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Old 09-19-2009   #11 (permalink)
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I played on this map with you and it is really nice, I really like the 3rd floor, with the arch.
Good job, 9/10
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Old 09-19-2009   #12 (permalink)
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Cool map, I like the structure in the middle.

If you want to embed the YouTube video, copy and paste this:

Code:
http://www.youtube.com/watch?v=lEnqm0qTtkg



My Maps:

80% of people put random percentages of people doing/liking/being something compared to those who are the opposite and ask the viewer to put the same percentage into their sig if they are the same. If you are the 20% of people who don't do this, put this into your sig.
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Old 09-19-2009   #13 (permalink)
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I really like the overall idea of this map. It reminds me of a more complex version of Narrows... The only problem I have with this map would have to be that from your base you only hae one choice; going forwards toward the middle. Personally I feel like you deffinitely need to work to add something else to take you around the side (not a mancannon but something else). Also I would highly reccomend exapnding the middle making it longer that might do the trick, making walkways wider and giving you mroe options I guess you can say. I also think the bases might need some redesigning so when a team has a set-up, the opposing team doesn't get stuck with no way out. Also regarding the middle I would highly suggest making the middle so you don't have to jump as much and have more ramps..... If you want me to show you my ideas send me a friend request: xZonKeD

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Old 09-19-2009   #14 (permalink)
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Are you supposed to be able to reach the "roof" of the 3rd level?
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Old 09-19-2009   #15 (permalink)
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Nice map, I really like the aesthetics and I think you did a good job forging. We actually played a 3v3 slayer game on it last night, and it went pretty well. Even though the map is very linear, it supports more people than you would think, thanks to the multiple layers. Maybe even 4v4.

Some thing you should definitely think about are the direction you have your spawns facing. All spawn should more or less be pointing toward the center of the map/ where you want your players to be going. When we spawned in, myself and one other person walked in completely the wrong direction. Add that to the fact that you have the red team spawning at the blue colored side and vice verca, and you get VERY confused players. I should have saved the film and sent it to you, but because someone recommended this map, this is the first time I've seen this thread.

People have posted some very good suggestions about this, it's cool you're open minded about changing things. It's a good Idea that you left all your pieces still there in the basement, in case you want to change things. But in the final version you should delete all unused pieces to help with lag. More pieces = more connection needed.

Nice job making this, keep up the good work!
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Old 09-20-2009   #16 (permalink)
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Thank you all for he returns, now the map is full (i ran out of place in the map). So it'S gonna take me some more time to do the changements. You gonna probably see a second version of the map in the futur. (Oval Street v2.)

Again thank you for all of your motivating comments
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Old 09-20-2009   #17 (permalink)
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Quote:
Originally Posted by Benzu13 View Post
Perfect in everyway except for the fact that it can only do CTF efficiently.
Agreed. I also have to say that it is way too small for anything much, maybe if you had alternative walkways going across both sides. i.e. there is the middle path, the left path, and the right path. The outer two can curve or something cool. Aesthetically, no complaints. It looks awesome. One last thing to note; It looks sloppy when you take your pictures in forge mode. If you stick with custom games it looks professional.

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Old 09-20-2009   #18 (permalink)
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I just noticed that it resembles that assault carrier or whatever covenant ship it was in someones sig. Like you know, the outside is the top of the ship, then the lower floors are surface access points. Ver good map, at first I though it was just the top floor. I'll DL in 2 days, hopefully it's as good as it seems.



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Old 09-20-2009   #19 (permalink)
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I just finished full testing of this map with my friends, and basically nailed it with my first post, except forgot to mention that you spawn kill protected starting points are an excellent source of your daily grenade spam. Most people stick with nasty hotdogs, but idk.

Unrelated; Nice sig, iron maiden FTW!

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