First of all, lets not get all pissy like thirteen year old girls.
Overall Problems
Back on topic, I do agree that while your bases are very intellectually made, they still arent original. They have great gameplay, but
stale great gameplay. Next problem is definately your wall. It is absolutely brilliant, but its so easy to go over, or simply through. That is a huge problem, that requires a lot of edication to fix. Third, you made the mistake that every single person who ever posted a map does almost every other time; you had bogus spawns, that were way to easy to predict in some ways, and random as well as nonsensicle in others. Dont worry about that though, because only five or six people really take the time to get their spawns good. Those are people who have no life (but get featurz.) Finally, weapon placement. It is impossible to have too many weapons? False. It is way too easy to do that. That majority of maps can still work with no problems even if you only use one or two weapons
total. That is something that the majority of people, once again, never learn.
Aesthetics
This is where things are most confusing, especially to a newer member. Every single part of your map is very unique and original, but feels old and boring. Your biggest problem is that you do not have a single huge OMG awesome thing that makes your map stand out. To quote someone (sorry, I cant remember your name. Whoever said it just let me know so that I can give credit) "Every good map, or map that is well liked among the community has at least one amazing stucture, be it a room made entirely out of gold, a giant hand, or simply a base that flows like dierria." This is really what I use to inspire myself when creating a new map, and you should ask youself this question; Does this map have anything that will make people remember it? If no, then your map has no chance of being anything above average.
Dynamics
Here is were most of your problems are, mostly because this encompasses almost everything non aesthetic. Basically, play a lot of custom maps, make a bunch, and simply work on all of these little things that make sure that you can get everything to work correct on your map. For example, you wall is too short and it is somewhat sloppy. Also, you have way too many weapons that could be moved, or simply removed to advance gameplay even further. Also, you always want to try to interlock things to make ramps as opposed to the little stairways. Some players are vertically challenged, and need all the help they can get! I cant say much here, but work on it.
Rating
The overall gist of this is that you are very inexperianced, and it shows. Also, take the time to come up with a name. ------246------ is really lame. My opinion on this map is 6/10 because it is a wonderful idea. But, a terrible name (seperation would even be better) along with all sorts of little problems just bring it down to a slightly below average level. For more suggestions, just pm me and I will do my best to help in every way I can.