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Old 09-23-2009   #11 (permalink)
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Quote:
Originally Posted by used man View Post
:D . on topic. I personally think this map looks kind of like you just randomly ghost merged stuff. I think you could probably lose most of the submerged boxes and build something pretty cool.
Well, they aren't random. They are there for a purpose: to provide substantial cover, lol. I have already brought this up, but I plan on going back to the drawing board for some concepts on this map, using advice from people.

Plus, I really want this map play uniquely, like I try to do with most of my maps(they usually are unique concepts, even though the obviously play regular competitive gametypes :P.

My Maps:

Onyx, Spectre, Salvation

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Old 09-26-2009   #12 (permalink)
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It feels like there is to many random crates and what not sorry but I've seen alot better work from you before.


thanks to zerosun for sig.
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