A Headlong-inspired map.
Deadlong is a map that takes place in the Crypt level of Sandbox. It was heavily inspired by the Halo 2 map, Headlong. Many of the features of this map are similar to that of Headlong, but because Headlong is much bigger than Sandbox, the map became less a remake and more an original map. Deadlong was not designed to be entirely aesthetically pleasing, so I hope some of the Forging used in some parts doesn't feel lazy. Of course, at the same time, I wanted to get this map done because it was bugging me. But before I make any serious chnages, I would like to know what my fellow Forge-Union-ers thought of it so far. Enough talk, let's take a run down, shall we?
Please Note: So far, this version only supports Team Slayer and Flag gametypes. I wanted to show this to the public before I went more into detail. Also, I don't really want to hear about aesthetics, as I know they aren't super great at the moment. I want feedback on the actual map, map layout, and weapon layout before i make the final, pristine version. The aesthetics will be handled, I assure you. Please give me some advice to improve the map. Thanks!
This is the Defender's starting spawn. It takes place behind a large building, which is the Defender's main place to....well....defend. There are multiple entrances into the building, including two narrow and clausterphobic stairways and two catwalks high above the map connected to the building. The Flag spawns on the ledge overlooking the map, and the ledge can be seen from everywhere on the map besides behind the building, which makes it a power point, but also hard to defend because everyone can see you, espcially with a Guass Hog on the map XD
It is very cramped and clausterphobic inside of it, but well protected from the vehicles of the map, and turns outside parts, consisting of long range and power weapons and vehicles, to close quarter hallways and catwalks Infantry must traverse.
Defenders have access to an Overshield, 2 Ghosts, a Shotgun (2 Clips), a Spartan Laser, Beam Rifle, and a Rocket as far as power weapons. they also get a Power Drain. Their base is cramped and easy to infiltrate, however, if you consider the advantage the Attackers also have....
This is where the Attackers spawn, in this building.
Here is a view of the Attacker's side of the map. Attacker's base is less cramped and is designed for the team to take several options. To the right of the starting spawn, there is a ramp that takes you to the high ground. Up there is access to the Active Camo, as well as direct access to the catwalks that lead into the Defender's base. From the starting spawn, if you head right down a ramp to the ground floor, you can find a shotgun right next to the ramp. There is a Sniper directly in the corner of the map
under the Attacker's Catwalk (where the active camo spawns). This puts the sniper in not such a height-dominating place, but also so players can use it from the ground to take out enemies at higher altitudes (aka on top where the Defender's Rocket and Flag are. They also spawn near a Regen (next to the Warthogs).
To the left of the starting spawns, a Guass Hog and regular Hog are there.
This is where the Attacker's Rocket spawns. It is to the left of the starting spawns, passed the man cannon , under the bridge.
Here is a view from on top of one of the upper bridges, looking across at the other bridge and the Defender's ledge.
The sticky grenade of choice on this map is the Spike grenade. It is underused, and I think would be great for getting around those cramped hallways, filling them up with deadly spikes. It is also a great way to counter the vehicles.
Attackers, get a guass hog, much like Headlong. It is great for countering all those heavy weapon specialists, or those pesky snipers and campers. It isn't overpowering, either, because there are so many catwalks and buildings for players to traverse. Defender's get 2 Ghosts, like the original headlong. The ghosts aren't as powerful as the Hogs, but the Defender's also get a Spartan Laser and more geometric advantages, so it balances out. Let's check out that weapon pallet:
BR x9
SMG x4
Spiker x2
Mauler x1
Shotgun x2
Sniper x1
Beam Rifle x1
Rocket x2
Spartan Laser x1
Plasma Pistol x2
Brute Shot x2
Needler x1
Carbine x2
Frag Grenade x4
Spike Grenade x8
Power Drain x1
Regen x1
Bubble Shield x1
Overshield x1
Active Camo x1
Ghost x2
Warthog x1
Guass Hog x1