Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 09-30-2009   #1 (permalink)
Junior Member
 
cburgdemon21's Avatar
 
Join Date: Apr 2009
Gamertag: CreepingDeath2I
Posts: 29
Sanitarium


Sanitarium

Thought to have once been an ancient Forerunner health clinic, this structure now serves a quite different purpose...

This is a small asymmetrical map me (CreepingDeath2I) and Spezhl Bob 415 designed together. It is loosely based off of Lockout/Guardian and plays like maps of that size.

-This map is best suited for 4-8 player Slayer, Assault and Capture the Flag gametypes; specifically one-sided objective games. However, like Lockout or Guardian you can play with as many as you want, it just might get ridiculous.

-In a one-sided Assault/CTF game the attackers start off at blue base and the defenders start off at red base.
*It is best to set something like a 3-5 sec return on the flag for this map.*

-Weapons/Equipment:
10 BR's
2 SMG's
3 Spikers
3 Magnums
2 Plasma Pistols
2 Plasma Rifles
1 Needler
1 Brute Shot
1 Sword
2 Carbines
2 Maulers
6 Frag Grenades
8 Plasma Grenades
2 Firebomb Grenades (Yeah!)
1 Power Drain
1 Bubble Shield

(Too many maps don't have enough weapons on them, so I figured we should give you some variety to choose from. This map has been tested and I have fixed the problems with regard to weapons. Go
here to see the feedback)

Hope you enjoy the map, if you have any questions just post a reply and I'll try to answer it.


Download Sanitarium

Now time for Screenshots:

Overview of the map



Blue "Temple"


Blue Base spawn area


Red "Temple"


Red Base spawn area (note you spawn below the Red "Temple")


Walkway between bases


Sword spawn on the walkway


Airlift to the top


Blue side tunnel system entrance


Red side tunnel system entrance (airlift on right)


Blue Flag Spawn


Red Flag Spawn


Blue Bomb Spawn (Attackers)


Red Bomb Plant (Defenders)


Run for your life!


Topside Pwnage


Uphill Battle


Different Levels of Gameplay


Download Link:

Sanitarium





Last edited by cburgdemon21; 10-02-2009 at 09:25 AM.
cburgdemon21 is offline   Reply With Quote
Old 09-30-2009   #2 (permalink)
Junior Member
 
Lord 0f All's Avatar
 
Join Date: Sep 2009
Gamertag: Lord 0f All
Posts: 9
This is awsome. The interlocking is very smooth and it looks like gameplay is smooth and enjoyable. Good job!

A wise man once said, "Lord 0f All is a wise man"

And he was so right
Lord 0f All is offline   Reply With Quote
Old 09-30-2009   #3 (permalink)
Junior Member
 
crispychicken49's Avatar
 
Join Date: Jun 2009
Gamertag: crispychicken49
Posts: 56
Amazing! Daaaaaaannnnnnnggggg. You got mad forge skills right there bro. But on pic 5, dont you think the nades could slip under the arches? IDK, thats just my 2 cents. I would love to see more tho!
crispychicken49 is offline   Reply With Quote
Old 09-30-2009   #4 (permalink)
Junior Member
 
cburgdemon21's Avatar
 
Join Date: Apr 2009
Gamertag: CreepingDeath2I
Posts: 29
I appreciate the positive feedback so far, and crispychicken grenades could slip under those arches I guess, but it shouldn't be a huge issue.

Last edited by cburgdemon21; 10-01-2009 at 11:11 AM.
cburgdemon21 is offline   Reply With Quote
Old 09-30-2009   #5 (permalink)
Member
 
MultiLockOn's Avatar
 
Join Date: Sep 2008
Gamertag: MultiLockOn
Posts: 440
Holy hell, did you do any testing? There's a tar load of weapons on the map. Allow me to be stereotypical forgehub member or in other words 90% of you. *Clears throat* Wow! I really like the forging here, it looks like you put a lot of work into it, because the aesthetics are just awesome! I can also see that you did lots of testing! I remember playing this the other day, it was really good! Anyways, this is really good! Keep it up!




MultiLockOn is offline   Reply With Quote
Old 09-30-2009   #6 (permalink)
Junior Member
 
cburgdemon21's Avatar
 
Join Date: Apr 2009
Gamertag: CreepingDeath2I
Posts: 29
Lololololololol, so true. But yeah I did do testing on this map. Power weapons are the only weapons that people complain about apparently and I moved/removed some of them accordingly.

Last edited by cburgdemon21; 09-30-2009 at 11:05 PM.
cburgdemon21 is offline   Reply With Quote
Old 10-01-2009   #7 (permalink)
Junior Member
 
hyabusa1337's Avatar
 
Join Date: Mar 2009
Gamertag: GuerillaXkillax
Location: Windsor, ON, Canada
Posts: 84
this is a really well forged map i like how its a map i guess if i put anything else ill be written up for spam, looks pretty well made and smooth and METALLICA FTW

Quote:
Originally Posted by Hyabusa 1337 View Post
Mods... becoming more like Hitler ever day.
hyabusa1337 is offline   Reply With Quote
Old 10-02-2009   #8 (permalink)
Junior Member
 
cburgdemon21's Avatar
 
Join Date: Apr 2009
Gamertag: CreepingDeath2I
Posts: 29
Metallica does in fact rule, it is true. Glad you guys like the map.
cburgdemon21 is offline   Reply With Quote
Old 10-02-2009   #9 (permalink)
Junior Member
 
Join Date: May 2009
Posts: 16
I just downloaded it. I'll test it once my brother brings back my xbox. But from the pictures I think it looks like a good map, the forging looks really clean and the layout is interesting, the only problem is the MASSIVE weapons list.

The first problem is 10 BR's. NO map should have more then 8 and even that's pushing it, especially since this map isn't massive, 4-6 would probably work better on it.

Secondly 3 grenade types tend to cause problems would grenade spamming. I'd cut it down to 6 plasma and 8 frag, mainly because when you have more plasma then frag people tend to complain of "cheap shots"

This is just a suggestion, and I'll give better feedback if I ever get a chance to give a complete test of it. But this is the weapon list I would've used.

5 BR's
2 SMG's
2 Spikers
2 Magnums

1 Assault Rifles
2 Plasma Rifles
1 Brute Shot
1 Sword
2 Carbines
2 Maulers
8 Frag Grenades
6 Firebomb Grenades
1 Power Drain
1 Bubble Shield


You'd still have 20 weapons on the map, 14 grenade spawns and the two equipment were fine. Judging from the pictures, the size of the map should make finding 1/20 weapons easy and quick. No need to have weapons at every corner.

So that's all I can say until I play it which should be Sunday, hopefully.
ShaneZee is offline   Reply With Quote
Old 10-04-2009   #10 (permalink)
Member
 
pyro6666's Avatar
 
Join Date: Aug 2009
Gamertag: fang3013
Posts: 250
I think a few deployable gravlifts to access the beams above would give this a more three dimentional feel.
pyro6666 is offline   Reply With Quote
Reply

Tags
asymmetrical, awesome, objective, sanitarium, slayer



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:15 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0