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Old 10-08-2009   #1 (permalink)
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Citadel V 2.0


Yeah yeah i know not very original but iv added a new twist, mostly its just alot more visually appealing. But there is added cover and new jumps as well as 2 new ramps making access to each base a little easier.

Weapon specs:

Battle Rifle - 4 at 20 second respawn
Carbine - 2 at 20 second respawn
Assault Rifle - 2 at 30 second respawn
Mauler - 2 at 60 second respawn
Sniper Rifle - 2 at 90 second respawn
Smg - 4 30 second respawn

I took rockets out there a little too over powering

Active Camo - 1 at 120 second respawn

Now for some delicious screen shots:

Bottom blue hall


Bottom red hall


Blue base windows


Red base windows


Blue mauler hall


Red mauler hall


Red entrance


Blue entrance


Red entrance hall


Blue entrance hall


I really like the hallways they remind me of the h2 map Gemini that was kinda my inspiration for this map.

And of course the DL : Citadel v2.0

Last edited by CaptnSTFU; 10-13-2009 at 02:34 AM.
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Old 10-08-2009   #2 (permalink)
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First good on map I have seen on citidel. If I ever play Citidel 1v1 or something like that Im using this. :) You got yourself a download mate.

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Old 10-08-2009   #3 (permalink)
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Can I ask why the windows are different for each side? It seems to be a highly competitive map and therefore such a difference will cause frustration.

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Old 10-08-2009   #4 (permalink)
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Are the columns in the mauler alleys objets? Lol, sorry but I never checked the objets that are in Citadel... it looks nice...
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Old 10-08-2009   #5 (permalink)
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Haha. wow. I totally did this (the ramp walk ways and blue window) about a week ago in a map I was working but going nowhere with. lol. Oh well, like I said it was really going nowhere. But anyway, very nice work. The only criticism I have is the rockets. It may be over powering to have it at all but if you are going to have them at least put on 2 min respawns, I'd say.
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Old 10-08-2009   #6 (permalink)
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idk why i did the windows differently, i guess just to make it distinct which side you are on. It really doesn't play any different having them a little different. And yes i think i may just take out the rockets. Invis is enough of a power weapon in its self that having a rocket with 2 shots may be too chaotic.

Anywho its the butt crack of dawn, it got college, i will update the map later today and put a new download.

Last edited by CaptnSTFU; 10-08-2009 at 09:32 AM.
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Old 10-08-2009   #7 (permalink)
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Good looking map, I love playing 1v1 on Citadel. I'll DL this when i have room

Quote:
Can I ask why the windows are different for each side? It seems to be a highly competitive map and therefore such a difference will cause frustration.
- How the hell do you get frustrated with windows?! When I play I tend not to look at the scenary and look for enemies around me.

Mongoose Driving Course:
Mongoose: Tough | Mongoose: Fast | Mongoose: Pro (100%)

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Crag | Hunter Chamber | Zombie Ramp
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Old 10-08-2009   #8 (permalink)
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well i updated the map, no more rockets and the window is exact same now.
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Old 10-08-2009   #9 (permalink)
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Quote:
Originally Posted by Snict View Post
First good on map I have seen on citidel. If I ever play Citidel 1v1 or something like that Im using this. :) You got yourself a download mate.
you're stupid.

If it werent for the fact that its spam, i would be done. On topic, the only thing that it looks like you did was go box overload, and make some really cool merges that probably took you no more than five minutes per box, or ten seconds if you ghosted. I cant really tell what you did weapon-wise, or spawn-wise, or if you even made changes so I gonna hafta go of this stuff, which doesnt make it seem like you put much effort into creating this. I will download and look at it right away, because the people here have been kind =)

EDIT: Just looked at it, and it doesnt really have any problems. Its a very good update, and since you called it Citadel II, you did a stellar job keeping to it without changing it. I think its really good.


Last edited by Death YoYo; 10-08-2009 at 06:44 PM.
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Old 10-08-2009   #10 (permalink)
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Thanks YoYo, yeah i wanted to keep it original but with a new twist. The windows make it a little harder to come and go and you have more cover to recharge your shield. For ctf idk what to do, no matter where you put the flag its basically impossible to stop the opposite team from capping it. This map is meant to be aesthetically pleasing while keeping to the competitive natrue it was built for. 2v2 i think would be perfect for this map, 4v4 on anything other than slayer in my mind is dull. I am going to try to make a nice 1v1 that limits the map considerably.

And just for the sake of asking cause i thought i might have overkilled on the boxs so do you think it is overkill or just enough to make it more pleasing to the eye but not affect the gameplay too much?
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