Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 4 Weeks Ago   #21 (permalink)
Member
 
porkstein's Avatar
 
Join Date: Oct 2008
Posts: 107

This looks surprisingly well forged for a map that doesn't seem to use much (if any) interlocking. I guess that just goes to show that 'advanced' techniques aren't always necessary. Good work.
porkstein is offline   Reply With Quote
Old 4 Weeks Ago   #22 (permalink)
Member
 
Shlbamobinladen's Avatar
 
Join Date: Feb 2009
Gamertag: shlbam
Posts: 123
Well I would like to first say that if you want weapon variety, bring in new weapons and out with the old. So what I mean is you did good on bringing in with the new, but 10brs is enough to support even a 4 v4. So if you want people to go for new weapons have 1-2 brs I mean look a Guardian-1br.

Your map looks fairly good not much original architecture but very solid skybubble map. You know i always tell myself more levels, to an extent, means a better variety in gameplay. So I bealive you have accomplised this. I will test and find out whenever, one last thing I would like to see your weapons list more deatailed with spawn time and clips and such.

shlbamobinladen





My Maps:
Infection: SkycastleBravo-3 total downloads :0
Competitive: Proclomat...ion-6 total downloads :)
Quote:
Originally Posted by Seaboro Kibbles
So, if you can't beat 'em join 'em.. or do something different.
Shlbamobinladen is offline   Reply With Quote
Old 3 Weeks Ago   #23 (permalink)
Junior Member
 
cburgdemon21's Avatar
 
Join Date: Apr 2009
Gamertag: CreepingDeath2I
Posts: 29
Porkstein, I wanted to show with this map that you don't have to interlock every single piece on the map for it to be good, I did use interlocking, but I didn't waste any pieces by over doing it. Shlbamo, I bowed down to one of the testers complaining about br's. In retrospect, it prolly wasn't a good idea to have so many, but I'll make a v2 of the map that edits weapons. As well as a few other issues.
cburgdemon21 is offline   Reply With Quote
Old 3 Weeks Ago   #24 (permalink)
CHRISTIAN
 
Zombievillan's Avatar
 
Join Date: Jul 2008
Gamertag: zombievillan
Location: Texas
Posts: 364
Quote:
Originally Posted by Lord 0f All View Post
This is awsome. The interlocking is very smooth and it looks like gameplay is smooth and enjoyable. Good job!
Uh, there isnt any interlocking I can see, thats just a fat spam sandwich.

While the layout of this map is pretty cool, it would be way smoother if it was all interlocked, but thats not the most important thing to do. There is an epic amount of weapons here, I mean 10 BRs? thats crazy for a small map like this. I mean dont get me wrong, its an important weapon, but 10?! Plus, whats the point of 3 magnums and 2 plasma pistols on this size of map, to add to a sword, Brute shot and everything else. Thats a messy choice of weapons. I saw you said you took some out, you should update the OP to tell us that.

While this looks pretty cool, it needs some serious adjustments to this weapon layout. Dont take that harsh, its just the way it is.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

Collaberation with Deathtoll77
Zombievillan is offline   Reply With Quote
Reply

Tags
asymmetrical, awesome, objective, sanitarium, slayer



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:03 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0