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Old 09-28-2009   #11 (permalink)
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Quote:
Originally Posted by diger44 View Post
Well, I must say, this is one of the first maps to use Mythic II. I see you used the no-clip glitch for everything. You need to work on neatness. That is my only real problem. The No-Clip glitch can make extremely accurate merges, however you need at least 2 controllers. Don't have your friend make sure everything is all right because host problems can cause it to look different for your friend. There are only a few things that I noticed that looked odd; I'm not saying It's "OMGWTFBBQ That's sloppy". Just that a few box heights are odd. Some merged crates look weird. Also this map took little planning. It looks like you said "Today, I'm gunna make a no-clipped map on Longshore". Also, half of the map looks exactly like default Longshore. You could have added more on tops of the buildings and on the walls.
3/5 for effort.
If you could point out a few exact places where the things aren't lined up right, that would be great so we can go back and fix them. I didn't help him in lining up no-clipped objects because I was aware that it looks completely different on my screen. There were times when an object would be halfway across the map from where he was placing it on my screen.

Who are you to say this map took little planning? You weren't there with us forging and planning it. Don't assume things. Nevertheless, you are right. We didn't plan it far in advance, but we had a general idea going in. I've always been a fan of "forge-as-you-go" because it allows opportunity for spontaneity and change, not just stuck to the rigid plan. I don't think lack of planning was an issue here.

Now, for the defenders side of the map basically being default, you are right. We did add cover, and close one of the doors to the D-base, but other than that not much is changed. We did not want to go overboard with unnecessary merging, and any on that side certainly would have been unnecessary, and detrimental to gameplay.
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Old 09-30-2009   #12 (permalink)
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This is actually really good considering the limit to the objects placable compared to sandbox/foundry, so props. I think you should make more stuff on LS just to see what you can come up with. 4.4/5

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Old 10-04-2009   #13 (permalink)
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V2 is now up! Several pieces of geometry were added, most to the Defender's side. Clip sizes were lowered on the Defender's Rockets and the Defender's Shotgun. The Defender's shotgun was moved into the Defender's base, and the Attacker's Shotgun was removed and replaced with a Brute Shot. The Bubble Shield was moved slightly out of the Taco Shack, and the Needler was moved from the roof to the ground next to the shack. I also added a few more Respawn points so the spawns had more options.

V2 Pictures:

Attacker's Brute Shot


New geometry and cover around Defender's Base.

Download V2!
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Old 10-04-2009   #14 (permalink)
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Nice changes Padres. I get why you added more stuff to the defender's side. It did seem a little barren... Originally, I thought that the defender's Rocket ammo was fine the way it is, but I guess it is sort of over-powering. Anyway, I'll be downloading this when I get on today. Adding spawns was also a smart move, because in one-sided objective, it's never good to be spawn killed. Nice job, Padres.
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Old 10-08-2009   #15 (permalink)
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This is great and original with the placement of scenery (perfectly interlocked).
Something I definitly will download and play.
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asymmetrical, competitive, longshore, mythic ii



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