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Old 3 Weeks Ago   #11 (permalink)
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wow very nice! i like your use of what i assume ghost merging and the interlocking is clean. lets hope it plays as well as it looks. but do the guardians fire at the walls of the map cos that gets annoying... but anyway, a download, i cant wait to play it!! :)

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Old 3 Weeks Ago   #12 (permalink)
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I have been waiting for a map like this, so thankyou sir! Looks great and you have my download.

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Old 3 Weeks Ago   #13 (permalink)
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Quote:
Originally Posted by JoshRicks View Post
wow very nice! i like your use of what i assume ghost merging and the interlocking is clean. lets hope it plays as well as it looks. but do the guardians fire at the walls of the map cos that gets annoying... but anyway, a download, i cant wait to play it!! :)
Sorry, should have explained this in the thread, i have blocked off the missile turrets with y intersections, you can hear the missiles in the distance but that is as much as they interfere with play.

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Wow I really love how you used the natural slopes of the dunes to create a floor for your map! I have never seen a sandbox map that uses this technique and I think it gives it a certain uniqueness that makes it stand out from the rest. Great job =)
Ive wanted to build a map out in the dunes for a long time but before ghost merging was discovered it would have taken far too long, as soon as i learned GMing i decided to do it.

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Old 3 Weeks Ago   #14 (permalink)
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It was great to see this map in the making, as usual eh, Paranoia. It was also rather fun to stir up the trouble during the making along with other things.

I'm not sure if I can call this your 'best' work, it's certainly up there with your others but Sacrifice was my favourite by far. Only thing that bugs me really is where the Camo spawns...

P.S. Shame on those of you who let this reach page 2 so quickly!

Last edited by Artemis; 3 Weeks Ago at 08:13 PM.
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