)
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Junior Member
Join Date: Mar 2009
Posts: 2
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holy crap, this map seriously is amazing. i havent got a chance to play it with my friends or anything yet, but just looking over it in forge, the merging is beautiful, and i love the feel of the map, just with the mountain, pillboxes, underground base and paths, and everything. idk how much of a problem the bridge could be, i really dont see anything wrong with it, i mean you have plenty of equipment/vehicles/weapons for the attackers. any map could always have a v2, however, but this map is already amazing, and yes, feature worthy.
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