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Old 09-16-2009   #1 (permalink)
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Oval Street.


Hey, this is my first multi flag map.
Download link; Bungie.net : Halo 3 File Details
Oval Street.


Creator; IISharpFoxII

I forged this map in length, like narrows.

The map contain;
-100% symetrical
-basement tunnel
-oval first floor
-oval second floor
-strait 3st floor
-two anti-spawnkill base
-and two pit

Weapon;
Br; x8 (10sec)
carabine; x2 (30sec)
brute shot; 2x (60sec)
needler; x2 (30sec)
sniper; x1 (120sec)
sword; x1 (120sec)

Equipment;
plasma nade; 4x (10sec)
Bubble shield; 2x (60sec)
Drain; x2 (60sec)
regenarator; 1x (90sec)
overshield; 1x (180sec)

Video;

http://www.youtube.com/v/lEnqm0qTtkg&rel=0&color1=0xb1b1b1&color2=0xcfcfcf& feature=player_profilepage&fs=1"></param><param

Screenshots;
overview

global view

Blue anti-spawnkill Spawn (all screenshots from blue base are the same on red base)

Blue Base; Blue Pit

Basement tunnel and oval first floor entrence

View of the blue base from the exit of the spawn

Basement tunnel shape from under the map

basement middle (overshield and sword spawn)

3st floor (sniper and regen spawn there)

parts of the map (i did that really fast)


Enjoy my map.
Download link; Bungie.net : Halo 3 File Details
I am open for constructive comments.
(finally, i am french, sorry for the probable mistakes)

Last edited by IISharpFoxII; 09-20-2009 at 07:38 PM.
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Old 09-16-2009   #2 (permalink)
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wow nice man
Looks really good
ill dl and rate again
ascetics 5/5
playabilty5/5


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Last edited by Classic xD; 09-24-2009 at 12:09 PM. Reason: .
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Old 09-16-2009   #3 (permalink)
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Looks very good. I'll D/L and get some test games in next time my buddies are on.
The only thing i think may be a problem is the sword placement. Sword and OS next to each other I think will cause some problems. Making the sword too overpowering. I think if you move the up to the first floor that will help. A sword or shotgun are usually best placed in a very open area adding to the risk versus the reward of the power weapon.
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Old 09-16-2009   #4 (permalink)
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Looks nice. Will dl.

One thing: 3st floor?


Last edited by nikko; 09-16-2009 at 08:37 PM.
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Old 09-16-2009   #5 (permalink)
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Very nice map by the look of it from the thread.It looks like it would support many of the gametypes very well, maybe for the v2 of this map if you are making one you should make bigger bases or maybe put up some walls so there is more cover. This is just my opinion and maybe it would improve the gameplay a little bit. Keep forging and great job 4.5/5!

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Last edited by BRANKE0H; 09-16-2009 at 10:28 PM.
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Old 09-17-2009   #6 (permalink)
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looks like a very good overall design with some close quarter battles, yet still long lines of sight for br/snipe.....but i would suggest moving the sword or moving OS....putting them together is a no-no, whoever wins the race to os gets a 4-6sec invulnerability....with a sword...no fair lol. Try moving os to top center or somthin, i would keep sword in the basement so you cant drop on ppls head with it when you get it! 4/5
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Old 09-17-2009   #7 (permalink)
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Perfect in everyway except for the fact that it can only do CTF efficiently. That's pretty much all there is to say about the map, I don't like one-gametype maps unless it's a mini-game map.

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Old 09-17-2009   #8 (permalink)
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cool map, Pretty plain design but its still very nice and well built.. maybe put man cannons on the side kinda like how they have on narrows.. That might spice up the game play, and even make the map look better.. keep up the forging


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Old 09-18-2009   #9 (permalink)
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Thank you to everyone who comments, i gonna listen to your suggestion, and probably do some changements
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Old 09-18-2009   #10 (permalink)
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wow this is very good. i like the multi stories but at the same time its very compacted. great map.

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