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Old 2 Weeks Ago   #1 (permalink)
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Disposition



Disposition

  1. the predominant or prevailing tendency of one's spirits; natural mental and emotional outlook or mood; characteristic attitude
  2. arrangement or placing, as of troops or buildings.
  3. a pretty good song by Tool
  4. my newest map
Disposition started as a simple design in Rhino 3d, posted in Forge Discussion. It has since then grown into much more than that.

This is a symmetrical map set in the skybubble. The map has railings where I deemed them necessary and features multiple levels and walkways leading to each base, as well as a center route for fast, but dangerous travel to the opposing base.

Screenshots


^Overview^


^Outside of red base^


^inside of red base^


^Center structure^


^lower level. note the new railing^


^one of the side platforms^


^support structure holding everything up. I wish I had more stone columns^

Weapons/Equipment

Weapons
6x Battle Rifles / 2 extra / 10 sec
2x Carbines / 1 extra / 10 sec
2x Needlers / 1 extra / 60 sec
2x Sniper Rifles / 1 extra / 120 sec
1x Rocket Launcher / 1 extra / 120 sec

Equipment
4x frag grenades / 10 sec
12x plasma grenades / 10 sec
1x Overshield / 120 sec

The map is set up for 8 player FFA, Team Slayer, Multi-Flag, Territories, and KOTH. The reason it isn't set up for anything else is that those gametypes are not recommended.

I highly recommend 6 player FFA, 4v4 slayer, Team KOTH, and Multi-Flag with instant flag return. Those were really good during testing.

Gameplay


^8 player FFA from Xang Yang's POV. It was a little hectic, so I recommend 6 player. Still fun though.^


^4v4 slayer from my POV. Fast paced, tons of fun.^


^Team KOTH from KoD Cyrax 51's POV. Also very fast paced and lots of fun. Note that the hill in the base in the end has since been removed. It caused spawn problems.^


^Multi-Flag with instant recovery from th3 kuzinator's POV. To my chagrin, it was really good. I don't think regular recovery would work very well though.^

Updates

V2 update.
fixed the edge on the back of blue base that you could stand on. fixed the corner wall on the lower level that was higher than the others. tweaked respawns.
V3 update.
added railing to the upper rocket ramps. BRs, carbines, and plasma grenades are now 10 sec (was 30). rockets and OS are now 120 sec (was 180). needlers are now 60 sec (was 90). added 4 plasma grenades; 2 in front of each base. removed the two base hills in KOTH. The edge of the tube piece inside the bases turned out to be a camping spot, that has been fixed.
V4 update
lowered color columns. they could be used to get on top of the base.

Download Disposition

I hope you all enjoy the map. Peace.

Awesome sig made by Kidbomber


My Competitive Maps
Complex (editing) | Disposition(NEW!)

My Classic Remakes
Hang 'em High(completed) | Derelict(needs work) | Prisoner (Delayed)

Last edited by Decadence Night; 8 Hours Ago at 05:54 PM. Reason: updated pics, added gameplay vids, updated weapon spawns, etc.
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Old 2 Weeks Ago   #2 (permalink)
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It looks as sexy in halo as it did in Rhino.

It looks so well made.
*tear*

Im Downloading it right away to play it.


(click me!)
(1200+ Downloads)
(Featured on Forgebattle)

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Old 2 Weeks Ago   #3 (permalink)
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Hey you made it! Looks great and exactly like your design, which btw you should really put on here, its cool... Well anyways looks really good you shoulda put it up for testing :(

Jumping Maps:
Jumper: Sandbox | Jumper: Expert | Mountian Climb | Always Sliding | Serenity | Contents (final jump map) | Mountain Climb v2

Other Maps:
9Mins till Evac | Conquest map (80%) | Monument (asset)





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Old 2 Weeks Ago   #4 (permalink)
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Quote:
Originally Posted by JumpMan View Post
Hey you made it! Looks great and exactly like your design, which btw you should really put on here, its cool... Well anyways looks really good you shoulda put it up for testing :(
done.

and i'll test it in a week or two. it might be longer than that. the quarter is more than half over and i have a massive research paper that i have to start on a week ago. I'll see you in TG when that's done with.

Awesome sig made by Kidbomber


My Competitive Maps
Complex (editing) | Disposition(NEW!)

My Classic Remakes
Hang 'em High(completed) | Derelict(needs work) | Prisoner (Delayed)
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Old 2 Weeks Ago   #5 (permalink)
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woot finally, this map is beautiful. Im totally downloading. Honestly, I cant see any other slayer map with that great forging standards. my opioion. Im playin it now.
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Old 2 Weeks Ago   #6 (permalink)
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That last picture just looks epic, I'll probably take a look at this after I eat. Nice use of columns.

Do you like Tool? That's why I even looked at this map.



> Thanks to the interwebs for my sig <

Last edited by Kronos; 2 Weeks Ago at 08:09 PM.
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Old 2 Weeks Ago   #7 (permalink)
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yes i am a tool fan.

Meta and I had a short 1v1 earlier today. he pointed put some flaws in the spawns and some minor aesthetic things. I'll do a v2 as soon as I feel like it, and set up a date with the tester's guild as soon as i have the time.

V2 update
  • fixed the edge at the back of blue base that you could stand on
  • fixed the corner on the lower level that was higher than the others.
  • tweaked respawns.

Awesome sig made by Kidbomber


My Competitive Maps
Complex (editing) | Disposition(NEW!)

My Classic Remakes
Hang 'em High(completed) | Derelict(needs work) | Prisoner (Delayed)

Last edited by Decadence Night; 2 Weeks Ago at 02:48 AM.
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Old 2 Days Ago   #8 (permalink)
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Massive Update!

After a great session with the testers guild (shoutouts to all of the testers, you guys are awesome), i've updated several aspects of the map. I added railing to the upper rocket ramps (see pic #5). I added a wedge to the opening of the drop in the bases. It was a camping spot (see pic #3). The games turned out to be much more fast paced than I expected, so I lowered the respawn times on most of the weapons.
  • BRs, 10 sec, (was 30)
  • Carbines, 10 sec, (was 30)
  • Plasma Grenades, 10 sec (was 30)
  • Needlers, 60 sec, (was 90)
  • Rockets, 120 sec, (was 180)
  • OS, 120 sec, (was 180)
I also added 4 more plasma grenades. There are 2 in front of each base now.

Spawning became an issue in KOTH when the hill moved to one of the bases, so those two hills have been removed. There are now 2 hills; one at OS, and one at rockets.

I took the liberty of posting the videos of our test session to show you just how the map plays. I think most will agree that the map is fun, fast paced, and just feels natural. I'm truly proud of the work I've done here.

Awesome sig made by Kidbomber


My Competitive Maps
Complex (editing) | Disposition(NEW!)

My Classic Remakes
Hang 'em High(completed) | Derelict(needs work) | Prisoner (Delayed)
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Old 2 Days Ago   #9 (permalink)
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It looks amazing, I dl now and i'll try it tomorrow...
the gameplay looks very amazing, perhaps it's damage we can't to climb from bottom to top of the camp?(in CTF)
But slayer looks very good

Last edited by Petque; 2 Days Ago at 10:44 PM.
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Old 2 Days Ago   #10 (permalink)
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Looks incredibly well made and well playable.
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decadence night, disposition, sandbox, skybubble, symmetrical



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