Quote:
Originally Posted by CaptnSTFU
The only thing i can recommend after playing this, is if you built another platform to the far right of the center and put laser there and then just got rid of the needler. Other than that i was epic win for ctf and slayer.
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By the time we had finished the map for the contest, we were at the item limit and far over the budget limit, so we had decided to just leave it as it was, we couldn't even spawn a sniper or a box for all we cared. The only thing we did after we put it up for the contest was a few spawn tweaks that didn't help at all, so we didn't repost the map on fileshare, so everyone of you guys have the older spawn system(which works really good IMO) and even if we wanted to create separate versions for the Contest and the public (we would've had to since the laser is part of the Template for the contest) we couldn't do it because of said reasons.
About the needler, oh here comes a story.
Deadlock had wanted to keep our weapon set similar to that of default sandbox, but we had a laser and Banshee which we had to incorporate in the flow of weapons, so we ditched one of the Rockets and centered it, made Symmetric games have 2 Needlers, and Assymetric have 1. The laser and one of the needlers are in the same spot, but in different gametypes, which causes there to be a lack of anti-vehicle weapon in Symmetric gameplay (read above post for more info) and there seemed to be a lack of support weapons in Asymmetric games (the power weapons almost always dominated until they ran out of ammo) so we lowered the respawn times of the brute shot (support weapon) and needler (the one in asymmetric only) to weaken the strength of the power weapons (Rockets & Laser).
I however had wanted to ditch the Needler altogether, however it was the only way we could counter the power weapons, so we ended up with a chaotic (in the good way)
BUT balanced (how we did that, it was a miracle) map.
BTW I hope people actually read these, I spend lots of time organizing our rational behind weapon placements.