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Old 10-04-2009   #1 (permalink)
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Artificial


Artificial
By Ladnil AKA Vodka Fountain

This artificial ski slope attracts little business while it snows outside, despite its state of the art chairless lift system.

2-8 players.
Plays Slayer and King best, but it is set up for all gametypes but infection.

This map has been a work in progress for over one year. I recently posted a blog about this map's construction process, but suffice to say that ghost merging has made geomerging easy enough that I finally completed the map. Not all of the merges are ghosted, mostly just the defender's base and some things around the OS.

Here come the pics:


Just an overview, with the oddball spawn shown in the middle.


Bottom map overview. Rockets spawn on that weapon holder, spawn at start=no.


Closer view of the defenders' base, which you could partially see in the last screenshot. That teleporter goes...


...here. Shotgun is in this tunnel as well.


Overshield, and the man cannon railing. The man cannons give off light, which this corner needs since as you can see, the floor is pitch dark.


A better view of the top of the map.


Thanks for checking my map out, and any feedback is greatly appreciated.

Download here
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Old 10-04-2009   #2 (permalink)
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Wow this looks like you put in a lot of effort into this map and you said you sarted it a year ago?
I have maps like that but I doubt I will ever complete them. Anyways your map looks awesome. The mancannon railing was a creative and very effective use of resources.
I never would have thought of it, but maybe thats not saying much. Anywho my question is what weapons are on the map? If you could provide a weapons list that would be cool.
Kudos to you sir on completing your ambitious map you did well.


MAPS
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Old 10-04-2009   #3 (permalink)
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Finally a great new Avalanche map with colour coding and all! You have my download from the obvious effort you put into this alone.

EDIT: OK so I downloaded and had a quick run-through. Very impressive! Your architecture is brilliant and you have created some very interesting geomertry as a result. On top of this, the aesthetics are fantastic (thankyou, thankyou, thankyou for colour coding those boxes).

Looks like it would be a great FFA map :)


Last edited by Meteor; 10-05-2009 at 01:04 AM.
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Old 10-04-2009   #4 (permalink)
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Looks very nice. I do like the color coded boxes. Will DL and give it a forgethrough next time i get on XBL. I also love that you built this in the middle room of Avalanche. I've been thinking about doing a map in there for a while. I just could not think of a good design like this one.
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Old 10-04-2009   #5 (permalink)
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Quote:
Originally Posted by VIBlackDragonIV View Post
Wow this looks like you put in a lot of effort into this map and you said you sarted it a year ago?
I have maps like that but I doubt I will ever complete them. Anyways your map looks awesome. The mancannon railing was a creative and very effective use of resources.
I never would have thought of it, but maybe thats not saying much. Anywho my question is what weapons are on the map? If you could provide a weapons list that would be cool.
Kudos to you sir on completing your ambitious map you did well.
Thank you and everybody else for the complements. I've already got several significant changes planned, so I'm going to hold off on a weapons list until V2 is up. For now, please enjoy FFAs and small team games and if you have any feedback, I'll be happy to consider it.
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Old 10-04-2009   #6 (permalink)
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I really like your architecture. It isn't easy to build a completely new map on Avalanche. Let alone a good one. The fact that you built it in that little cave is another pus.

Though I would just like to be clear, Dow and I made a map named 'The Artificial' for the template contest and we released it back in August/September. When I saw the thread title, I thought someone tried stealing our map. lol.



m y f o r g e m a p s & p r o j e c t s ;
| The Artificial | Mudkip Farm | Miami Nights (Updated Preview) | Sassafras (Preview) | Dez Moines | Galaxy Milk |
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Old 10-04-2009   #7 (permalink)
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It looks pretty nice, especially the man cannon railing next to the overshield. The color codeing looks nice, but green wouldn't have been my choice. I think blue boxes would look really nice up against the blue cave walls, but whatever it hardly makes a difference. Also, is the watchtower base aera smooth to walk over, it LOOKS bumpy from the picture eventhough i haven't played on it. Lastly I really like the bridges leading to the mancanon ledge in the 2nd picture, idk it just looks really nice. Overall; it looks really good judgeing on pictures alone, nice job
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Old 10-05-2009   #8 (permalink)
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Good ghost merging for a avalanche map ! I love the idea to do it in the cave ! Good map !

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Old 10-05-2009   #9 (permalink)
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Ok, after my forgethrough I can answer some of my own questions. The watchtower base Is supprisingly flat. However, you still have a ton of stuff/supplys left. Maby push the needelar back a little into the cliff hallway and make it the needelar room. And the green is also growing on me lol. Eventhough what's up with the one random red box by the bubble and overshield?


EDIT: you should also add another picture of the defenders base, this time facing the ramp in the watchtower. That is my favorite part cus i love little hight changes and stuff

Last edited by A Fluffy Pillow; 10-05-2009 at 10:16 PM.
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Old 10-05-2009   #10 (permalink)
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Quote:
Originally Posted by A Fluffy Pillow View Post
Eventhough what's up with the one random red box by the bubble and overshield?
I tried for a long time to fix those two red boxes, but ended up giving up. I'm not too worried about them being red because they always appear black except in the first round of Forge mode. Play a custom, or just start a new round in forge and you won't be able to tell without lighting it with something.
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