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Old 04-25-2008   #1 (permalink)
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Default Labyrinth


Labryrinth
Created by l HOFF l

Labryinth is a symmetrical, close quarters combat map. At first there is only one way to your enemy, a twisting series of hallways. However one minute into the game, a room opens up revealing an alternate route. And carnage ensues.

Both teams spawn on the other side of the room (From here on out the room will refer to the room that opens up, otherwise known as the mauler room)
And must decide on what to do. You can either wait for the enemy to attack you, wait for the door to the room to open so that you can flank them, or rush the fuel rod in hopes getting first blood.

In the room, there is a mauler and a trip mine. The door ways leading into the room have shield doors in front of them, that are slightly raised off the ground to allow fuel rod shots, and frag grenades to go under them.

WEAPONS: (from memory)

**Fuel Rod (180) x1 0 Spare Clips
Mauler (180) x1 0 Spare Clips
Assault Rifle (45) x2 1 Spare Clip
Battle Rifle (45) x2 1 Spare Clip
SMG (45) x2 1 Spare Clip
Plasma Rifle (45) x2
Magnum (30) x2 2 Spare Clips
**Brute Shot (180) 0 Spare Clips

** In Asymmetrical Games the Fuel Rod is replaced by a Brute Shot

EQUIPMENT: (from memory)

Regen (180)
Trip Mine (180)
Frag Grenade (30) x2
Spike Grenade (30) x2

Also I recommend you turn off radar, starting grenades, and have SMG starts.

GAMETYPES SUPPORTED:

Labyrinth supports all gametypes, but I recommend Capture the Flag, Oddball, VIP, or Slayer.

Also as a side note, in asymmetrical games the door to the room opens in 30 seconds, and in symmetrical games the door opens in 60 seconds.

And finally here are the pictures: (I removed the ceiling to take these, the map is inescapable)















DOWNLOAD:
http://www.bungie.net/Forums/posts.aspx?postID=20183347

Last edited by Hoff; 05-10-2008 at 01:10 AM..
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Old 04-25-2008   #2 (permalink)
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This looks better than most maze maps that you see on here, but I think a lot of people are tired of mazes in general. This may be different though, it looks more open than most others. I'll DL it after my stupid play. =)

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Old 04-25-2008   #3 (permalink)
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Looks to me as though it would be easy to get up on the walls. Then they could either camp from above, or escape from the map.


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Old 04-25-2008   #4 (permalink)
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It looks pretty small to me.

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Old 04-25-2008   #5 (permalink)
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there are alot of maze maps, this one is pretty good


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Old 04-25-2008   #6 (permalink)
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Im not much for mazes but this does look well made


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Old 04-25-2008   #7 (permalink)
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can anyone think of a different name then labyrinth or crypt!!!!? looks like a good map thoug




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Old 04-25-2008   #8 (permalink)
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Quote:
Originally Posted by TXGhost View Post
Looks to me as though it would be easy to get up on the walls. Then they could either camp from above, or escape from the map.
ever heard of a gernade jump?


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Quote:
Originally Posted by Playerhata27 View Post
Are you fucking serious? They're under the fucking map again.


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Old 04-26-2008   #9 (permalink)
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Quote:
Originally Posted by The Official Y35 View Post
ever heard of a gernade jump?
Yes, yes I have. But if you didn't read, there is a ceiling over the entire map.
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Old 04-26-2008   #10 (permalink)
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Some of you people here need to learn to read...he said in his post that the ceiling was removed to take the pics and that the map is inescapable.

Anyway, the map looks very well constructed, neat and clean and all of that. It does seem very small, I don't think it's any bigger than shown in one of the overview pics. I also don't know if a map that is that small can play well, but I trust that you've already tested it.

My only complaint is one against maze/corridor based maps in general, and that is that it might give combat a sort of restricted feel and lead to a bunch of camping, AR fights, and melees. Nobody wants another Epitaph, so try to open the map up a bit more if you can.


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