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Old 09-22-2009   #11 (permalink)
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I played this with you the other day, and I think the map is simply amazing. Not only are the aesthetics great, but the gameplay is too. The change you made to the center territory really helped with that (it's better more open, than that tiny enclosed corridor). The sniper doesn't over power either, because all of those rocks block good shots...

Anyway, I'll make sure to download this. Great job Urban.

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Old 09-22-2009   #12 (permalink)
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Ah I remember joining Master Debayter's session in progress and exexpectedly testing this map. This is probably one of the most beautiful conquest maps out there, and it plays well too. The weapon layout is really balanced too. My one problem is that the map is VERY cramped and you'' often find yourself ganged up on. Well overall, i give the map a 4.5 Very well worth the dl.


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Old 09-22-2009   #13 (permalink)
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Wow cool map i love youre idea of the destroy tunnel and the light go throw it wow its very aesthetics ! I give you a downloads for youre map !

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Old 09-22-2009   #14 (permalink)
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Dang this looks pretty sweet. It's messy but perfectly messy. I love the cavern feel to the map. Great merging and layout, overall very nice job.
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Old 09-22-2009   #15 (permalink)
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Nice Job!!! This beats my map by a lot. I had an idea like yours using the crypt lights, but you did a better job on it. I will try to get a game on it. And again Nice Work!!
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Old 09-22-2009   #16 (permalink)
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I have been waiting for this map ever since I saw your teaser pic for it. I cant wait to get my xbox back to play it. From the pictures I looks to be one of the most beautiful I have ever seen, I'm hope the gameplay can match its aesthetics and from some of the reviews you've got its looking that way. I will be looking to you in the future to create more master pieces


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Old 09-22-2009   #17 (permalink)
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Aesthetically it looks amazing, il be getting back on my xbox in october so il definatly check this out.
i just hope the LOS are a bit more complicated than just whats in front of you so you have to use your head a bit instead of keep charging forward.
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Old 09-23-2009   #18 (permalink)
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this map is rediculous!!one! it has beautiful asthetics and gameplay flows wonderfully. is it me or do i smell a feature?!


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Old 09-23-2009   #19 (permalink)
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Do you ever feel unworthy to post on a really excellent map? Well, that's the case here. These are my favorite type of aesthetics. They take you out of Sandbox and put you in a unique atmosphere and environment. And it even gets better. Its a Conquest map.
I'm very impressed. Your map stirs up quite some talk and praise when it gets mentioned in my customs. I take my hat off to your work, Urban.
But there is only one problem. The spawns are angled strange. When you spawn, you are looking at the ceiling because of the way the map slants. Now its nothing big, but its like Sandbox. The perfect map to forge but the walls tilt 5 degrees. I don't expect you to make any immediate changes, but I really hope you lower your spawn boxes or something. Then it would be perfect!
Once again, I'm love the map and I think you did an great job with weapons as well. In fact, I will be sure to play this at CIM's Conquest Customs this Friday. And if I like it, i'll even make a signature. Sheesh, Urban. Well done!



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Old 09-23-2009   #20 (permalink)
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Wow, one look at that and you have my dl and 5 star rating. Good job!
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