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Old 10-28-2009   #11 (permalink)
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Nice asym. I like the column wrap-around and the structure of blue base. I'll dl and test it later, after that I will get back to you with any problems I find with the map. 4/5

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Old 10-29-2009   #12 (permalink)
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Impressive. You've pulled off another frighteningly good map. Haven't tested yet, which I'll do once I delete a few maps, but I can rate aesthetics: 5/5. Ramp up to the front enterence of the attackers base is epic. Period.

Maps that will be made using Reach Forge:

Herrenvolk (campaign style VIP map series)
End of World (campaign style Infection/Invasion map series)

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Old 10-29-2009   #13 (permalink)
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I just played a 2v2 Team BRs map on this, and here's my review.

-Likes:
•Great, simple base designs.
•Nice overall layout.
•Weapons played out nicely.

-Dislikes:
•Rockets were too hard to find.

Other than that, a great map.

Also, I know I missed sometings, I only played a 2v2 to 15.
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Old 10-30-2009   #14 (permalink)
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Wow, well one thing's for sure.

The geomerging rocks! Yeah, well done on the forging, man. There are some really nice aesthetic structures here, and the map is very clean overall. Nice work.
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Old 10-30-2009   #15 (permalink)
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Cool, thanks. I forgot to mention that I added a rendered clip into the post for the people who had only seen the pics, they can now really see the entire map. Thanks again.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

Collaberation with Deathtoll77
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Old 10-31-2009   #16 (permalink)
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Now that I have played two games on it. I much more understand how this map is supposed to work.

From just the pictures alone, I couldn't see how the map flows around the centerpiece, and was confused about the layout A LOT.

After a game of slayer, I can understand your weapons but Ive always had something against the shotgun, even if it is necessary to the flow of the power weapons, I would much prefer a mauler or brute shot. The sniper works perfectly but I think that the rockets should be on a longer respawn.

The game of One-Flag was perfect in my opinion, nothing to help you with that.

Sorry for doubting you in the beginning.

Oh and one last thing. If this earns you your Architect, I wont be surprised, you've earned it, and DESERVE it.


BIG thanks to Miraj for the sig
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Old 11-01-2009   #17 (permalink)
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Actaually, I love the brute shot and wanted to incorperate it. The problem is that it helps break the map and I f used it, this thread would be spammed with posts saying,"I have nothing to do with my life, so I broke your map with the Brute shot". Too many people care about breakability. But thanks for the comments bro.

Also, I doubt this gives me Architect. Its a good map but not my best, but thats cool cuz I have 2 maps in the works right now and 1 is for sure to be one of my best. Think Cyrus on a way larger scale.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

Collaberation with Deathtoll77
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Old 11-01-2009   #18 (permalink)
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Haven`t had a chance to look at this in game yet, but judging from pictures and what others have said, it looks great. I love the curved walkways with the stone platforms under them especially. Keep up the good work!
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Old 11-03-2009   #19 (permalink)
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Quote:
Originally Posted by Zombievillan View Post
Think Cyrus on a way larger scale.
Oh. My. God.

I loved Cyrus... you must finish soon.
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Old 11-05-2009   #20 (permalink)
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LOL, Thanks, its almost done. Just need weapons and spawns and such. Kinda tuff though cuz I just had a kid and all.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

Collaberation with Deathtoll77
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