Nice asym. I like the column wrap-around and the structure of blue base. I'll dl and test it later, after that I will get back to you with any problems I find with the map. 4/5
Impressive. You've pulled off another frighteningly good map. Haven't tested yet, which I'll do once I delete a few maps, but I can rate aesthetics: 5/5. Ramp up to the front enterence of the attackers base is epic. Period.
That cone is no laughing matter. I once heard that it leapt 30 feet into the air, came down, and smashed Virgil right in the head. And then it killed Hitler. No lie.
The geomerging rocks! Yeah, well done on the forging, man. There are some really nice aesthetic structures here, and the map is very clean overall. Nice work.
Cool, thanks. I forgot to mention that I added a rendered clip into the post for the people who had only seen the pics, they can now really see the entire map. Thanks again.
Now that I have played two games on it. I much more understand how this map is supposed to work.
From just the pictures alone, I couldn't see how the map flows around the centerpiece, and was confused about the layout A LOT.
After a game of slayer, I can understand your weapons but Ive always had something against the shotgun, even if it is necessary to the flow of the power weapons, I would much prefer a mauler or brute shot. The sniper works perfectly but I think that the rockets should be on a longer respawn.
The game of One-Flag was perfect in my opinion, nothing to help you with that.
Sorry for doubting you in the beginning.
Oh and one last thing. If this earns you your Architect, I wont be surprised, you've earned it, and DESERVE it.
Actaually, I love the brute shot and wanted to incorperate it. The problem is that it helps break the map and I f used it, this thread would be spammed with posts saying,"I have nothing to do with my life, so I broke your map with the Brute shot". Too many people care about breakability. But thanks for the comments bro.
Also, I doubt this gives me Architect. Its a good map but not my best, but thats cool cuz I have 2 maps in the works right now and 1 is for sure to be one of my best. Think Cyrus on a way larger scale.
Haven`t had a chance to look at this in game yet, but judging from pictures and what others have said, it looks great. I love the curved walkways with the stone platforms under them especially. Keep up the good work!