Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 4 Weeks Ago   #11 (permalink)
Member
 
Recon Speller's Avatar
 
Join Date: Aug 2009
Gamertag: DANJESS99
Location: My Map , Your Map .
Posts: 257

Wow you did a really good remake of warlock !

The teleport are very cool for them colome on each side of him !

The midle look very aeshwestic and the name are very original !

Good map and i give you a download ! 5/5 .

Recon Speller is offline   Reply With Quote
Old 4 Weeks Ago   #12 (permalink)
Premium Member
 
Join Date: Jan 2008
Posts: 73
Thanks guys.

This isn't a Warlock remake. More of Halo 3's version of Wizard and Warlock. The effects will most likely stay. I have no problems what so ever with the darkness. You either have a very dark TV or you just haven't gotten used to it.

Keep in mind that if you're beating somebody they sometimes have to find something about the map to complain over.

Last edited by iTs_NeXn; 4 Weeks Ago at 08:14 PM.
iTs_NeXn is offline   Reply With Quote
Old 4 Weeks Ago   #13 (permalink)
Mongoose Master
 
LIGHTSOUT225's Avatar
 
Join Date: Jan 2008
Location: San Diego, CA
Posts: 5,952
Ive played a couple games on this now, and while incredibly well-built, both games were littered with players complaining about how dark it is. The colorblind/juicy combo works much better in the skybox than it does the crypt (which is naturally darker). I can delete the fx easy enough on the copy I have, but I thought you might want to consider ditching them altogether.
LIGHTSOUT225 is offline   Reply With Quote
Old 4 Weeks Ago   #14 (permalink)
Premium Member
 
Join Date: Jan 2008
Posts: 73
Quote:
Originally Posted by LIGHTSOUT225 View Post
Ive played a couple games on this now, and while incredibly well-built, both games were littered with players complaining about how dark it is. The colorblind/juicy combo works much better in the skybox than it does the crypt (which is naturally darker). I can delete the fx easy enough on the copy I have, but I thought you might want to consider ditching them altogether.
I edited my above post.
You most likely just need to get used to it.

It will be looked into further around the time of MLG v8 testing.
iTs_NeXn is offline   Reply With Quote
Old 4 Weeks Ago   #15 (permalink)
Mongoose Master
 
LIGHTSOUT225's Avatar
 
Join Date: Jan 2008
Location: San Diego, CA
Posts: 5,952
My TV isnt close to dark, in fact, its much brighter than how default Halo displays. It may not be too dark for you, but its clearly too dark for many others. The fx just aren't working here. period.

Its ok, Ill just delete them on the copy I have.
LIGHTSOUT225 is offline   Reply With Quote
Old 3 Weeks Ago   #16 (permalink)
Member
 
Decadence Night's Avatar
 
Join Date: Apr 2009
Gamertag: Decadence Night
Location: Pacific Northwest, USA
Posts: 158
guys, play the map before commenting. the pics aren't photoshopped, he used fx orbs.

while you may see it as a reimagining into halo 3, that's just another way of saying remake. the map is very well forged, that makes it my favorite wizard remake or "reimagining" or whatever. the forging is the only thing that really sets this map apart though. wizard is by far the easiest map to remake. try something more challenging, then you'll really have my attension.

as for the darkness, i don't mind so much that you have to get used to it to be able to see well. i just dont like the way it makes the map feel.

Awesome sig made by Kidbomber


My Competitive Maps
Complex (editing) | Disposition(NEW!)

My Classic Remakes
Hang 'em High(completed) | Derelict(needs work) | Prisoner (Delayed)
Decadence Night is offline   Reply With Quote
Old 3 Weeks Ago   #17 (permalink)
Premium Member
 
Join Date: Jan 2008
Posts: 73
I'm looking into the lighting more to see what I can do.
I've played a few games where people did t like the darkness. But after a few play thoughs nobody complained about them and they actually liked them once they go used to them. I'll see what I can do though. I'm also looking at adding to the weapon set for the atlas version, suggestions?

If anybody has any reviews on the map that'd be great, as I love long thought out reviews.
iTs_NeXn is offline   Reply With Quote
Old 3 Weeks Ago   #18 (permalink)
Mongoose Master
 
LIGHTSOUT225's Avatar
 
Join Date: Jan 2008
Location: San Diego, CA
Posts: 5,952
I dig the atmosphere of the map with the fx, thats for sure. I just feel the tradeoff isn't quite worth it. While the middle of the map isn't too dark, the edges definitely are, IMO.

As for an ATLAS weapon set, Id like to see a Needler or 2, perhaps on the stone/gold plats, or underneath them.

I also saw someone mention either here or in the MLG forums (i get mixed up sometimes) that they'd like to see the plasma rifle/mauler moved underneath the platforms to the ground, so that you had to break top control to scoop them up. I really like the idea of that, and Id like to see how it plays. If I have customs going soon, I may hop over to forge and make the switch to see how it fares. In theory, it makes sense, but we'll see.
LIGHTSOUT225 is offline   Reply With Quote
Old 3 Weeks Ago   #19 (permalink)
Premium Member
 
Join Date: Jan 2008
Posts: 73
Quote:
Originally Posted by LIGHTSOUT225 View Post
I dig the atmosphere of the map with the fx, thats for sure. I just feel the tradeoff isn't quite worth it. While the middle of the map isn't too dark, the edges definitely are, IMO.

As for an ATLAS weapon set, Id like to see a Needler or 2, perhaps on the stone/gold plats, or underneath them.

I also saw someone mention either here or in the MLG forums (i get mixed up sometimes) that they'd like to see the plasma rifle/mauler moved underneath the platforms to the ground, so that you had to break top control to scoop them up. I really like the idea of that, and Id like to see how it plays. If I have customs going soon, I may hop over to forge and make the switch to see how it fares. In theory, it makes sense, but we'll see.
Those were my ideas too. I was thinking of moving the power weapons to bottom plats then put a needler under the other 2. Tell me what works best from your games bro.

Updated the original post with the Atlas version of Deadbolt. Most notable change is the weapon pallette, which now includes needlers, a shotgun and a regen, plus more. Download link in OP. Leave feedback in the Atlas thread if possible. Thanks.

Last edited by iTs_NeXn; 3 Weeks Ago at 01:00 AM.
iTs_NeXn is offline   Reply With Quote
Old 3 Weeks Ago   #20 (permalink)
Junior Member
 
Spaceneil8's Avatar
 
Join Date: May 2008
Posts: 46
I really like the atmosphere that the filters provide. You do get used to it after a while.

Also, you should switch the PR for a needler in the ATLAS version, and don't forget to add AR ammo.

Great map.
Spaceneil8 is offline   Reply With Quote
Reply

Tags
deadbolt, nexn, remake, warlock, wizard



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:46 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0