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Old 10-07-2009   #1 (permalink)
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Constantine v1.0


Constantine
by, WhiteRice321

Constantine is my sort of prototype map...its in a sort of phase 1 stage...right now i just want some feedback about its layout and acesthetics (i am aware that there are a couple bumps in the forging which i do intend to fix, as well as adding more cover (which im looking for input on where to place), and balancing out the weapon placement*for which i was also appreciate any suggestions).)
Constantine is a 2-10 player FFA map i currently only have set up for slayer (although i intend to add more gametypes in the second version). It is meant to be a very easily navigable map with most of the areas accesible from almost anywhere on the map and with more then one power weapon scattered about to stop one player from gaining and keeping the advantage most of the game (in the shape of sword, fuel rod, flametrower, and two brute shots).
Any feedback is welcome as well as encouraged (positive or negative as im looking to make some improvements, and if neccesary overhauls for the version 2)
=)

Download: Bungie.net : Halo 3 File Details


overview


front half topside


back half topside


Back side looking into underground


Back side looking out of underground


Back side Brute Wall


back side flamethrower


upper terrace partial


upper terrace full


bottom front side


middle front side to terrace


middle front side sword


front side view


favorite pic of map

Download: Bungie.net : Halo 3 File Details
Thank you for your time and comments =)
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Old 10-07-2009   #2 (permalink)
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I stopped at Flamethrower, and a lot of people probably would too.

My best advice is to not use it.
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Old 10-08-2009   #3 (permalink)
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Originally Posted by Scobra View Post
I stopped at Flamethrower, and a lot of people probably would too.

My best advice is to not use it.

I agree. Just because construct uses a flamethrower does not mean your map should. It's just not a weapon that most people want on a competitive map
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Old 10-08-2009   #4 (permalink)
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Quote:
Originally Posted by Imnickjames13 View Post
I agree. Just because construct uses a flamethrower does not mean your map should. It's just not a weapon that most people want on a competitive map
Plus, it tends to be overpowered and/or cause lag.
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Old 10-08-2009   #5 (permalink)
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Yeah, the flamer is a little much. And maybe, just as a tip, you should make it in the crypt, to save your Object Limit by using it for a wall or two.
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Old 10-08-2009   #6 (permalink)
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no flamethrower gotcha ive never seen it as that much of a overpowered weapon (because it slows you down and is easy to take out from a distance but ill remove it ...my main thing about building in the crypt is that the lighting just sorta bugs me... just a personal preference sorta thing (i know im wasting items but i think that a little extra light is worth it)
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Old 10-08-2009   #7 (permalink)
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well from the looks of it, you have great aesthetics, but you have weaponitis, ha its a term for those who like to use every wepon avaliable, altough not always needed. Dont worry though, everyone has or had that problem, just a simple deltion process and you should have a better map

My Maps:

Conquest Discovery

Kryptonite v3

Conquest Columbine

Operable AC-130 Remake-Exclusive, Coming Soon!



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Old 10-08-2009   #8 (permalink)
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Quote:
Originally Posted by WhiteRice321 View Post
no flamethrower gotcha ive never seen it as that much of a overpowered weapon (because it slows you down and is easy to take out from a distance but ill remove it ...my main thing about building in the crypt is that the lighting just sorta bugs me... just a personal preference sorta thing (i know im wasting items but i think that a little extra light is worth it)
Also, switch Fuel Rod for Rockets and keep it as Rockets and Sword. For the size of the map, it seems like that is all you need.
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Old 10-08-2009   #9 (permalink)
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Could you put a weapons list in here?
Otherwise this map looks great
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Old 10-08-2009   #10 (permalink)
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Congratulations sir, it seems like you have made a verry nice map indeed. I especially like your br tunnel but i agree with just about everyone eles that the flamethrougher should be removed. A few questions though; First, do you have to crouch under the wall of the back side brute wall. If so, maby put an arch there and bump up the wall. And also, how many levels is it. I just can't get a clear idea of how thick the map is through the pictures. Lastly, in terms of neatness and asentrics I think a few red and blue colums would be good and also to go with them some lights (unless your strapped on budget) Really Lastly, (and i know after i say this you will want to shoot me mutliple times, punch me in the face, kick me in the balls, and slowly burn me alive with a lighter) You shound really interlock every single block of your floor surface. It just makes it soooooo much neater and eliminates all the bumps.
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