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Old 10-17-2009   #1 (permalink)
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Deadbolt



Deadbolt - Atlas
Deadbolt - MLG

Wizard / Warlock Remake

Created By:
NeXn

Recommended Gametypes:
+King
(TaK, I need the little gametype icon haha)

Weapon List:

Atlas Version:
1x Active Camo - 90 - Top Mid
1x Regenerator - 60 - Bottom Gold
1x Shotgun - 90 - Bottom Green
1x Plasma Rifle - 90 - Bottom Gold
2x Needler - 60 - Bottom Red, Bottom Blue
2x Carbine - 30 - Top Red, Top Blue
2x Battle RIfle - 10 - Top Gold, Top Green
8x Plasma Grenades - 30 - Each Bases Alley

MLG Version:
1x Active Camo - 90 - Top Mid
1x Mauler - 90 - Green Platform
1x Plasma Rifle - 90 - Gold Platform
4x Carbine - 30 - Top Red, Top Blue, Bottom Gold, Bottom Green
4x Battle RIfle - 10 - Each Bases Health Pack
8x Plasma Grenades - 30 - Each Bases Alley

Well, after being planned to be released with the Map Pack, here's Deadbolt. As you know, this is a Wizard / Warlock remake. I've made some changes to the design to better suit Halo 3's gameplay mechanics. Some of the changes are, extended health packs, this was done so the lift area is larger and the line of sight from alley to alley isn't just a straight away like before. I think this greatly improves gameplay. I also opened up the tele cubbies more, to prevent camping the teleporters in CTF and Ball, as this was a big aspect I didn't like in Warlock. Also, you will probably notice the height changes how everything get's taller from base to plat to top mid, I did this to increase the vertical aspect of the map. In Warlock, everything was really small compared to Wizard, which I didn't like, so I tried to translate the larger structures from Wizard into Deadbolt. This map has come a long way since I first started it during the Map Pack and I'm very proud of it. I hope you enjoy it.

Overview.
















Click Here To Download

Download and leave feedback / problems here, or PM me.
Updates will be listed in the post below.

Last edited by iTs_NeXn; 3 Weeks Ago at 12:47 AM.
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Old 10-17-2009   #2 (permalink)
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looks very nice. The pictures kinda bother me though, they look nice and all, but It kinda gives the map a better feel than it actually has. I know when I start up this map it'll just be bland Sandbox colors.

Anyway, can you escape / get on the outer wall?
And would it have been possible to make the center tower thing tall? Or was it not tall in Halo CE?

[never played MP in CE...]


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Old 10-17-2009   #3 (permalink)
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I understand you made changes to outfit Halo 3's gameplay mechanics as you stated, and there are some nice little touch ups I can see but...I mean. Was this really necessary? I can't honestly see myself downloading this to be honest, it's really just, one more Hang 'em High remake, or one more stereotypical infection map, or one more racetrack.




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Old 10-17-2009   #4 (permalink)
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Good job on the map. =D In the screen shots the map looks pretty dark, I hope it actually looks like that.
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Old 10-17-2009   #5 (permalink)
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Originally Posted by TpYourHouse View Post
Good job on the map. =D In the screen shots the map looks pretty dark, I hope it actually looks like that.
This is what we call photoshop my good friend, don't believe everything you see.




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Old 10-17-2009   #6 (permalink)
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I like the forgeing and this is one of the better hang em high remakes, but there are so many remakes out there, your time would be better spent focusing on something original. These remakes are really overdone.
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Old 10-17-2009   #7 (permalink)
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Wow, I'm really Impressed. The atmosphere you crafted here is amazing. After a forgethrough, I was so happy not to see the bland hues of grey that normally are associated with sandbox. The pictures don't totaly overexagerate the feel of the map. The lighting and forging are phenomenal, eventhough areas like the red/blue tele are a little dark. As far as I know, this is the best Wizard / Warlock remake I've ever seen. I am glad I dled it.

EDIT: I'm also a little confused, I'm 90% sure this is a wizard / warlock remake but 2 people above me called it hang em high...

Last edited by A Fluffy Pillow; 10-17-2009 at 09:43 PM.
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Old 10-17-2009   #8 (permalink)
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Quote:
Originally Posted by A Fluffy Pillow View Post
Wow, I'm really Impressed. The atmosphere you crafted here is amazing. After a forgethrough, I was so happy not to see the bland hues of grey that normally are associated with sandbox. The pictures don't totaly overexagerate the feel of the map. The lighting and forging are phenomenal, eventhough areas like the red/blue tele are a little dark. As far as I know, this is the best Wizard / Warlock remake I've ever seen. I am glad I dled it.

EDIT: I'm also a little confused, I'm 90% sure this is a wizard / warlock remake but 2 people above me called it hang em high...
I think he was comparing remakes or something.

Nexn, I'm really impressed by you once again. I saw this on MLGPro yesterday. I like how you didn't just make "another remake", but instead you changed it up and made new additions to Warlock. I'll be sure to give you some feedback once I get a game on it. I really happy you adjusted the teleporters to make them non-campable as well.

-AmercanPsycho

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Old 4 Weeks Ago   #9 (permalink)
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I've just downloaded and had a quick walkabout and game. The map is exquisite in detail, aesthetics and clean forging, absolutely top notch. As someone that still loves CE and still yearns for the classic maps of the olden' days, this can't get any better.

Of course its not perfect, there are little bumps and some places are a little too dark for me (even on higher brightness) but for feel, flow, visuals and just an all round immense map you can't really get any better.

I don't care if there are other remakes out there, this is still a spectacular map which should be staying on my HD for many nights to come. Great job neXn!
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Old 4 Weeks Ago   #10 (permalink)
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I played KOTH on this with a 4v4 party last night and it was hell-a-fun. I really like how the hills are all on higher ground and susceptible to heavy fire. And having to jump for the middle hill made for some really intense battles for the middle hills.

My only complaint is that is was very dark. Could you possibly move the lights a little closer to the playing area? That would probably take away from the feel of the map and how accurate of a remake it would be... but I think it would help gameplay a lot.
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