Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 2 Weeks Ago   #21 (permalink)
Junior Member
 
Lippy's Avatar
 
Join Date: Aug 2009
Gamertag: Lipkatopolis
Location: MA
Posts: 81

I'm really interested in playing this map, it looks unlike anything I've ever seen in Forge.I can't DL maps (my fucking Bungie thing doesn't work, I can never be bothered to try to figure out why), but if you'd like to play some games on it sometime, let me know.

Now, for actual feedback, let me just say I'm very impressed with the layout and forging. I am not a forger myself, but I imagine that using so much merging in the Skybubble is a bit of a challenge, but you've done a killer job there. Also, you have a fuel rod cannon and deployable cover on the map, and in my book that's like +8574839 bonus points.

From your description, however, the attacker's base seems loaded down with cool goodies like Camo/Shields and power weapons that the defenders would have no access to. Maybe a one-way teleporter from the defender side to the attacker side (maybe the receiver node could be inside one of the caves?) would solve this? I'd make things more fair for the defenders, and the attackers would have to be more careful about going into the caves.

I dunno, I feel like I'm rambling. This map has infinite potential, dude. Keep forging.


Sig by B-W-C.
Lippy is offline   Reply With Quote
Old 2 Weeks Ago   #22 (permalink)
Junior Member
 
Join Date: Nov 2009
Gamertag: Arazra
Location: MA
Posts: 14
Very well forged, I would be interested in seeing how well this plays with a team slayer, say a 3v3 game. The two opposing sides as opposing bases.
Arazra is offline   Reply With Quote
Old 2 Weeks Ago   #23 (permalink)
Junior Member
 
Join Date: Jan 2008
Posts: 38
Actually the defenders have quite an arsenal to contend with. I added a mostly complete weapons list on the first post.

Team slayer was set up so that teams start on either base, but nuetral respawns can happen on either so teams can migrate to any part of the map.

Last edited by JackalAnubis; 2 Weeks Ago at 07:12 PM.
JackalAnubis is offline   Reply With Quote
Old 2 Weeks Ago   #24 (permalink)
Junior Member
 
Lippy's Avatar
 
Join Date: Aug 2009
Gamertag: Lipkatopolis
Location: MA
Posts: 81
Yeah, my ranting was aimed more at one-sided objective games, haha. Nevermind, I'd have to play it before I could really say anything about balance anyway.


Sig by B-W-C.
Lippy is offline   Reply With Quote
Old 2 Weeks Ago   #25 (permalink)
Member
 
Fluffy Pie's Avatar
 
Join Date: Jan 2008
Gamertag: Fluffy Pie
Location: Washington...The STATE
Posts: 139
Send a message via AIM to Fluffy Pie
My friends and I loved this map and we like the layout. THe only problem I had with it was getting confused when spawning and a couple times after I spawned I got confused. Other than this I thoroughly enjoyed it.


Thanks to nealsaviking HeadShot thingy
Fluffy Pie is offline   Reply With Quote
Old 2 Weeks Ago   #26 (permalink)
Member
 
AlexIsCoool's Avatar
 
Join Date: Feb 2009
Gamertag: AlexIsCoool
Location: Canada
Posts: 213
Send a message via Skype™ to AlexIsCoool
At first I was skeptical but now this looks like a lot of fun.
I can imagine it being very teamwork oriented.
Its one of the few maps that made me say "woah"

Send me a Friend Request if you would like to play custom games on it,
or testing for a possible v2?


Last edited by AlexIsCoool; 2 Weeks Ago at 10:49 PM.
AlexIsCoool is offline   Reply With Quote
Old 2 Weeks Ago   #27 (permalink)
Junior Member
 
Join Date: Jan 2008
Posts: 38
i had some comments about the spawning in tunnels being kinda confusing. I thought I could put them closer to the exits so you would know how to get out quicker, but they whole point of putting them so deep in the tunnels was to try and deter heavy spawn camping since the map isn't very big. So it's a bit of a tradeoff I guess, but I bet if you play the map a few times you'd become familiar with the layout.

Ya if anyone wants to test or help with map stuff send me a friend request or message in game, my handle is this same as my forgename
JackalAnubis is offline   Reply With Quote
Old 2 Weeks Ago   #28 (permalink)
Junior Member
 
Join Date: Sep 2009
Gamertag: Tiamat8
Posts: 32
Wow, great job jackel. I love these kinds of maps. I played a 7 on 7 game last night and overall was really impressed. Really the only thing i can reccommend is to not have so many trip mines by the barricades. Either take one out or make them respawn later. Also, the top sinper seems to spawn at like 30, cause it was usually there when i checked for it and a sniper dominates up on the top ridge, so maby make that spawn later too. That's really it though. I love how next to nothing is flat and boring and I like the flag base. I also like your idea of the deployable covers in the rocks by the bridge. This is going to stay on my HD for a while =)
A Fluffy Pillow is offline   Reply With Quote
Old 2 Weeks Ago   #29 (permalink)
Junior Member
 
Join Date: Feb 2008
Gamertag: Xii ShoGuN
Location: Los Osos, CA
Posts: 40
I just downloaded this two days ago and did a quick forge through and wow, I was truly impressed with the hills and caves and little crevices inside the attackers base. One part under the attackers base is actually under the sky bubble! It was apparently high enough to not die though lol. I'm intrigued to test this out for CTF, seems like it would be alot of fun. Is this your first post? because if it is, then your coming in with a big bang.







Looking for players to play team slayer with that are at least a 45 or above. Message me if interested.

Quote:
"Silence is golden. Duct tape is silver."

My Maps:

xxINFERNOxx is offline   Reply With Quote
Old 2 Weeks Ago   #30 (permalink)
Junior Member
 
Join Date: Mar 2009
Posts: 2
holy crap, this map seriously is amazing. i havent got a chance to play it with my friends or anything yet, but just looking over it in forge, the merging is beautiful, and i love the feel of the map, just with the mountain, pillboxes, underground base and paths, and everything. idk how much of a problem the bridge could be, i really dont see anything wrong with it, i mean you have plenty of equipment/vehicles/weapons for the attackers. any map could always have a v2, however, but this map is already amazing, and yes, feature worthy.
RedPwnerRanger is offline   Reply With Quote
Reply



« Necropolis | Gutter »
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:29 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0