Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 3 Weeks Ago   #1 (permalink)
Junior Member
 
Join Date: Oct 2009
Gamertag: Syber Fantasy
Posts: 7
Network


Network
Plays Slayer/Free for All

About the Map
Network is an abandoned town with most of it's buildings left intact. All it's vehicles are still present and likewise with the weapons. The layout is very complex at first but once you learn the pipelines you soon find your way around this abandoned town quickly... though it's a war so you'd better learn quickly. Although it isn't amazingly forged it plays very well.

Gametypes and Players
Network is a pure slayer map. Best played as a Free for All. It has no settings for objective games but feel free to add them in yourself. It plays as many as 2-8 players because it is fairly sizeable.

Specialities
  • Great free for all, heavy vehicles and weapons to counter them.
  • Unique pipeline system.
  • Many levels to each building filled with useful weapons to take out the opponent and save your spree!
  • A lack of grenades means you have to use what you have.
  • Map layout helps seek out the target easily through use of prediction.
Vehicle List
  • 2x Ghost
  • 3x Mongoose
  • 2x Chopper
  • 1x Hornet
  • 1x Scorpion
  • 1x Banshee
  • 1x Wraith
  • 1x Warthog, Guass
Screenshots



Thank you for reading I hope you enjoy my map! For download link click the title. Thanks!


SyBer Fantasy is offline   Reply With Quote
Old 3 Weeks Ago   #2 (permalink)
Member
 
pyro6666's Avatar
 
Join Date: Aug 2009
Gamertag: fang3013
Posts: 254
Gauss scorpion hornet and chopper? All on one side?!?!?!?!
The tunnel idea is something good to start your map around, but everything else is too open, and the vehicles are in now way equal. You should also put a weapons list here. You just need to add cover, merge, and really finish what you have started here.
pyro6666 is online now   Reply With Quote
Old 3 Weeks Ago   #3 (permalink)
Member
 
Ac3Snip3r's Avatar
 
Join Date: Jul 2009
Gamertag: TARuetz
Location: Trapped in a microwave
Posts: 355
Add some more to the map, balance the vehicles by getting rid of the tanks and adding a ghost to the banshees side. Well, just make it more balanced and tell us what weapons are on the map since you call it so "balanced." Maybe make a v2 cleaning up all of the crooked walls like in the last two pics. Otherwise the gameplay will be,well, one sided and hazardous.


Originality Guaranteed!
Behold the Awesomeness that is Precipice!
Bubblez(map preview)
Quote:
Originally Posted by Norlinsky View Post
OH MY GOD I KNEW IT! Clouds DO exist!
Ac3Snip3r is offline   Reply With Quote
Old 3 Weeks Ago   #4 (permalink)
Junior Member
 
Join Date: Jan 2009
Gamertag: A Punker
Location: Ohio
Posts: 31
I have to say it looks like you wanted to make it open for the vehicle idea of the map but it could use some objects in certain areas because you know players on foot will be easily taken out by the vehicles especially without any form of grenades to give an appropriate defense. Tunnel idea is sweet and maybe you could make platforms on the top so to give players on foot a high ground advantage to equal out against vehicles.

A Punker is offline   Reply With Quote
Old 3 Weeks Ago   #5 (permalink)
Junior Member
 
Join Date: Oct 2009
Gamertag: Syber Fantasy
Posts: 7
Ok thanks for the feedback, I was considering a second vehicles building which I will make. I will produce a V2 shortly.
EDIT:
However you may want play the map before calling it 'unbalanced' because the hornet and scorpian can only be accessed by a pipe from the otherside of the map.

Last edited by SyBer Fantasy; 3 Weeks Ago at 04:01 PM.
SyBer Fantasy is offline   Reply With Quote
Reply

Tags
city, network, pipeline, sandbox, slayer



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:14 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0