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Old 2 Weeks Ago   #11 (permalink)
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This is definately one of the funnest looking maps i've seen in a while, I really like the mountainy area and all the underground tunnely parts on the other side. Is that just tin cups that make the hill? And did you edit that icture on the computer or is it straight from Halo?
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Old 2 Weeks Ago   #12 (permalink)
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I love the terrain, so this is great. most people do not put ghost merging to this kind of use. The inside tunnels make this survivable for those who are not within vehicles, but the bridge as stated before is not great for gameplay, although it does make a good choke point for the flag. The problem is I just hate to see this wasted on only one flag. This could make a great slayer map, or work for other objective gametypes.
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Old 2 Weeks Ago   #13 (permalink)
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Wow, I have to say this is a REALLY unique looking map. I'll give it a download and force my friends to play it and if the gameplay is good enough I might even expect it to get featured :P.

1% skill 99% luck
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Old 2 Weeks Ago   #14 (permalink)
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Just played a few games on it and it is very fun!

The brifge dosen't effect gameplay much because of the equipment for the attackers to use.

The only problem i have with the map owever is that there are quite a few holes at the end of passageways and such. This sort of makes it lose a bit of its moutainous feel but it is stll very good

8/10
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Old 2 Weeks Ago   #15 (permalink)
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I like it, actually. Terrain maps are pretty cool. You should try and playtest this with some really good players, because I feel that the Sniper could be powerful. Obviously I don;t know how it plays with it, but it basically overlooks the entirety of the Attacker's base and seems like it could be broken in the hands of good players. Just my two sense, lol. Good job.

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Onyx, Spectre, Salvation

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Old 2 Weeks Ago   #16 (permalink)
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This map is great but has two flaws from my point of view. First the tunnels arnt blocked off so you can easily fall out and die. Second all of the best weapons seem to be with the best power ups ie grav hammer with over shield. Anyways great map


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Old 2 Weeks Ago   #17 (permalink)
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I am really digging this map man, although im not such a fan of it in the skybubble. i believe you could do something like this on the main floor and save you some money by having a default floor too work with, but if you did id suggest making an elevated bridge then like 1 ramp to the defensive base and have everthing else elevated lol..

Oh yeah and i forgot you know you for a true minefield feeling you could have tried to make little slots in the bridge and place fusion coils that would be epic, a nice placed nade and boom everyone on bridge destroyed.

Last edited by CaptnSTFU; 2 Weeks Ago at 03:18 PM.
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Old 2 Weeks Ago   #18 (permalink)
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Holy crap. That's what I said when I saw this map. -hits feature button- Seriously, this deserves to be featured. The interlocking is truly amazing and the gameplay is addictive, plus it makes me feel special because I'm running around in a mountain :). Great work, man.
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Old 2 Weeks Ago   #19 (permalink)
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This is beautiful. The only thin i don't like is that the flags on the tin cups are collision free. If they were solid, the ghost couldn't splatter everyone in the "flag headquarters"

You have a dl.

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Old 2 Weeks Ago   #20 (permalink)
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Ok to address a few questions:

Yes, there are sections of the tunnels which have holes in the walls. You won't find holes in the floors, but there are indeed a few gaps which are easily avoidable unless you back up into them. Unfortunately because of budget reasons small things like this get through. I played the map several times and never fell once, it is pretty easy to not fall off.

Symmetrical / asymmetrical gametypes inlucding slayer, assault, territories, king of the hill, oddball, capture the flag, and infection have all been set up on the map. I have not tested them on the map because I find getting a party of 8+ to play a unknown custom game to be VERY FRUSTRATINGLY DIFFICULT. In my tests of the map everyone seemed to want to keep playing CTF and not try any other gametypes, so I listed this since I tested it the most.

That one picture of the jeep driving over the bridge with speed blur around it was edited in photoshop haha!. If you're unfamiliar with photoshop filters there is a feature to do a radial blur, which streaks everything back from a center point, giving it a tunnel vision type effect.

anyways thanks for the comments, this was my first use of ghost merging and it has allowed me to try out my more complex ideas which i would never dream of trying using the traditionally method.

Last edited by JackalAnubis; 2 Weeks Ago at 04:44 PM.
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