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Old 4 Weeks Ago   #1 (permalink)
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Ascendency


= Ascendency v1.41 =

Description

This is an asymmetrical map made in the crypt. It features an array of massive vine-like structures,
but still maintains a layout consisting of 2 main bases and another 2 side bases.
The "vines" can be used for another way into the bases or just for an easier, yet more vulnerable route.
It was designed and forged by me, with help from Prodigy X, Stoyben, Sir Toppum Hat1,
and me oswald. It has 2 snipers, directly across from each other, and an active camo in its own base on
the side. It has been tested, but it could use more. If you would like to help some time, send a
message to the GT: DMs Vyctoriouz.


Version 1.41 Changes

  • Starting point issues fixed
  • A couple spawns moved
  • Territory location fixed
  • Blue sniper easier to jump out of
  • Weapon spawn times fixed



Weapon Set
  • Sniper Rifle x2
  • Battle Rifle x6
  • Carbine x2
  • Needler x2
  • Plasma Grenade x8
  • Bubble Shield x1
  • Power Drain x1
  • Regenerator x1
  • Active Camo x1



Screenshots

Overview 1


Overview 2



Red Base


Red Sniper



Red Ramp



Blue Base


Blue Base 2


Blue Sniper


Blue Sniper Interior


Bubble Base (Picture shows shotgun, but its a bubble now.)



Camo Base 1



Camo Base 2




Download

Last edited by InSaNiTy 1993; 4 Weeks Ago at 06:47 PM. Reason: Version 1.41
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Old 4 Weeks Ago   #2 (permalink)
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This map looks amazing! Even though I have never played this map, and my only experience of it are the screenshots that I’m looking at on my low quality computer monitor, and I have no idea of how the map plays except what you just told me, I’ll give you the best score possible and completely invalidate anyone else’s attempt to actually play this map and give it the score it actually deserves based on it’s playability, flow, and the skill of construction. Also this map need way more missile pods and teliporoders.

JK

I really enjoyed helping you on it. I remember the first day i saw it. I jizzed my pants. The map has really evolved from that first time, and the changes you made create a unique and fun map. Great map Frankie and great post.

Last edited by The Sir Toppum Hat; 4 Weeks Ago at 10:06 PM.
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Old 4 Weeks Ago   #3 (permalink)
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Quote:
I just Jizzed myself, and you just got a Download. That looks absoluetly amazing, and playable. About how far can you go up it?

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Old 4 Weeks Ago   #4 (permalink)
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Quote:
Originally Posted by Bloo Jay View Post
I just Jizzed myself, and you just got a Download. That looks absoluetly amazing, and playable. About how far can you go up it?
Well, on the right side, only to the block unless you grenade jump. On the left though, you can go up and jump on top. You're not gonna do it on accident, but it is possible. I'll probably fix it in the next version, but it gets hard when there's no items left to spawn lol.



My Maps:
Shockwave, Ascendency

Coming Soon:
Enrichment, Counterpart
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Old 4 Weeks Ago   #5 (permalink)
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when you first showed me the layout, i thought you were insane, this shows me that anything is posable. I was pleasantly surprised how well the vine-like design make's it play. while playing i hardly felt that I would be cornered, i always had an option. It was a pleasure to help shape this map. Good to see you fixed that corner too ;)

Last edited by me_oswald; 4 Weeks Ago at 10:15 PM.
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Old 4 Weeks Ago   #6 (permalink)
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I downloaded, and after a quick run though on forge, I have to say that this is map is very unique in its design and aesthetics with the vine like structures and the grass hill. I've just got to say this is absolutely amazing. I really need to play slayer on this, everyone will just be so in awe of the masterful aesthetics, the won't notice I'm 4-shotin them! Nice job! Seriously, can't wait to see more of your maps.


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Old 4 Weeks Ago   #7 (permalink)
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This is incredible forgeing and it really ties into the gameplay. Personally I think a ground level sandbox map like this would be great with a banshee. I am definitly downloading this.
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Old 4 Weeks Ago   #8 (permalink)
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The double boxes arranged in an aesthetic root like fashion are amazing, just like bluejay said. looks playable. But it seems like there would never be a "balanced" BR fight, consideing the constant elevation changes. A very good map indeed, based on looks, this map gets a perfect 5/5, but gameplay is the main thing, which is why ill DL and get a game going ASAP.

good job
for now 4.85/5
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Old 4 Weeks Ago   #9 (permalink)
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OH MY GOD!

I'm pretty impressed, it looks awesome, I seriously think this could be featured.

I just love the "tree" in the middle of the map, one of the most unique thinks I've ever seen forged.
And the layout of the bases also seems good.
Download for sure.
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Old 4 Weeks Ago   #10 (permalink)
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heyman glad to see you posted this map after a long time 5/5 good game play great aesthetics love the vine theme.

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Tags
abstract, asymmetric, crypt, flag, slayer



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