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Old 10-09-2009   #11 (permalink)
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Quote:
Originally Posted by PwnsauceAddict View Post
Wow this looks impressive, Im really liking how the layout is like guardian. But also it looks like it has a much different feel. This is a very good map for your first one, congrats. Im gonna dl this and try it out in 30 min when my brother gets home and edit my post
True. Guardian fans would love this. It's pretty neat and very impressively forged and designed.

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Old 10-09-2009   #12 (permalink)
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Thanks for the feedback, everyone. Stealth9Sneaker, here are the answers to your questions:
Quote:
1: Is it built on the SkyBox floor, or lifted up to a small height to prevent sudden death from falling?
It`s lifted up two box heights.
Quote:
2: What are the main path choices people take?
Usually they go around to shotgun or sniper rather than go through mid, and go to mid from there. (If at all) The lower halls are usually safer and less traveled.
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3: Are there any tactical jumps, and if so will you point them out?
Due to the size of the map, you can make a large amount of jumps, so there aren`t any specific tactical jumps. One useful jump I will point out is this:

You crouch and land on that ledge. Camping up there is not advised, as you`ll be shot down, but you can get the drop on someone below.
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4: Are the weapon spawns the same for Asymetric and Symetrical games?
Yes.
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5: Are there any special secrets you would like to release about tricks/tactics on the map?
Do you mean for making the map, or playing on it?
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Old 10-09-2009   #13 (permalink)
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Quote:
Originally Posted by Ghostly Zealot View Post
Thanks for the feedback, everyone. Stealth9Sneaker, here are the answers to your questions:
It`s lifted up two box heights.
Usually they go around to shotgun or sniper rather than go through mid, and go to mid from there. (If at all) The lower halls are usually safer and less traveled.
Due to the size of the map, you can make a large amount of jumps, so there aren`t any specific tactical jumps. One useful jump I will point out is this:

You crouch and land on that ledge. Camping up there is not advised, as you`ll be shot down, but you can get the drop on someone below.
Yes.
Do you mean for making the map, or playing on it?
Wow, thank you for all that information. I meant both for that last sentence you wrote.

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Old 10-09-2009   #14 (permalink)
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Originally Posted by Stealth9Sneaker View Post
Wow, thank you for all that information. I meant both for that last sentence you wrote.
In that case, for making the map, it just sort of came together. I looked through my old map sketches and liked the look of this, and it evolved as I forged. For playing, my only advice is to keep moving. Camping will get you nowhere here.
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Old 10-09-2009   #15 (permalink)
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looks amazing, but to make the fused columns more smoother, flip one over.

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Old 2 Weeks Ago   #16 (permalink)
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I played a match and it was great but in the base with the grav lift there are many bumps that affected the gameplay. Good map though. =)
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Old 2 Weeks Ago   #17 (permalink)
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Spawn issues man. I played 1v1 and 2v2 on this map, and I spawned out in the open consistently. There really is a lack of cover. I would spawn in the doorways of pictures 3 and 4. Then, in the two seconds it would take me to take in where I was (which is a general rule for spawning), my opponent would already know where I was, and kill me purely with my lack of readiness. I would suggest moving spawns out of those areas. Take a look at Guardian's spawns to pick out good spots to replace them.

Also, who bumped the thread?

I believe the correct term is "pooned".

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Last edited by ZANDER1994; 2 Weeks Ago at 08:40 AM.
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